Tf projectile pipe: Difference between revisions

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(Created page with "{{tf2 point|tf_projectile_pipe}} ==Entity description== tf_projectile_pipe is a projectile fired by most Grenade Launchers. This projectile is a...")
 
(cleaned up grammar and stuff a bit. could still use a bit more work, and a screenshot)
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{{tf2 point|tf_projectile_pipe}}
{{tf2 point|tf_projectile_pipe}} tf_projectile_pipe is the projectile fired by [[tf_weapon_grenadelauncher|Grenade Launchers]]. This projectile is a physics object, and explodes either on a timer, or when it hits an enemy player or building. Like most projectiles, it can be reflected with the Pyro's primary weapons, and removed harmlessly with the Engineer's [[tf_weapon_mechanical_arm|Short Circuit]].
 
==Entity description==
tf_projectile_pipe is a projectile fired by most [[tf_weapon_grenadelauncher|Grenade Launchers]]. This projectile is a physical object which, upon impact on a player or timer expired, it will explode. Depending on the attributes of the grenadelauncher being used. It is possible to reflect this projectile with the pyro's primary weapons and destroy them with the engineer's secondary weapon short-circuit like most projectiles.  


==Keyvalues==
==Keyvalues==

Revision as of 07:34, 18 July 2020

Team Fortress 2 tf_projectile_pipe is a point entity available in Team Fortress 2 Team Fortress 2. tf_projectile_pipe is the projectile fired by Grenade Launchers. This projectile is a physics object, and explodes either on a timer, or when it hits an enemy player or building. Like most projectiles, it can be reflected with the Pyro's primary weapons, and removed harmlessly with the Engineer's Short Circuit.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs