Tf projectile pipe: Difference between revisions
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IS NEW Puddy (talk | contribs) (Created page with "{{tf2 point|tf_projectile_pipe}} ==Entity description== tf_projectile_pipe is a projectile fired by most Grenade Launchers. This projectile is a...") |
(cleaned up grammar and stuff a bit. could still use a bit more work, and a screenshot) |
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{{tf2 point|tf_projectile_pipe}} | {{tf2 point|tf_projectile_pipe}} tf_projectile_pipe is the projectile fired by [[tf_weapon_grenadelauncher|Grenade Launchers]]. This projectile is a physics object, and explodes either on a timer, or when it hits an enemy player or building. Like most projectiles, it can be reflected with the Pyro's primary weapons, and removed harmlessly with the Engineer's [[tf_weapon_mechanical_arm|Short Circuit]]. | ||
tf_projectile_pipe is | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 07:34, 18 July 2020
tf_projectile_pipe
is a point entity available in Team Fortress 2. tf_projectile_pipe is the projectile fired by Grenade Launchers. This projectile is a physics object, and explodes either on a timer, or when it hits an enemy player or building. Like most projectiles, it can be reflected with the Pyro's primary weapons, and removed harmlessly with the Engineer's Short Circuit.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities