Making unusuals: Difference between revisions

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== Openning Team Fortress 2 as a particle editor ==
== Openning Team Fortress 2 as a particle editor ==


Start Team Fortress 2 as particle editor by adding -tools to start options  
Start Team Fortress 2 as particle editor by adding -tools to launch options  
then sellect particle editor  
then sellect particle editor  


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see https://developer.valvesoftware.com/wiki/Particle_Editor
see https://developer.valvesoftware.com/wiki/Particle_Editor
then save your particle your particle in the particles folder
then save your particle your particle in the particles folder
== Testing your unusual ==
== Testing your unusual ==



Revision as of 10:23, 10 April 2021

This is a tutorial to show how you can make your own unusual(s) and put them on steam workshop


Openning Team Fortress 2 as a particle editor

Start Team Fortress 2 as particle editor by adding -tools to launch options then sellect particle editor

Making a particle

see https://developer.valvesoftware.com/wiki/Particle_Editor then save your particle your particle in the particles folder

Testing your unusual

first make a txt file called particles_manifest and paste this in it

particles_manifest
{
"file" "!particles/yourparticlenamehere.pcf"
}

repacle yourparticlenamehere to your particle name then

open console and type map itemtest then open console again and type itemtest and open thge particle editor again with your custom particle and add a new particle called "superrare_beams1" and add a chiled particle wich is your particle and return to the game and sellect a hat in item test menu and make sure the unusual effect is Sunbeams then it should work