Info no dynamic shadow: Difference between revisions
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Bug:This entire entity class is a hack to mask shadows appearing on the wrong side of walls. [todo tested in ?]
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{{Point ent|info_no_dynamic_shadow|internal=1}} | {{Point ent|info_no_dynamic_shadow|internal=1}} | ||
It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies. | It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies. | ||
{{bug|This entire entity class is a hack to mask shadows appearing on the wrong side of walls.}} | {{bug|This entire entity class is a hack to mask shadows appearing on the wrong side of walls.}} |
Revision as of 12:00, 28 October 2022
It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Keyvalues
- Brush faces (sides) <sidelist>
- List of brush sides that shouldn't receive dynamic shadows.