This article's documentation is for anything that uses the Source engine. Click here for more information.

Game player team: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Add internal names of keyval keys)
m (Replacing {{base point}} with {{this is a}}. This operation was performed by a bot.)
Line 1: Line 1:
{{base point|game_player_team}} It changes the team of the player who activates it.  
{{this is a|point entity|name=game_player_team}} It changes the team of the player who activates it.  


In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.

Revision as of 22:56, 6 January 2024

game_player_team is a point entity available in all Source Source games. It changes the team of the player who activates it.

In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.

Keyvalues

game_team_master to use (target) <string>
Master (Obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Remove On fire
  • 2 : Kill Player
  • 4 : Gib Player

Inputs

Outputs