Func forcefield: Difference between revisions

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==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV BaseEntity|base=1|tf2=teamnum_dont_put_nofgd}}
{{KV Parentname}}
{{KV BaseAnimating|base=1}}
{{KV EnableDisable}}
{{KV Origin}}
{{KV Global}}
{{KV RenderFields}}
{{KV|TeamNum|choices|Team.}}
:* 1 : Any
:* 2 : Blue
:* 3 : Red


==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseEntity|base=1|tf2=setteam_dont_put_nofgd}}
{{I Parentname}}
{{I BaseAnimating}}
{{I EnableDisable}}
{{I EnableDisable}}
{{I RenderFields}}
{{IO|SetTeam|Sets the forcefield's team.|param=choices}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseEntity}}

Revision as of 04:23, 11 April 2021

Template:Tf2 brush

Entity description

A brush entity that is only solid to players on a specified team. Unlike func_respawnroomvisualizer, this entity remains visible to both teams regardless of distance.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs