Comp choreo sceneset: Difference between revisions
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{{point ent|comp_choreo_screenset|game=Portal 2: Community Edition|icon=P2CE|internal= | {{point ent|comp_choreo_screenset|game=Portal 2: Community Edition|icon=P2CE|internal=1}} It is a forked version of the entity from [[TeamSpen's Hammer Addons]]. It is used to chain a set of choreographed scenes together. | ||
==KeyValues== | ==KeyValues== |
Revision as of 17:31, 8 May 2021
Template:Point ent It is a forked version of the entity from TeamSpen's Hammer Addons. It is used to chain a set of choreographed scenes together.
KeyValues
- Clean up after starting ([todo internal name (i)]) <choices>
- If set, Kill choreo scenes after starting so they only play once. If set, the Cancel input will not work properly.
- 0 : No
- 1 : Yes
- If an actor is talking... ([todo internal name (i)]) <choices>
- What to do if an actor in this scene is already talking when this scene is told to start.
- 0 : Start immediately
- 1 : Wait for actor to finish
- 2 : Interrupt at next interrupt event
- 3 : Cancel at next interrupt event
- On player death ([todo internal name (i)]) <choices>
- What should this entity do if the player dies?
- 0 : Do nothing
- 1 : Cancel Script and return to AI
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Start
- Start the choreo sequence playing.
- Stop
- Stop the choreo sequence at any point.
Outputs
- OnStart
- Fired when the sequence starts.
- OnFinish
- Fired when the sequence is complete.