Latency: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(created latency page)
 
m (grammar)
Line 1: Line 1:
Latency is simply the delay between an input and a response, in terms of computing. For example, you press a key in-game (the input), and your player moves forward (the response). There is a very small delay between you pressing the key and your character moving forward. That is latency. Latency largely is determined by your internet connection (if you're playing on a multiplayer server), and your computer's hardware.
Latency is simply the delay between an input and a response, in terms of computing. For example, you press a key in-game (the input), and your player moves forward (the response). There is a very small delay between you pressing the key and your character moving forward. That is latency. Latency is largely determined by your internet connection (if you're playing on a multiplayer server), and your computer's hardware.

Revision as of 09:53, 14 January 2019

Latency is simply the delay between an input and a response, in terms of computing. For example, you press a key in-game (the input), and your player moves forward (the response). There is a very small delay between you pressing the key and your character moving forward. That is latency. Latency is largely determined by your internet connection (if you're playing on a multiplayer server), and your computer's hardware.