Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
		
		
		
		
		
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|  (Re-added 'Classname' and 'Flags', but under !FGD; Added !FGD to certain 'Collisions' choices, Moved 'Parent' above 'Global Entity Name'; Replaced check for {{csgo}} with a check to look for {{base}} instead) | m (Fixed incorrect usage of the {{portal2}} template, and {{Not in FGD}} template) | ||
| Line 11: | Line 11: | ||
| {{KV|Collisions|intn=solid|choices|Method of collision for this entity. | {{KV|Collisions|intn=solid|choices|Method of collision for this entity. | ||
| :*0: None | :*0: None | ||
| :*1: BSP ([[QPhysics]]) {{bug|In {{ | :*1: BSP ([[QPhysics]]) {{Not in FGD}} {{bug|In {{portal2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!}} | ||
| :*2: [[Bounding box|Bounding Box]] | :*2: [[Bounding box|Bounding Box]] | ||
| :*3: [[Bounding box|Oriented Bounding Box]] (Use for runtime spawned rotated brush entities) {{Not in FGD}} | :*3: [[Bounding box|Oriented Bounding Box]] (Use for runtime spawned rotated brush entities) {{Not in FGD}} | ||























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