Template:KV Item swarm: Difference between revisions
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Deprecated (talk | contribs) m (Added to Keyvalue Templates category) |
Kestrelguy (talk | contribs) (updated templates used.) |
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{{ScrollBox|title=Item|noscroll=true|1= | {{lang|Template:KV Item swarm}} | ||
<onlyinclude>{{ScrollBox|title=Item|noscroll=true|1= | |||
{{KV BaseFadeProp}} | |||
{{KV Shadow|prep2=1}} | |||
{{KV BaseEntity|l4d2=1}} | |||
}}</onlyinclude>[[Category:Keyvalue Templates|Item swarm]] | |||
{{KV | |||
{{KV | |||
{{KV | |||
}}< |
Revision as of 09:14, 30 April 2022
Item:
BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.