Trigger brush: Difference between revisions
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Note:The brush is fully solid unlike other trigger entities.
Note:Use func_button instead, it behaves like trigger_brush but is more likely to work on any version of source.
Note:The player events (such as
("development of HL2 beta" does not make sense) |
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{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{base_brush|trigger_brush}} Deprecated entity during the development of Half Life 2, it's sole difference compared to other entities is that a <code>OnUse</code> output exists. | {{base_brush|trigger_brush}} Deprecated entity during the development of Half-Life 2, it's sole difference compared to other entities is that a <code>OnUse</code> output exists. | ||
{{note|The brush ''is'' fully solid unlike other trigger [[entities]].}} {{note|Use [[func_button]] instead, it behaves like trigger_brush but is more likely to work on any version of source.}} | {{note|The brush ''is'' fully solid unlike other trigger [[entities]].}} {{note|Use [[func_button]] instead, it behaves like trigger_brush but is more likely to work on any version of source.}} | ||
{{note|The player events (such as <code>game_playerdie</code>) are useable by all entities and not just by this entity, despite common misconception. The list of those is now available on the [[Targetname]] page.}} | {{note|The player events (such as <code>game_playerdie</code>) are useable by all entities and not just by this entity, despite common misconception. The list of those is now available on the [[Targetname]] page.}} |
Revision as of 18:06, 26 April 2021

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Base brush Deprecated entity during the development of Half-Life 2, it's sole difference compared to other entities is that a OnUse
output exists.



game_playerdie
) are useable by all entities and not just by this entity, despite common misconception. The list of those is now available on the Targetname page.FGD Code
@SolidClass base(Targetname, Parentname, Global, EnableDisable) = trigger_brush [ input Use(void) : "Fires the OnUse output." output OnUse(void) : "Fired when the Use input is given." ]
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnUse
- Fired when the
Use
input is given.