Template:I BaseNPC: Difference between revisions
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Tip:Set {{{branch}}} to base, l4d, as, or portal2 to exclude certain inputs. {{{noscroll}}} works.
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
JillCrungus (talk | contribs) (Assaults not part of BaseNPC and exist only on CNPC_Combine) |
Kestrelguy (talk | contribs) m (updated template usage.) |
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{{ | {{lang|{{FULLPAGENAME}}}}[[Category:Input Templates|BaseNPC]] | ||
{{ | {{tip|Set {{param|branch}} to <tt>base</tt>, <tt>l4d</tt>, <tt>as</tt>, or <tt>portal2</tt> to exclude certain inputs. {{param|noscroll}} works.}} | ||
<onlyinclude>{{ScrollBox|title=BaseNPC|noscroll={{{noscroll|<noinclude>1</noinclude>}}}| | |||
{{ | |||
{{IO|AddHealth|param=int|since=EP2}} | {{IO|AddHealth|param=int|since=EP2}} | ||
{{IO|RemoveHealth|Add to or remove from the NPC's health.|param=int|since=EP2}} | {{IO|RemoveHealth|Add to or remove from the NPC's health.|param=int|since=EP2}} | ||
{{IO| | {{IO|SetHealth|Set the NPC's health.|param=int}} | ||
{{IO|Break|Smash into pieces. If this is not possible, disappear.}} | {{IO|Break|Smash into pieces. If this is not possible, disappear.}} | ||
{{IO|BecomeRagdoll|Remove itself and instantly become a [[ragdoll]] with zero force (just go limp). OnDeath, etc. | {{IO|BecomeRagdoll|Remove itself and instantly become a [[ragdoll]] with zero force (just go limp). OnDeath, etc. outputs will <strong>NOT</strong> be fired.|since=EP2}} | ||
{{IO| | {{IO|ForceInteractionWithNPC <[[string]]> <[[string]]>|Force the NPC to use a dynamic interaction with another NPC. Syntax is <tt><[[targetname]]> <dynamic interaction></tt>.|since=EP1}} | ||
{{IO|ForgetEntity|Clears out the NPC's knowledge of a named entity.|param=targetname}} | {{IO|ForgetEntity|Clears out the NPC's knowledge of a named entity.|param=targetname}} | ||
{{IO|UpdateEnemyMemory|Update (or create) this NPC's memory of of the given entity.|since=EP1}} | |||
{{IO|GagEnable}} | {{IO|GagEnable}} | ||
{{IO|GagDisable|Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.}} | {{IO|GagDisable|Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.}} | ||
{{IO|HolsterWeapon|since=EP1}} | {{IO|HolsterWeapon|since=EP1}} | ||
{{IO|UnholsterWeapon|Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.|since=EP1}} | {{IO|UnholsterWeapon|Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.|since=EP1}} | ||
{{IO|HolsterAndDestroyWeapon|Same as <code>HolsterWeapon</code>, except the weapon is destroyed once it has been concealed.|since=EP1}} | {{IO|HolsterAndDestroyWeapon|Same as <code>HolsterWeapon</code>, except the weapon is destroyed once it has been concealed.|since=EP1}} | ||
{{IO| | {{IO|IgnoreDangerSounds|Ignore danger sounds for the specified number of seconds.|param=float}} | ||
{{IO| | {{IO|physdamagescale|Scales the damage taken when this character is hit by a physics object. 0 means this feature is disabled for backwards compatibility.|param=float}} | ||
{{IO| | {{IO|SetBodyGroup|HACK: Sets this NPC's body group (from 0–n).|param=int}}{{#ifeq: base | {{{game|base}}} | | ||
{{I | {{IO|SetMaxLookDistance|Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.|param=float|only=GMOD}} }} | ||
{{I | {{IO|SetRelationship <[[string]]{{!}}[[targetname]] or [[classname]]> <[[string]]{{!}}disposition> <[[int]]{{!}}rank>|Changes whether this NPC likes or dislikes certain others. Used like the {{ent|ai_relationship}} entity, with this NPC as the subject. | ||
{{I | : Values for <code>disposition</code> are: | ||
{{I | :* <code>D_HT</code>: Hate | ||
{{I | :* <code>D_FR</code>: Fear | ||
}} | :* <code>D_LI</code>: Like | ||
:* <code>D_NU</code>: Neutral}} | |||
</ | {{IO|SetSquad|Change the name of this NPC's [[Squads|squad]]. Leaving the parameter blank will remove the NPC from any existing squad.|param=string}} | ||
{{IO|StartScripting}} | |||
{{IO|StopScripting|Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore {{ent|use|alt=+USE}}, don't idle speak or respond to other NPCs' idle speech, and so on.}} | |||
{{IO|Wake|Wakes up the NPC if it is sleeping.}} | |||
{{#switch: {{{game|}}} | |||
|base={{I BaseEntity|noscroll=1|base=1}} | |||
{{I BaseAnimating|noscroll=1}} | |||
|l4d={{I BaseEntity|noscroll=1|l4d2=1}} | |||
{{I BaseAnimating|noscroll=1}} | |||
|as={{I BaseEntity|noscroll=1|as=1}} | |||
{{I BaseAnimating|noscroll=1}} | |||
|portal2={{I BaseEntity|noscroll=1|as=1}} | |||
{{I BaseAnimating|noscroll=1|portal2=1}} | |||
|{{I BaseEntity|noscroll=1}} | |||
{{I BaseAnimating|noscroll=1|portal2=1}} }} | |||
{{I DamageFilter}} }}</onlyinclude> |
Revision as of 11:42, 26 May 2022

BaseNPC:
- SetHealth <integer>
- Set the NPC's health.
- Break
- Smash into pieces. If this is not possible, disappear.
- BecomeRagdoll (in all games since
)
- Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
- ForceInteractionWithNPC <string> <string> (in all games since
)
- Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
- ForgetEntity <targetname>
- Clears out the NPC's knowledge of a named entity.
- UpdateEnemyMemory (in all games since
)
- Update (or create) this NPC's memory of of the given entity.
- GagEnable
- GagDisable
- Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
- HolsterWeapon (in all games since
)
- UnholsterWeapon (in all games since
)
- Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
- HolsterAndDestroyWeapon (in all games since
)
- Same as
HolsterWeapon
, except the weapon is destroyed once it has been concealed.
- IgnoreDangerSounds <float>
- Ignore danger sounds for the specified number of seconds.
- physdamagescale <float>
- Scales the damage taken when this character is hit by a physics object. 0 means this feature is disabled for backwards compatibility.
- SetBodyGroup <integer>
- HACK: Sets this NPC's body group (from 0–n).
- SetMaxLookDistance <float> (only in
)
- Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
- SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
- Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
- Values for
disposition
are:D_HT
: HateD_FR
: FearD_LI
: LikeD_NU
: Neutral
- SetSquad <string>
- Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
- StartScripting
- StopScripting
- Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +USE, don't idle speak or respond to other NPCs' idle speech, and so on.
- Wake
- Wakes up the NPC if it is sleeping.

DamageFilter: