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Revision as of 15:40, 9 May 2022

This is a documentation subpage for Template:MatParamDef.
Don't forget to purge the contents of the base page upon creating or editing this subpage.
Don't forget to purge the contents of the base page upon creating or editing this subpage.
This template is used to generate material shader parameter definitions on material shader pages.
Usage
{{MatParam|<name>|<variable type>|<description>}}

Examples and Parameters
Parameter | Description | Example | Preview |
---|---|---|---|
deprecated |
This material parameter is deprecated and should no longer be used. | {{MatParam|I'm deprecated|bool|Really, don't use me anymore!|deprecated=1}} |
I'm deprecated
|
since |
This material parameter is available since this game. Uses the template {{Since}} . |
{{MatParam|$likealienswarm|bool|I'm available in Portal 2, too!|since={{as}}}} |
$likealienswarm
|
also |
This material parameter is also available in this game. Uses the template {{Also}} . |
{{MatParam|$likealienswarm|bool|I'm also available in Garry's Mod!|since={{as}}|also={{GMOD}}}} |
$likealienswarm
|
only |
This material parameter is available only in this/these game(s). Uses the template {{Only}} . |
{{MatParam|$lovealienswarm|integer|I'm only available in Alien Swarm!|only={{as}}}} |
$lovealienswarm
|
removed |
This material parameter was removed in this game. Uses the template {{Removed}} . |
{{MatParam|$dxparameter|int|I was removed in Left 4 Dead!|removed={{l4d}}}} |
$dxparameter
|
dx9 |
This material parameter requires DX9 or higher to function. | {{MatParam|$dx9parameter|bool|I require DX9 to work!|dx9=1}} |
$dx9parameter
|
dx8 |
This material parameter is for DX8, and should not be used for DX9. | {{MatParam|$dx8parameter|bool|I'm a material parameter for DX8!|dx8=1}} |
$dx8parameter
|
to |
Use this to define a set of material parameters with very similar names. | {{MatParam|$basetexture1|to=$basetexture4|texture|There are many of us...}} |
$basetexture1
|
and |
Use this to define two material parameters with very similar names. | {{MatParam|$bumpmap|and=$bumpmap2|texture|This shader supports two bump maps.}} |
$bumpmap
|
shaders |
Lists the shaders for a specific material parameter. Uses the template {{Shaders}} . |
{{MatParam|$shaderspecificparameter|float|I only work with specific shaders!|shaders=LightmappedGeneric, WorldVertexTransition}} |
$shaderspecificparameter
|
See Also