Template:HLA O BasePropPhysics: Difference between revisions
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{{minititle|HLA BasePropPhysics}} | {{minititle|HLA BasePropPhysics}} | ||
{{ | {{O|OnMotionEnabled|Fired when motion is enabled on this prop, either via 'Health Level to Override Motion' or from the EnableMotion input.}} | ||
{{ | {{O|OnAwakened|Fired when this entity becomes awake (collision/force is applied to it while it's asleep).}} | ||
{{ | {{O|OnPhysGunPickup|Fired when the player picks up the prop with the physcannon or +USE.}} | ||
{{ | {{O|OnPhysGunPunt|Fired when a player punts this object with the physgun.}} | ||
{{ | {{O|OnPhysGunOnlyPickup|Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.}} | ||
{{ | {{O|OnPhysGunDrop|Fired when the player drops the prop with the physcannon or USE.}} | ||
{{ | {{O|OnPlayerUse|Fired when the player tries to +USE the prop. This output will fire only if the Generate output on +USE spawnflag is set.}} | ||
{{ | {{O|OnPlayerPickup|Fired whenever the player picks up this prop (with the physcannon or with +USE).}} | ||
{{ | {{O|OnOutOfWorld|Fired whenever the prop is out of the allowed world bounds.}} |
Latest revision as of 13:16, 21 April 2025
HLA BasePropPhysics:
- OnMotionEnabled
- Fired when motion is enabled on this prop, either via 'Health Level to Override Motion' or from the EnableMotion input.
- OnAwakened
- Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
- OnPhysGunPickup
- Fired when the player picks up the prop with the physcannon or +USE.
- OnPhysGunPunt
- Fired when a player punts this object with the physgun.
- OnPhysGunOnlyPickup
- Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
- OnPhysGunDrop
- Fired when the player drops the prop with the physcannon or USE.
- OnPlayerUse
- Fired when the player tries to +USE the prop. This output will fire only if the Generate output on +USE spawnflag is set.
- OnPlayerPickup
- Fired whenever the player picks up this prop (with the physcannon or with +USE).
- OnOutOfWorld
- Fired whenever the prop is out of the allowed world bounds.