Zombie Panic! Source: ZPS: Difference between revisions
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=Setting up a map for survival mode (one in which zombies have lives)= | =Setting up a map for survival mode (one in which zombies have lives)= | ||
Requirements: | Requirements: | ||
* Sealed map (no leaks) | * Sealed map (no leaks) | ||
* 24 [[ | * 24 [[info player human]] entities | ||
* 24 [[ | * 24 [[info player zombie]] entities | ||
* At least 1 [[ | * At least 1 [[info player observer]] | ||
* A [[ | * A [[Create the "Ready Room"|Ready Room]] | ||
:* 24 [[ | :* 24 [[info player common]] | ||
:* [[ | :* [[trigger joinhumanteam]] | ||
:* [[ | :* [[trigger joinzombieteam]] | ||
:* [[ | :* [[trigger joinspectatorteam]] | ||
* map name prefix zps_ | * map name prefix zps_ |
Latest revision as of 07:59, 5 January 2024
Setting up a map for survival mode (one in which zombies have lives)
Requirements:
- Sealed map (no leaks)
- 24 info player human entities
- 24 info player zombie entities
- At least 1 info player observer
- map name prefix zps_
To make a survival map place at least 24 each of the info_player_human and info_player_zombie entities throughout the map, these will be the spawn points for the teams. Info_player_spectator is the spawn point for spectators as well as the default camera on the join screen.
The Ready Room is the room outside the main play area where players initially spawn in. It should have 24 info_player_commons as well as a trigger_joinhumanteam, trigger_joinzombieteam, and trigger_joinspectatorteam. The triggers are what the players need to touch in order to join a team.
To tell the game that it is a survival map give it a prefix in the name as either zps_
While not required it is recommend to place weapon and item entities throughout the map. The game will automatically scale the number of weapons and ammo depending on the server population at the start of the round