Tf weapon charged smg: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{tf2 point|tf_weapon_charged_smg}} ==Entity description== The entity used for the [http://wiki.teamfortress.com/wiki/Sniper Sniper's] secondary weapon known as the [http://w...")
 
(Add class and update templates.)
Line 1: Line 1:
{{tf2 point|tf_weapon_charged_smg}}
{{tf2 point|tf_weapon_charged_smg}}


{{code class|CTFChargedSMG|tf_weapon_charged_smg}}
==Entity description==
==Entity description==
The entity used for the [http://wiki.teamfortress.com/wiki/Sniper Sniper's] secondary weapon known as the [http://wiki.teamfortress.com/wiki/Cleaner%27s_Carbine Cleaner's Carbine]. If this entity is spawned using ent_create tf_weapon_charged_smg it will not appear in-game.
The entity used for the [https://wiki.teamfortress.com/wiki/Sniper Sniper's] secondary weapon known as the [https://wiki.teamfortress.com/wiki/Cleaner%27s_Carbine Cleaner's Carbine].


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV WeaponSpawn}}
{{KV BaseAnimating}}
{{KV BaseEntity}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseAnimating}}
{{I BaseEntity}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseAnimating}}
{{O BaseEntity}}

Revision as of 16:28, 31 October 2021

Team Fortress 2 tf_weapon_charged_smg is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFChargedSMGclass, defined in thetf_weapon_charged_smgfile.

Entity description

The entity used for the Sniper's secondary weapon known as the Cleaner's Carbine.

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history