Rocket turret projectile: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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{{KV RenderFields}} | {{KV RenderFields}} | ||
{{KV BaseAnimating}} | {{KV BaseAnimating}} | ||
==Inputs== | |||
{{I RenderFields}} | |||
==See Also== | ==See Also== | ||
* [[npc_rocket_turret]] | * [[npc_rocket_turret]] |
Revision as of 15:23, 19 September 2019
Entity Info
This is the rocket entity that npc_rocket_turret shoots. When spawned directly with hammer editor or the console, it will have Half-Life 2's rocket model.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.

Inputs
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.