Logic game event: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Game Event Name|string|Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.}} | {{KV|Game Event Name|intn=eventName|string|Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
==Flags== | ==Flags== | ||
{{fl|1|userid field with activator}} | |||
== Inputs == | == Inputs == | ||
{{IO|FireEvent|Fire the event}} | {{IO|FireEvent|Fire the event}} | ||
Revision as of 12:53, 27 October 2022
Template:L4d series point This entity allows firing of game events. As of this time, there are no parameters available. See the Entity Report available in Hammer for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.
Keyvalues
- Game Event Name (eventName) <string>
- Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- userid field with activator : [1]
Inputs
- FireEvent
- Fire the event