Category:Nl/Material System: Difference between revisions
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m (Convert {{otherlang2}} to {{lang}}, and update links.) |
m (Correct link(s).) |
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== Terminologie == | == Terminologie == | ||
*'''[[Material|Materiaal]]''' | *'''[[Material:nl|Materiaal]]''' | ||
*[[Texture]] (en het [[Valve Texture Format|Valve Texture Formaat]]) | *[[Texture:nl|Texture]] (en het [[Valve Texture Format:nl|Valve Texture Formaat]]) | ||
*[[Shader]] | *[[Shader:nl|Shader]] | ||
== Basis == | == Basis == | ||
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* [[Material optimization:nl|Materialen Optimaliseren]] | * [[Material optimization:nl|Materialen Optimaliseren]] | ||
*[[Decals:nl|Decals]] | *[[Decals:nl|Decals]] | ||
*[[Skybox (2D)#Creating a 2D Skybox | *[[Skybox (2D):nl#Creating a 2D Skybox|Skybox (2D)]] | ||
*[[VTFEdit:nl|VTFEdit]] en [[VTF Shell Extensions:nl|VTF Shell Extensies]] | *[[VTFEdit:nl|VTFEdit]] en [[VTF Shell Extensions:nl|VTF Shell Extensies]] | ||
*<code>[[Patch]]</code> | *<code>[[Patch:nl|Patch]]</code> | ||
== Shader Commando's == | == Shader Commando's == |
Revision as of 16:10, 2 September 2021
Terminologie
Basis
Shader Commando's |
Veel voorkomende Shader EffectenBelichtingReflectiesBlenden |
Proxies |
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