Template:KV Glow: Difference between revisions

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(L4D2 glow baseclass keyvalues)
 
m (Added to Keyvalue Templates category)
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{{KV|Glow Range Min (glowrangemin)|int|Range at which the glow stops being visible. 0 means always visible.|only=L4d2}}
{{KV|Glow Range Min (glowrangemin)|int|Range at which the glow stops being visible. 0 means always visible.|only=L4d2}}
{{KV|Glow Color Override (R G B) (glowcolor)|color255|Change the render color of the glow.|only=L4d2}}
{{KV|Glow Color Override (R G B) (glowcolor)|color255|Change the render color of the glow.|only=L4d2}}
}}
}}<noinclude>[[Category:Keyvalue Templates|Glow]]</noinclude>

Revision as of 17:43, 14 January 2020

Glow:
Glow State (glowstate) ([todo internal name (i)]) <choices> (only in Left 4 Dead 2)
  • OFF
  • +use
  • look-at
  • ON
Glow Range (glowrange) ([todo internal name (i)]) <integer> (only in Left 4 Dead 2)
Range at which the glow becomes visible. 0 means always visible.
Glow Range Min (glowrangemin) ([todo internal name (i)]) <integer> (only in Left 4 Dead 2)
Range at which the glow stops being visible. 0 means always visible.
Glow Color Override (R G B) (glowcolor) ([todo internal name (i)]) <color255> (only in Left 4 Dead 2)
Change the render color of the glow.