Ent hover turret tether: Difference between revisions

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(This doesn't need to be placed directly)
(Entity template update)
Line 1: Line 1:
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{portal2 point|ent_hover_turret_tether}} It is the proper entity to be used to suspend an {{ent|npc_hover_turret}} from the ceiling. One is automatically generated between the hover turret and the entity specified in its <code>attachTarget</code> keyvalue, so it does not need to be placed in a map directly.
{{entity|ent_hover_turret_tether|type=e0|game=Portal 2}} It is the proper entity to be used to suspend an {{ent|npc_hover_turret}} from the ceiling. One is automatically generated between the hover turret and the entity specified in its <code>attachTarget</code> keyvalue, so it does not need to be placed in a map directly.

Revision as of 03:46, 6 May 2023

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

Template:Entity It is the proper entity to be used to suspend an npc_hover_turret from the ceiling. One is automatically generated between the hover turret and the entity specified in its attachTarget keyvalue, so it does not need to be placed in a map directly.