Tf projectile spellspawnhorde: Difference between revisions
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(Extended description) |
m (the unused one is tf_projectile_spellspawnzombie ^^) |
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{{tf2 point|tf_projectile_spellspawnhorde}} | {{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | ||
<!-- and if put in a team using the<code>TeamNum</code> key, will not delete itself for that team it is set to. --> | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|base=1|tf2=1}} | ||
{{KV BaseAnimating|base=1}} | |||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity|base=1|tf2=1}} | ||
{{I BaseAnimating}} | |||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} |
Revision as of 09:38, 13 April 2021
tf_projectile_spellspawnhorde
is a point entity available in Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
Keyvalues

Inputs
