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| |zh-tw=SDK Docs:zh-tw | |||
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| {| class="standard-table" style="margin:auto;" | {| class="standard-table" style="margin:auto;" | ||
| |+ <p style="margin:1em auto 0; text-align:center; width: | |+ <p style="margin:1em auto 0; text-align:center; width:800px;">[[File:Source-logo.png|400px|link=|Source]]</p> | ||
| <p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p> | <p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p> | ||
| |- | |- | ||
| | '''[[:Category:Modding| | | '''[[:Category:Modding|Modding]]''' | ||
| | Creating, organizing and releasing your Source project | | Creating, organizing and releasing your Source project | ||
| |- | |- | ||
| | '''[[:Category:Level Design| | | '''[[:Category:Level Design|Level Design]]''' | ||
| | Maps are the 3D worlds where everything comes together | | Maps are the 3D worlds where everything comes together | ||
| |- | |- | ||
| | '''[[:Category:Programming| | | '''[[:Category:Programming|Programming]]''' | ||
| | A mod's C++ code defines the way its world and game rules behave | | A mod's C++ code defines the way its world and game rules behave | ||
| |- | |- | ||
| | '''[[:Category:Scripting| | | '''[[:Category:Scripting|Scripting]]''' | ||
| | Scripting can be used for adding new functionality or logic to entities | | Scripting can be used for adding new functionality or logic to entities | ||
| |- | |- | ||
| | '''[[:Category:Modeling| | | '''[[:Category:Modeling|Modeling]]''' | ||
| | Models are the detailed 3D objects that appear in the game world | | Models are the detailed 3D objects that appear in the game world | ||
| |- | |- | ||
| | '''[[:Category:Material System| | | '''[[:Category:Material System|Materials]]''' | ||
| | Textures and shaders are combined in Source to create materials | | Textures and shaders are combined in Source to create materials | ||
| |- | |- | ||
| | '''[[:Category:Sound System| | | '''[[:Category:Sound System|Sounds]]''' | ||
| | Quality audio adds a fourth dimension to your world | | Quality audio adds a fourth dimension to your world | ||
| |- | |- | ||
| | '''[[:Category: | | '''[[:Category:Particle_System|Particles]]''' | ||
| | Effects like smoke, sparks, blood and fire are created with particles | | Effects like smoke, sparks, blood and fire are created with particles | ||
| |- | |- | ||
| | '''[[:Category: | | '''[[:Category:Choreography|Choreography]]''' | ||
| |  | | Direct your digital actors' performances with choreographed scenes | ||
| |- | |- | ||
| | '''[[:Category: | | '''[[:Category:Source_Filmmaker|Filmmaker]]''' | ||
| |  | | Create movies inside the Source Engine | ||
| |- | |- | ||
| | '''[[:Category: | | '''[[:Category:Tutorials|Tutorials]]''' | ||
| |  | | Step-by-step guides on a variety of topics | ||
| |- | |- | ||
| | '''[[:Category: | | '''[[:Category:Technical|Technical]]''' | ||
| |  | | In-depth discussion of Source's features | ||
| |- | |- | ||
| | '''[[:Category: | | '''[[:Category:Glossary|Glossary]]''' | ||
| |  | | Explanations for terms you may encounter | ||
| |- | |- | ||
| | '''[[:Category: | | '''[[:Category:Third Party Tools|Third-Party Tools]]''' | ||
| |  | | Useful developer tools created by the community | ||
| |- | |- | ||
| | '''[[:Category: | | '''[[:Category:IO System|IO System]]''' | ||
| | The I/O system is the backbone of most levels in Source based games/mods | |||
| | The I/O system is the backbone of most levels in Source based games/mods | |||
| |} | |} | ||
| [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | ||
Revision as of 21:36, 31 May 2022
| Modding | Creating, organizing and releasing your Source project | 
| Level Design | Maps are the 3D worlds where everything comes together | 
| Programming | A mod's C++ code defines the way its world and game rules behave | 
| Scripting | Scripting can be used for adding new functionality or logic to entities | 
| Modeling | Models are the detailed 3D objects that appear in the game world | 
| Materials | Textures and shaders are combined in Source to create materials | 
| Sounds | Quality audio adds a fourth dimension to your world | 
| Particles | Effects like smoke, sparks, blood and fire are created with particles | 
| Choreography | Direct your digital actors' performances with choreographed scenes | 
| Filmmaker | Create movies inside the Source Engine | 
| Tutorials | Step-by-step guides on a variety of topics | 
| Technical | In-depth discussion of Source's features | 
| Glossary | Explanations for terms you may encounter | 
| Third-Party Tools | Useful developer tools created by the community | 
| IO System | The I/O system is the backbone of most levels in Source based games/mods | 
