Tf projectile spellspawnhorde: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		 Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
 Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
		
	
|  (Extended description) | m (the unused one is tf_projectile_spellspawnzombie ^^) | ||
| Line 1: | Line 1: | ||
| {{tf2 point|tf_projectile_spellspawnhorde}} | {{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | ||
| <!-- and if put in a team using the<code>TeamNum</code> key, will not delete itself for that team it is set to. --> | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV  | {{KV BaseEntity|base=1|tf2=1}} | ||
| {{KV BaseAnimating|base=1}} | |||
| ==Inputs== | ==Inputs== | ||
| {{I  | {{I BaseEntity|base=1|tf2=1}} | ||
| {{I BaseAnimating}} | |||
| ==Outputs== | ==Outputs== | ||
| {{O  | {{O BaseEntity}} | ||
Revision as of 09:38, 13 April 2021
 
 tf_projectile_spellspawnhorde  is a   point entity  available in  Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
Keyvalues
 Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page historyInputs
 Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history