Env physics blocker: Difference between revisions

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m (Add internal names of keyval keys)
(-added class hierarchy)
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{{CD|CEnvPhysicsBlocker}}
{{l4d2 point|env_physics_blocker}} It blocks players and physics objects.
{{l4d2 point|env_physics_blocker}} It blocks players and physics objects.


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{{IO|Enable|Enables the Blocker}}
{{IO|Enable|Enables the Blocker}}
{{IO|Disable|Disables the Blocker}}
{{IO|Disable|Disables the Blocker}}
{{I Targetname}}
== Outputs ==
{{O Targetname}}


[[Category:Physics]]
[[Category:Physics]]

Revision as of 05:14, 7 November 2022

C++ Class hierarchy
CEnvPhysicsBlocker
CBaseEntity

Template:L4d2 point It blocks players and physics objects.

Keyvalues

Mins (boxmins) <vector>
Maxs (boxmaxs) <vector>
Initial State (initialstate) <choices>
Initial state of the blocker
  • 0 : Disabled
  • 1 : Enabled
Blocks (BlockType) <choices>
What should be blocked
Value Description
0 Everyone
1 Survivors
2 Player Infected
3 All Special Infected (Player and AI)
4 All players and physics objects
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Enables the Blocker
Disable
Disables the Blocker