Logic game event: Difference between revisions

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==Keyvalues==
==Keyvalues==
{{KV|Game Event Name|string|Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.}}
{{KV|Game Event Name|intn=eventName|string|Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.}}
{{KV Targetname}}
{{KV Targetname}}


==Flags==
==Flags==
*1: userid field with activator
{{fl|1|userid field with activator}}


== Inputs ==
== Inputs ==
{{IO|FireEvent|Fire the event}}
{{IO|FireEvent|Fire the event}}
{{I Targetname}}
== Outputs ==
{{O Targetname}}

Revision as of 12:53, 27 October 2022

Template:L4d series point This entity allows firing of game events. As of this time, there are no parameters available. See the Entity Report available in Hammer for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.

Keyvalues

Game Event Name (eventName) <string>
Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

userid field with activator : [1]

Inputs

FireEvent
Fire the event