User talk:Kalashnikov: Difference between revisions
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== General == | |||
== Black Mesa (Source) == | == Black Mesa (Source) == | ||
I love your work on BMS and would like to offer my mapping help... | I love your work on BMS and would like to offer my mapping help... | ||
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Yeah, we're really going individually from area to area in development. We're taking our time with this to make sure that everything flows well and connects together. We don't want a modification where we can tell which mappers started and which ended. We really want a continuity between everything. The details are very big. -Kalashnikov | Yeah, we're really going individually from area to area in development. We're taking our time with this to make sure that everything flows well and connects together. We don't want a modification where we can tell which mappers started and which ended. We really want a continuity between everything. The details are very big. -Kalashnikov | ||
== Compile Error Category == | == Compile Error Category == | ||
I wouldn't call [[Black Models]] or [[Brush Entities Are Black]] compile errors...—'''[[User:Ts2do|ts2do]]''' 19:10, 7 Feb 2006 (PST) | I wouldn't call [[Black Models]] or [[Brush Entities Are Black]] compile errors...—'''[[User:Ts2do|ts2do]]''' 19:10, 7 Feb 2006 (PST) |
Revision as of 20:28, 7 February 2006
General
Black Mesa (Source)
I love your work on BMS and would like to offer my mapping help... Also...for the human grunt, will you include all submodels and skins for it?
Yes, we will be including submodels to make grunts appear unique. -Kalashnikov
We are looking into submodeling and skinning, but if interested stop by onto the IRC channel: irc.gamesurge.net and #bms -Kalashnikov
what really needs to be stressed in this recreation of hl1 are the details...I can't wait to see what you(all?)'ll pull off—ts2do (Talk | @) 14:23, 20 Nov 2005 (PST)
Yeah, we're really going individually from area to area in development. We're taking our time with this to make sure that everything flows well and connects together. We don't want a modification where we can tell which mappers started and which ended. We really want a continuity between everything. The details are very big. -Kalashnikov
Compile Error Category
I wouldn't call Black Models or Brush Entities Are Black compile errors...—ts2do 19:10, 7 Feb 2006 (PST)