LightmappedReflective: Difference between revisions
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Bug:Adding proxies to a lightmappedreflective causes the texture to not be drawn. (Could this be because it includes some default proxy in order for it to work, and once there is a user-defined proxy, those "behind the scenes" proxies are no longer there?) [todo tested in ?]
Bug:Does not appear to work in Portal 2 [todo tested in ?]
NvC DmN CH (talk | contribs) m (moved proxies todo in its bug) |
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{{bug|Adding proxies to a lightmappedreflective causes the texture to not be drawn. (Could this be because it includes some default proxy in order for it to work, and once there is a user-defined proxy, those "behind the scenes" proxies are no longer there?)}} | {{bug|Adding proxies to a lightmappedreflective causes the texture to not be drawn. (Could this be because it includes some default proxy in order for it to work, and once there is a user-defined proxy, those "behind the scenes" proxies are no longer there?)}} | ||
{{bug|Does not appear to work in Portal 2}} | {{bug|Does not appear to work in Portal 2}} {{todo|Does it work in portal 1?}} | ||
== Shader parameters == | == Shader parameters == | ||
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{{MatParam|%tooltexture|texture|Defines the texture Hammer will display in the material browser.}} | {{MatParam|%tooltexture|texture|Defines the texture Hammer will display in the material browser.}} | ||
{{MatParam|$fresnelpower|float|Controls fresnel effect of reflections.}} | {{MatParam|$fresnelpower|float|Controls fresnel effect of reflections.}} | ||
{{MatParam|$translucent|boolean|No effect, but must be included or entity will not work properly.}} | {{MatParam|$translucent|boolean|No effect, but must be included or entity will not work properly. {{todo|double check. Does it work in other source engine versions?}}}} |
Revision as of 00:10, 9 January 2020
LightmappedReflective
is the shader used by func_reflective_glass. This shader renders real-time reflection and refractions similar to Water (shader).
Warning:All parameters listed in the example (except $bumpframe, %tooltexture and $surfaceprop) must be included when used, or func_reflective_glass may not work properly.
Example
The example shown here is materials/glass/reflectiveglass001.vmt
"lightmappedreflective" { "%tooltexture" "dev/flat_normal" "$refracttexture" "_rt_WaterRefraction" "$refractamount" "0" "$refracttint" "[.5 .5 .6]" "$reflecttexture" "_rt_WaterReflection" "$reflectamount" "0" "$reflecttint" "[1 1 1]" "$fresnelpower" "0" "$minreflectivity" "0.8" "$maxreflectivity" "1.0" "$normalmap" "dev/flat_normal" "$surfaceprop" "glass" "$bumpframe" "0" }


Todo: Does it work in portal 1?
Shader parameters
Textures
$basetexture
[[$normalmap|$normalmap]]
$bumpframe
$bumptransform
Reflection
$reflecttexture
$reflectamount
$reflecttint
$reflectance
$envmapmask
$minreflectivity
$maxreflectivity
Refraction
$refracttexture
$refractamount
$refracttint