Talk:Npc launcher: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:


== Targeting a target ==
== Targeting a target ==
Using a trigger_multiple, logic_relay, and npc_launcher together:
Using a trigger_multiple, logic_relay, and npc_launcher together. Make the [[trigger_multiple]] activate the [[logic_relay]]. Then we set the ''targetname'' of the ''!activator'' (of the trigger). The [[npc_launcher]] turns on, updates, fires.  After the missile fires, we clear the target's targetname, forget it existed and turn off. I am not certain if the ''UpdateEnemyMemory''/''ForgetEntity'' is needed. Further testing is required.
 
'''logic_relay'''


''logic_relay''
OnTrigger  !activator AddOutput targetname missile_target
OnTrigger  !activator AddOutput targetname missile_target
OnTrigger  <npc_launcher> SetEnemy missile_target
OnTrigger  <npc_launcher> SetEnemy missile_target


OnTrigger  <npc_launcher> TurnOn
OnTrigger  <npc_launcher> TurnOn
OnTrigger  <npc_launcher> UpdateEnemyMemory
OnTrigger  <npc_launcher> UpdateEnemyMemory
OnTrigger  <npc_launcher> FireOnce
OnTrigger  missile_target AddOutput targetname  (make it a space or blank)
OnTrigger  <npc_launcher> ForgetEntity
OnTrigger  <npc_launcher> TurnOff

Revision as of 09:58, 29 December 2019

This entity seems to be used in Half-Life 2, in d1_eli_02. Can anyone else check other games? --RandomCatDude (talk) 19:35, 1 December 2018 (UTC)


Targeting a target

Using a trigger_multiple, logic_relay, and npc_launcher together. Make the trigger_multiple activate the logic_relay. Then we set the targetname of the !activator (of the trigger). The npc_launcher turns on, updates, fires. After the missile fires, we clear the target's targetname, forget it existed and turn off. I am not certain if the UpdateEnemyMemory/ForgetEntity is needed. Further testing is required.

logic_relay

OnTrigger !activator AddOutput targetname missile_target

OnTrigger <npc_launcher> SetEnemy missile_target


OnTrigger <npc_launcher> TurnOn

OnTrigger <npc_launcher> UpdateEnemyMemory

OnTrigger <npc_launcher> FireOnce


OnTrigger missile_target AddOutput targetname (make it a space or blank)

OnTrigger <npc_launcher> ForgetEntity

OnTrigger <npc_launcher> TurnOff