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Welkom op de Valve Developer Community. Of je nou een "Triple-A" commercieel project of een [[mod:nl|mod]] voor [http://www.half-life2.com Half-Life® 2] maakt, zou je waarschijnlijk willen [[Special:Userlogin|registreren]] als een Valve ontwikkelaar. Meedoen is gratis en mogelijk voor iedereen die werkt met de [[Source Engine Features|Source Engine]] en de [[SDK Installation|Source SDK]].
Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a [[mod]] for [http://www.half-life2.com Half-Life® 2], you'll want to [[Special:Userlogin|sign up]] as a Valve developer today. It's free to join, and open to anyone working with the [[Source Engine Features|Source Engine]] and the [[SDK Installation|Source SDK]].


[[File:Doublearrow.png|link=]] [[Special:Userlogin|'''Sign up to become part of the community!''']]
[[File:Doublearrow.png|link=]] [[Special:Userlogin|'''Registreer vandaag om deel te nemen aan de community!''']]
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== Valve Technologie ==
{{template:ValveTechnology}}


== Source and the Source SDK ==
== Source en de Source SDK ==
<div class="capsule" style="background:#4a6821;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
<div class="capsule" style="background:#4a6821;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
<div class="capcontent" style="background:#4a6821;padding:6px">
<div class="capcontent" style="background:#4a6821;padding:6px">
[[File:Doublearrow_white.png|link=]] [[SDK Docs|<span style="color:white;">'''Go to the Source Engine documentation index'''</span>]]
[[File:Doublearrow_white.png|link=]] [[SDK Docs|<span style="color:white;">'''Ga naar de Source Engine documentatie index'''</span>]]
</div>
</div>
</div>
</div>


Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a ''wiki''. [[Special:Userlogin|Sign up as a developer]] to contribute.
Onze kennisbank met technische informatie over het gebruik van de engine en alle gerelateerde tools wordt nu bijgehouden op een community-gebaseerde website genoemd een ''wiki''. [[Special:Userlogin|Registreer als een ontwikkelaar]] om bij te dragen of een vraag te stellen.


== Dota 2 Workshop Tools ==
== Voor Modding Teams ==
<div class="capsule" style="background:#2b4c6a;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
* [[Building Mods with Valve Technology|Waarom zou je de Source Engine kiezen voor jouw mod?]]<br>
<div class="capcontent" style="background:#2b4c6a;padding:6px">
* Lees [[Making a Mod|Een Mod Maken]] - Van team bouwen tot het 'shipping' proces.<br>
[[Image:Dota workshop.png|link=Dota 2 Workshop Tools]] &nbsp; [[Dota 2 Workshop Tools|<span style="color:white;">'''Go to the Dota 2 Workshop Tools documentation index'''</span>]]
* Maak je al gebruik van de SDK? Kijk dan naar de [[:Category:Source SDK FAQ|Source SDK FAQ]] voor meer handige antwoorden.<br>
</div>
* Nieuw met programmeren met Source? Begin met [[:Category:Programming|basis programmeer artikelen]].<br>
</div>
* Lees (of maak!) een tutorial over [[SDK Docs|Source Development]], of een ander deel van het content creatie proces.<br>


== Half-Life: Alyx Workshop Tools ==
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<div class="capsule" style="background:#2b4c6a;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
&nbsp;&nbsp;&nbsp;
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[[File:Hlvr workshop.png|link=Half-Life: Alyx Workshop Tools]] &nbsp; [[Half-Life: Alyx Workshop Tools|<span style="color:white;">'''Go to the Half-Life: Alyx Workshop Tools documentation index'''</span>]]
{{:Latest News}}
</div>
|}
</div>
 
== SteamVR Workshop Tools ==
<div class="capsule" style="background:#2b4c6a;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
<div class="capcontent" style="background:#2b4c6a;padding:6px">
[[File:Steamtours workshop.png|link=SteamVR/Environments]] &nbsp; [[SteamVR/Environments|<span style="color:white;">'''Go to the SteamVR Workshop Tools documentation index'''</span>]]
</div>
</div>
 
== For Mod Teams ==
* [[Building Mods with Valve Technology|Why choose the Source Engine for your mod?]]<br>
* Read [[Making a Mod]] - building a team through the shipping process.<br>
* Already using the SDK? Check the [[:Category:Source SDK FAQ|Source SDK FAQ]] for some helpful answers.<br>
* New to Source coding? Get started with [[:Category:Programming|basic programming articles]].<br>
* Read (or add!) a tutorial on [[SDK Docs|Source development]], or any part of the content creation process.<br>


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[[Category: Wiki]]
 
== Valve Technology ==
{{template:ValveTechnology}}
 
|}

Revision as of 04:39, 22 June 2020

 

Template:Otherlang2 Welkom op de Valve Developer Community. Of je nou een "Triple-A" commercieel project of een mod voor Half-Life® 2 maakt, zou je waarschijnlijk willen registreren als een Valve ontwikkelaar. Meedoen is gratis en mogelijk voor iedereen die werkt met de Source Engine en de Source SDK.

Doublearrow.png Registreer vandaag om deel te nemen aan de community!

Valve Technologie

Template:ValveTechnology

Source en de Source SDK

Onze kennisbank met technische informatie over het gebruik van de engine en alle gerelateerde tools wordt nu bijgehouden op een community-gebaseerde website genoemd een wiki. Registreer als een ontwikkelaar om bij te dragen of een vraag te stellen.

Voor Modding Teams

   

Latest News

Source SDK Update
Wed Oct 19th, 2011
The Source SDK is has been updated.


VDC Site Update
Monday Jun 27th, 2011
The site has gone through a software upgrade and a new look. Read more about the improvements on the Release Notes page.


Source SDK Update
Tue May 11th, 2010
A new version of the Source SDK is now available.


VDC Site Update
Thursday Jun 18th, 2009
The site has gone through a software upgrade. Read more about the improvements on the Release Notes page.


A New and Improved VDC!
Thursday, Jan 15, 2009
The site has gone through a major upgrade with many new editing features! Read more about the changes on the Release Notes page.