Func forcefield: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
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==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|base=1|tf2=teamnum_dont_put_nofgd}} | ||
{{KV BaseAnimating|base=1}} | |||
{{KV| | |||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity|base=1|tf2=setteam_dont_put_nofgd}} | ||
{{I | {{I BaseAnimating}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} |
Revision as of 04:23, 11 April 2021
Entity description
A brush entity that is only solid to players on a specified team. Unlike func_respawnroomvisualizer, this entity remains visible to both teams regardless of distance.
Keyvalues

Inputs

EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.