Phys keepupright: Difference between revisions

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m (Add internal names of keyvalue keys)
(-added class hierarchy, cleanup)
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{{CD|CKeepUpright|file1=phys_controller.cpp}}
{{base point|phys_keepupright}} It is a controller that tries to keep an entity facing a particular direction.
{{base point|phys_keepupright}} It is a controller that tries to keep an entity facing a particular direction.


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== Flags ==
== Flags ==
* 1 : Start inactive
{{fl|1|Start inactive}}


== Inputs ==
== Inputs ==
{{IO|TurnOn|Enable the controller.}}
{{IO|TurnOn|Enable the controller.}}
{{IO|TurnOff|Disable the controller.}}
{{IO|TurnOff|Disable the controller.}}
{{I Targetname}}
== Outputs ==
{{O Targetname}}


[[Category:Constraints|C]]
[[Category:Constraints|C]]

Revision as of 10:33, 9 May 2023

C++ Class hierarchy
CKeepUpright
CPointEntity
CBaseEntity
C++ phys_controller.cpp

Template:Base point It is a controller that tries to keep an entity facing a particular direction.

Keyvalues

Target Entity (attach1) <targetname>
The entity to align to the desired angles.
Angular Limit (angularlimit) <float>
The maximum angular velocity that this controller can compensate for, in degrees per second.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start inactive : [1]

Inputs

TurnOn
Enable the controller.
TurnOff
Disable the controller.