Env physics blocker: Difference between revisions
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{{CD|CEnvPhysicsBlocker}} | |||
{{l4d2 point|env_physics_blocker}} It blocks players and physics objects. | {{l4d2 point|env_physics_blocker}} It blocks players and physics objects. | ||
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{{IO|Enable|Enables the Blocker}} | {{IO|Enable|Enables the Blocker}} | ||
{{IO|Disable|Disables the Blocker}} | {{IO|Disable|Disables the Blocker}} | ||
[[Category:Physics]] | [[Category:Physics]] | ||
Revision as of 05:14, 7 November 2022
| CEnvPhysicsBlocker |
Template:L4d2 point It blocks players and physics objects.
Keyvalues
- Mins (boxmins) <vector>
- Maxs (boxmaxs) <vector>
- Initial State (initialstate) <choices>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks (BlockType) <choices>
- What should be blocked
Value Description 0Everyone 1Survivors 2Player Infected 3All Special Infected (Player and AI) 4All players and physics objects
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker