Template:I npc turret floor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Reformatted to use IO templates, added to Input Templates category)
No edit summary
 
Line 1: Line 1:
{{IO|Enable}}
{{I|Enable}}
{{IO|Disable}}
{{I|Disable}}
{{IO|Toggle|Active/deactivate the turret's mechanisms.
{{I|Toggle|Active/deactivate the turret's mechanisms.
{{bug|The Enable/Disable inputs have no effect while the turret is knocked over.}}}}
{{bug|The Enable/Disable inputs have no effect while the turret is knocked over.}}}}
{{IO|DepleteAmmo}}
{{I|DepleteAmmo}}
{{IO|RestoreAmmo|Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
{{I|RestoreAmmo|Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
{{bug|The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets.}}}}
{{bug|The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets.}}}}
{{IO|SelfDestruct|Emit a warning then self-destruct in a small explosion.|since=EP2}}
{{I|SelfDestruct|Emit a warning then self-destruct in a small explosion.|since=EP2}}
{{I Targetname}}<noinclude>
<noinclude>
[[Category:Input Templates|Npc turret floor]]
[[Category:Input Templates|Npc turret floor]]
</noinclude>
</noinclude>

Latest revision as of 02:31, 26 September 2024

Enable
Disable
Toggle
Active/deactivate the turret's mechanisms.
Icon-Bug.pngBug:The Enable/Disable inputs have no effect while the turret is knocked over.  [todo tested in ?]
DepleteAmmo
RestoreAmmo
Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
Icon-Bug.pngBug:The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets.  [todo tested in ?]
SelfDestruct  (in all games since Half-Life 2: Episode Two)
Emit a warning then self-destruct in a small explosion.