Tf weapon jar gas: Difference between revisions
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IS NEW Puddy (talk | contribs) (Created page with "{{tf2 point|tf_weapon_jar_gas}} ==Entity description== The entity used for the [http://wiki.teamfortress.com/wiki/Pyro Pyro's] secondary weapon known as the [http://wiki.team...") |
(Fixed grammar errors and added more KVs and IOs.) |
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==Entity description== | ==Entity description== | ||
This entity is used for the [http://wiki.teamfortress.com/wiki/Pyro Pyro's] secondary weapon known as the [http://wiki.teamfortress.com/wiki/Gas_Passer Gas Passer]. It will not appear in-game if spawned using the <code>ent_create</code> command | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Parentname}} | |||
{{KV BaseEntity|base=1}} | |||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{I Parentname}} | |||
{{I BaseEntity|base=1}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{O Parentname}} | |||
{{O BaseEntity|base=1}} |
Revision as of 05:44, 24 May 2021
tf_weapon_jar_gas
is a point entity available in Team Fortress 2.
Entity description
This entity is used for the Pyro's secondary weapon known as the Gas Passer. It will not appear in-game if spawned using the ent_create
command
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.