Game gib manager: Difference between revisions
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m (Add internal names of keyval keys) |
Kestrelguy (talk | contribs) m (updated template usage.) |
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{{lang|Game gib manager}} | |||
{{base point ep1|game_gib_manager}} It manages gibs on server and client. {{map_properties}} | {{base point ep1|game_gib_manager}} It manages gibs on server and client. {{map_properties}} | ||
== Keyvalues == | ==Keyvalues== | ||
{{KV|Max Gib Count|intn=maxpieces|integer|Sets the max number of gib that can be spawned at a time. (-1{{=}}no limit)}} | {{KV|Max Gib Count|intn=maxpieces|integer|Sets the max number of gib that can be spawned at a time. (-1{{=}}no limit)}} | ||
{{KV|Max Gib Count On DX8|intn=maxpiecesdx8|integer|Sets the max number of gib that can be spawned at a time under DX8. (-1{{=}}use Max Gib Count setting)}} | {{KV|Max Gib Count On DX8|intn=maxpiecesdx8|integer|Sets the max number of gib that can be spawned at a time under DX8. (-1{{=}}use Max Gib Count setting)}} | ||
{{KV|Allow New Gibs To Spawn|intn=allownewgibs|boolean|If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.}} | {{KV|Allow New Gibs To Spawn|intn=allownewgibs|boolean|If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.}} | ||
{{KV | {{KV BaseEntity}} | ||
== Inputs == | == Inputs == | ||
{{IO|SetMaxPieces|Set the max gib count.|param=integer}} | {{IO|SetMaxPieces|Set the max gib count.|param=integer}} | ||
{{IO|SetMaxPiecesDX8|Set the max gib count under DX8.|param=integer}} | {{IO|SetMaxPiecesDX8|Set the max gib count under DX8.|param=integer}} | ||
{{I | {{I BaseEntity}} | ||
== Outputs == | == Outputs == | ||
{{O | {{O BaseEntity|l4d=1}} |
Revision as of 08:25, 7 October 2022


Template:Base point ep1 It manages gibs on server and client. Template:Map properties
Keyvalues
- Max Gib Count (maxpieces) <integer>
- Sets the max number of gib that can be spawned at a time. (-1=no limit)
- Max Gib Count On DX8 (maxpiecesdx8) <integer>
- Sets the max number of gib that can be spawned at a time under DX8. (-1=use Max Gib Count setting)
- Allow New Gibs To Spawn (allownewgibs) <boolean>
- If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.
Inputs
- SetMaxPieces <integer >
- Set the max gib count.
- SetMaxPiecesDX8 <integer >
- Set the max gib count under DX8.