Tf objective resource: Difference between revisions
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In code, it is represented by the
(Added description and KVs/IOs. [PLEASE FACT CHECK!]) |
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{{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''. | {{code class|CTFObjectiveResource|tf_objective_resource.cpp}}<sup>(Server side)</sup> For the client side entity, the class name is ''<code>C_TFObjectiveResource</code>'' located in ''<code>tf_objective_resource.cpp</code>''. | ||
==Entity description== | ==Entity description== | ||
This entity manages | This entity manages many HUD elements in the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 22:29, 17 December 2022
tf_objective_resource
is a point entity available in Team Fortress 2.

CTFObjectiveResource
class, defined in thetf_objective_resource.cpp
file.
(Server side) For the client side entity, the class name is C_TFObjectiveResource
located in tf_objective_resource.cpp
.
Entity description
This entity manages many HUD elements in the Mann vs. Machine gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.