Func nav avoid: Difference between revisions
Jump to navigation
Jump to search
Note:For this entity to take effect, it's volume must cover the entire nav cell to take effect on that cell.
(i'm guessing you're confusing it with other nav entities cause no, it doesn't) |
(https://i.imgur.com/Rx98qbl.png) |
||
Line 1: | Line 1: | ||
{{base brush multi|func_nav_avoid|game1=Counter-Strike: Source|game2=Team Fortress 2}} | {{base brush multi|func_nav_avoid|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive|game3=Team Fortress 2}} | ||
==Entity description== | ==Entity description== | ||
Artificially makes bots avoid a certain area when choosing navigation paths. | Artificially makes bots avoid a certain area when choosing navigation paths. |
Revision as of 06:29, 12 January 2020
Entity description
Artificially makes bots avoid a certain area when choosing navigation paths.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- tags ([todo internal name (i)]) <string>
- additional context for if the entity should apply to a specific bot
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
See also
- func_nav_prefer that does the opposite task, makes bots prefer a path.