Info hlvr toner path node: Difference between revisions
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Revision as of 15:20, 24 May 2020
The info_hlvr_toner_path_node is an invisible entity which is used to create the visual electric lines traced with the multi-tool.
Entity description
The info_hlvr_toner_path_node is the visual portion of a toner puzzle, used to create a path which can be traced with the multi-tool.
Properties
Transform
- location in the world
- rotation in the world
- scale in the world
- Transform Locked <boolean (default 0)>
- Lock the transform at its current value, preventing the transform of the node from being modified.
- Force Hidden <boolean (default 0)>
- Visually hide the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only <boolean (default 0)>
- Entity is only displayed in Hammer and will not appear in game.
Name <string>
- The name that other entities refer to this entity by.
Misc
- Entity Scripts <string>
- Name(s) of script files that are executed after all entities have spawned.
Next toner node <string>
- Refers to another info_toner_path_node that the current entity will lead to. Will autofill on shift+drag duplication.
Spline node <boolean (default 0)>
- Is the path for this node a spline instead of a straight line to the next node.
Inset Distance <string>
- How far the path is inset from this node's position. Default (-1) is 8 units. The offset will be displayed visually in the editor for authoring.
Outputs
- OnKilled
- Fire when the entity is killed and removed from the game.
- OnUser1
- Fired in response to FireUser1 input
- OnUser2
- Fired in response to FireUser2 input
- OnUser3
- Fired in response to FireUser3 input
- OnUser4
- Fired in response to FireUser4 input