List of CS:GO Soundscapes: Difference between revisions
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{{back | Counter-Strike: Global Offensive Level Creation}} | |||
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Here is a list of [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Global Offensive]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape. | Here is a list of [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Global Offensive]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape. | ||
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== Generic and Test == | == Generic and Test == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|e3_techdemo_gmanspeaking | |height="40px"|e3_techdemo_gmanspeaking | ||
|DSP 10. | |DSP 10. | ||
| | | | ||
Line 21: | Line 20: | ||
| | | | ||
|- | |- | ||
|e3_Techdemo_02 | |height="40px"|e3_Techdemo_02 | ||
|Physics room. | |Physics room. | ||
| | | | ||
Line 27: | Line 26: | ||
| | | | ||
|- | |- | ||
|e3_Techdemo_03 | |height="40px"|e3_Techdemo_03 | ||
|DSP 1. | |DSP 1. | ||
| | | | ||
Line 33: | Line 32: | ||
| | | | ||
|- | |- | ||
|e3_Techdemo_05 | |height="40px"|e3_Techdemo_05 | ||
|Dripping cave ambient. | |Dripping cave ambient. | ||
| | | | ||
Line 39: | Line 38: | ||
| | | | ||
|- | |- | ||
|e3_Techdemo_06 | |height="40px"|e3_Techdemo_06 | ||
|Lake. | |Lake. | ||
| | | | ||
Line 45: | Line 44: | ||
| | | | ||
|- | |- | ||
|e3_end | |height="40px"|e3_end | ||
|No DSP, no ambients. | |No DSP, no ambients. | ||
| | | | ||
Line 51: | Line 50: | ||
| | | | ||
|- | |- | ||
|GenericIndoor | |height="40px"|GenericIndoor | ||
|Fluorescent lighting hum. | |Fluorescent lighting hum. | ||
| | | | ||
Line 57: | Line 56: | ||
| | | | ||
|- | |- | ||
|GenericOutdoor | |height="40px"|GenericOutdoor | ||
|Electric hum like above with a motor / gas / wind kind of sound in the background. | |Electric hum like above with a motor / gas / wind kind of sound in the background. | ||
|align="center"|0 | |align="center"|0 | ||
Line 63: | Line 62: | ||
|Quiet electric hum. | |Quiet electric hum. | ||
|- | |- | ||
|cabin | |height="40px"|cabin | ||
|Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | ||
|align="center"|0 | |align="center"|0 | ||
Line 69: | Line 68: | ||
|Faint banjo-like TV music. | |Faint banjo-like TV music. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 75: | Line 74: | ||
|Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | ||
|- | |- | ||
|cabin_outdoor | |height="40px"|cabin_outdoor | ||
|Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | ||
| | | | ||
Line 81: | Line 80: | ||
| | | | ||
|- | |- | ||
|test_tvset | |height="40px"|test_tvset | ||
|Music coming from a TV set | |Music coming from a TV set | ||
|align="center"|0 | |align="center"|0 | ||
Line 90: | Line 89: | ||
== Assault == | == Assault == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|assault.outside | |height="40px"|assault.outside | ||
|Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 102: | Line 101: | ||
| | | | ||
|- | |- | ||
|assault.inside | |height="40px"|assault.inside | ||
|Continual industrial hum, occasional noise of gas in machinery. | |Continual industrial hum, occasional noise of gas in machinery. | ||
| | | | ||
Line 108: | Line 107: | ||
| | | | ||
|- | |- | ||
|assault.vents_distant | |height="40px"|assault.vents_distant | ||
|Continual low pitch rumble. | |Continual low pitch rumble. | ||
| | | | ||
Line 114: | Line 113: | ||
| | | | ||
|- | |- | ||
|assault.flies | |height="40px"|assault.flies | ||
|The buzzing of flies. | |The buzzing of flies. | ||
| | | | ||
Line 120: | Line 119: | ||
| | | | ||
|- | |- | ||
|assault.steamvent | |height="40px"|assault.steamvent | ||
|Continual low pitch rush of steam with drips. | |Continual low pitch rush of steam with drips. | ||
| | | | ||
Line 126: | Line 125: | ||
| | | | ||
|- | |- | ||
|assault.industrial1 | |height="40px"|assault.industrial1 | ||
|Continual sound of machinery operating interspersed with louder machine noises. | |Continual sound of machinery operating interspersed with louder machine noises. | ||
| | | | ||
Line 132: | Line 131: | ||
| | | | ||
|- | |- | ||
|assault.industrial2 | |height="40px"|assault.industrial2 | ||
|Continual sound of machinery operating interspersed with gas venting noises. | |Continual sound of machinery operating interspersed with gas venting noises. | ||
| | | | ||
Line 138: | Line 137: | ||
| | | | ||
|- | |- | ||
|assault.industrial3 | |height="40px"|assault.industrial3 | ||
|Continual industrial rumble interspersed with rattles & squeaks. | |Continual industrial rumble interspersed with rattles & squeaks. | ||
| | | | ||
Line 144: | Line 143: | ||
| | | | ||
|- | |- | ||
|assault.industrial4 | |height="40px"|assault.industrial4 | ||
|Continual throb of machinery. | |Continual throb of machinery. | ||
| | | | ||
Line 150: | Line 149: | ||
| | | | ||
|- | |- | ||
|assault.powerline | |height="40px"|assault.powerline | ||
|Continual electrical hum | |Continual electrical hum | ||
| | | | ||
Line 156: | Line 155: | ||
| | | | ||
|- | |- | ||
|assault.fan | |height="40px"|assault.fan | ||
|Continual fan running. | |Continual fan running. | ||
| | | | ||
Line 162: | Line 161: | ||
| | | | ||
|- | |- | ||
|assault.humminglight | |height="40px"|assault.humminglight | ||
|Continual electrical hum. | |Continual electrical hum. | ||
| | | | ||
Line 168: | Line 167: | ||
| | | | ||
|- | |- | ||
|assault.acunit | |height="40px"|assault.acunit | ||
|Continual rumble of machinery. | |Continual rumble of machinery. | ||
| | | | ||
Line 174: | Line 173: | ||
| | | | ||
|- | |- | ||
|assault.acunit_alt | |height="40px"|assault.acunit_alt | ||
|Sound of machinery starting up, running then shutting down. | |Sound of machinery starting up, running then shutting down. | ||
| | | | ||
Line 180: | Line 179: | ||
| | | | ||
|- | |- | ||
|assault.uppertracks | |height="40px"|assault.uppertracks | ||
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 186: | Line 185: | ||
| | | | ||
|- | |- | ||
|assault.rourkestreet | |height="40px"|assault.rourkestreet | ||
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 192: | Line 191: | ||
| | | | ||
|- | |- | ||
|assault.stephenst | |height="40px"|assault.stephenst | ||
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 198: | Line 197: | ||
| | | | ||
|- | |- | ||
|assault.ctalley | |height="40px"|assault.ctalley | ||
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 204: | Line 203: | ||
| | | | ||
|- | |- | ||
|assault.talley | |height="40px"|assault.talley | ||
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 210: | Line 209: | ||
| | | | ||
|- | |- | ||
|assault.building | |height="40px"|assault.building | ||
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 216: | Line 215: | ||
| | | | ||
|- | |- | ||
|assault.parking | |height="40px"|assault.parking | ||
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | | | ||
Line 222: | Line 221: | ||
| | | | ||
|- | |- | ||
|assault.ware | |height="40px"|assault.ware | ||
|Continual electrical hum & low pitch white noise, occasional machinery noises. | |Continual electrical hum & low pitch white noise, occasional machinery noises. | ||
| | | | ||
Line 228: | Line 227: | ||
| | | | ||
|- | |- | ||
|assault.hroom | |height="40px"|assault.hroom | ||
|Continual electrical hum & higher pitch white noise. | |Continual electrical hum & higher pitch white noise. | ||
| | | | ||
Line 234: | Line 233: | ||
| | | | ||
|- | |- | ||
|assault.vents | |height="40px"|assault.vents | ||
|Continual industrial rumble, occasional creaking and machinery noise. | |Continual industrial rumble, occasional creaking and machinery noise. | ||
| | | | ||
Line 240: | Line 239: | ||
| | | | ||
|- | |- | ||
|assault.roof | |height="40px"|assault.roof | ||
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | |Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | ||
| | | | ||
Line 249: | Line 248: | ||
== Aztec == | == Aztec == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|aztec.outdoors_e3 | |height="40px"|aztec.outdoors_e3 | ||
|Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | |Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | ||
| | | | ||
Line 261: | Line 260: | ||
| | | | ||
|- | |- | ||
|aztec.outdoors | |height="40px"|aztec.outdoors | ||
|Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | |Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | ||
| | | | ||
Line 267: | Line 266: | ||
| | | | ||
|- | |- | ||
|aztec.indoors | |height="40px"|aztec.indoors | ||
|Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | |Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | ||
| | | | ||
Line 273: | Line 272: | ||
| | | | ||
|- | |- | ||
|aztec.indoors_river | |height="40px"|aztec.indoors_river | ||
|The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum. | |The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum. | ||
| | | | ||
Line 279: | Line 278: | ||
| | | | ||
|- | |- | ||
|aztec.outdoors_river | |height="40px"|aztec.outdoors_river | ||
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | |Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | ||
| | | | ||
Line 285: | Line 284: | ||
| | | | ||
|- | |- | ||
|coopcementplant.rain1 | |height="40px"|coopcementplant.rain1 | ||
|Light rain and occasional thunder. | |Light rain and occasional thunder. | ||
| | | | ||
Line 291: | Line 290: | ||
| | | | ||
|- | |- | ||
|coopcementplant.rain2 | |height="40px"|coopcementplant.rain2 | ||
|Slightly louder light rain. | |Slightly louder light rain. | ||
| | | | ||
Line 297: | Line 296: | ||
| | | | ||
|- | |- | ||
|coopcementplant.rain3 | |height="40px"|coopcementplant.rain3 | ||
|Moderate rain. | |Moderate rain. | ||
| | | | ||
Line 303: | Line 302: | ||
| | | | ||
|- | |- | ||
|coopcementplant.rain4 | |height="40px"|coopcementplant.rain4 | ||
|Heavy rain. | |Heavy rain. | ||
| | | | ||
Line 312: | Line 311: | ||
== Baggage == | == Baggage == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|baggage.indoors_main | |height="40px"|baggage.indoors_main | ||
|Quiet droning tone, occasional echoing metal creaks. | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
Line 324: | Line 323: | ||
| | | | ||
|- | |- | ||
|baggage.indoors_lower_level_01 | |height="40px"|baggage.indoors_lower_level_01 | ||
|Quiet droning tone, occasional metal stressing. | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
Line 330: | Line 329: | ||
| | | | ||
|- | |- | ||
|baggage.indoors_lower_level_02 | |height="40px"|baggage.indoors_lower_level_02 | ||
|Quiet droning tone, occasional echoing metal creaks. | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
Line 336: | Line 335: | ||
| | | | ||
|- | |- | ||
|baggage.counterterror_spawn | |height="40px"|baggage.counterterror_spawn | ||
|Quiet droning tone, occasional metal stressing. | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
Line 342: | Line 341: | ||
| | | | ||
|- | |- | ||
|baggage.terror_spawn | |height="40px"|baggage.terror_spawn | ||
|Quiet droning tone, occasional windgusts. | |Quiet droning tone, occasional windgusts. | ||
| | | | ||
Line 348: | Line 347: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_terror_spawn | |height="40px"|baggage.hallway_terror_spawn | ||
|Quiet droning tone, occasional echoing metal creaks. | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
Line 354: | Line 353: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_counterterror_spawn | |height="40px"|baggage.hallway_counterterror_spawn | ||
|Almost identical to the above, except for slight volume differences. | |Almost identical to the above, except for slight volume differences. | ||
| | | | ||
Line 360: | Line 359: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_01 | |height="40px"|baggage.hallway_01 | ||
|Quiet droning tone, occasional metal stressing. | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
Line 366: | Line 365: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_02 | |height="40px"|baggage.hallway_02 | ||
|Quiet droning tone, occasional echoing metal creaks. | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
Line 372: | Line 371: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_03 | |height="40px"|baggage.hallway_03 | ||
|Quiet droning tone, occasional metal stressing. | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
Line 378: | Line 377: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_04 | |height="40px"|baggage.hallway_04 | ||
|Identical to "baggage.hallway_02". | |Identical to "baggage.hallway_02". | ||
| | | | ||
Line 384: | Line 383: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_05 | |height="40px"|baggage.hallway_05 | ||
|Identical to "baggage.hallway_03", except for a different DSP value (5 -> 6). | |Identical to "baggage.hallway_03", except for a different DSP value (5 -> 6). | ||
| | | | ||
Line 390: | Line 389: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_06 | |height="40px"|baggage.hallway_06 | ||
|Identical to "baggage.hallway_04", except for a different DSP value (5 -> 6). | |Identical to "baggage.hallway_04", except for a different DSP value (5 -> 6). | ||
| | | | ||
Line 396: | Line 395: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_07 | |height="40px"|baggage.hallway_07 | ||
|Quiet droning tone, occasional metal stressing. | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
Line 402: | Line 401: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_08 | |height="40px"|baggage.hallway_08 | ||
|Quiet droning tone, occasional echoing metal creaks. | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
Line 408: | Line 407: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_09 | |height="40px"|baggage.hallway_09 | ||
|Quiet droning tone, occasional metal stressing. | |Quiet droning tone, occasional metal stressing. | ||
| | | | ||
Line 414: | Line 413: | ||
| | | | ||
|- | |- | ||
|baggage.hallway_10 | |height="40px"|baggage.hallway_10 | ||
|Quiet droning tone, occasional echoing metal creaks. | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
Line 423: | Line 422: | ||
== Bank == | == Bank == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|bank.outdoors_01 | |height="40px"|bank.outdoors_01 | ||
| | | | ||
| | | | ||
Line 435: | Line 434: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_02 | |height="40px"|bank.outdoors_02 | ||
| | | | ||
| | | | ||
Line 441: | Line 440: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_03 | |height="40px"|bank.outdoors_03 | ||
| | | | ||
| | | | ||
Line 447: | Line 446: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_04 | |height="40px"|bank.outdoors_04 | ||
| | | | ||
| | | | ||
Line 453: | Line 452: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_05 | |height="40px"|bank.outdoors_05 | ||
| | | | ||
| | | | ||
Line 459: | Line 458: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_06 | |height="40px"|bank.outdoors_06 | ||
| | | | ||
| | | | ||
Line 465: | Line 464: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_07 | |height="40px"|bank.outdoors_07 | ||
| | | | ||
| | | | ||
Line 471: | Line 470: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_08 | |height="40px"|bank.outdoors_08 | ||
| | | | ||
| | | | ||
Line 477: | Line 476: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_09 | |height="40px"|bank.outdoors_09 | ||
| | | | ||
| | | | ||
Line 483: | Line 482: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_10 | |height="40px"|bank.outdoors_10 | ||
| | | | ||
| | | | ||
Line 489: | Line 488: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_11 | |height="40px"|bank.outdoors_11 | ||
| | | | ||
| | | | ||
Line 495: | Line 494: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_12 | |height="40px"|bank.outdoors_12 | ||
| | | | ||
| | | | ||
Line 501: | Line 500: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_13 | |height="40px"|bank.outdoors_13 | ||
| | | | ||
| | | | ||
Line 507: | Line 506: | ||
| | | | ||
|- | |- | ||
|bank.outdoors_14 | |height="40px"|bank.outdoors_14 | ||
| | | | ||
| | | | ||
Line 513: | Line 512: | ||
| | | | ||
|- | |- | ||
|bank.indoors_01 | |height="40px"|bank.indoors_01 | ||
| | | | ||
| | | | ||
Line 519: | Line 518: | ||
| | | | ||
|- | |- | ||
|bank.indoors_02 | |height="40px"|bank.indoors_02 | ||
| | | | ||
| | | | ||
Line 525: | Line 524: | ||
| | | | ||
|- | |- | ||
|bank.indoors_03 | |height="40px"|bank.indoors_03 | ||
| | | | ||
| | | | ||
Line 531: | Line 530: | ||
| | | | ||
|- | |- | ||
|bank.indoors_04 | |height="40px"|bank.indoors_04 | ||
| | | | ||
| | | | ||
Line 537: | Line 536: | ||
| | | | ||
|- | |- | ||
|bank.indoors_05 | |height="40px"|bank.indoors_05 | ||
| | | | ||
| | | | ||
Line 543: | Line 542: | ||
| | | | ||
|- | |- | ||
|bank.indoors_06 | |height="40px"|bank.indoors_06 | ||
| | | | ||
| | | | ||
Line 549: | Line 548: | ||
| | | | ||
|- | |- | ||
|bank.indoors_07 | |height="40px"|bank.indoors_07 | ||
| | | | ||
| | | | ||
Line 555: | Line 554: | ||
| | | | ||
|- | |- | ||
|bank.indoors_08 | |height="40px"|bank.indoors_08 | ||
| | | | ||
| | | | ||
Line 561: | Line 560: | ||
| | | | ||
|- | |- | ||
|bank.indoors_09 | |height="40px"|bank.indoors_09 | ||
| | | | ||
| | | | ||
Line 567: | Line 566: | ||
| | | | ||
|- | |- | ||
|bank.indoors_10 | |height="40px"|bank.indoors_10 | ||
| | | | ||
| | | | ||
Line 573: | Line 572: | ||
| | | | ||
|- | |- | ||
|bank.indoors_11 | |height="40px"|bank.indoors_11 | ||
| | | | ||
| | | | ||
Line 579: | Line 578: | ||
| | | | ||
|- | |- | ||
|bank.indoors_12 | |height="40px"|bank.indoors_12 | ||
| | | | ||
| | | | ||
Line 588: | Line 587: | ||
== Boathouse == | == Boathouse == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|boathouse.dock | |height="40px"|boathouse.dock | ||
| | | | ||
| | | | ||
Line 600: | Line 599: | ||
| | | | ||
|- | |- | ||
|boathouse.ext | |height="40px"|boathouse.ext | ||
| | | | ||
| | | | ||
Line 606: | Line 605: | ||
| | | | ||
|- | |- | ||
|boathouse.int | |height="40px"|boathouse.int | ||
| | | | ||
| | | | ||
Line 612: | Line 611: | ||
| | | | ||
|- | |- | ||
|boathouse.boat.int | |height="40px"|boathouse.boat.int | ||
| | | | ||
| | | | ||
Line 621: | Line 620: | ||
== Canals == | == Canals == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|canals.Outside | |height="40px"|canals.Outside | ||
|Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | |Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | ||
| | | | ||
Line 633: | Line 632: | ||
| | | | ||
|- | |- | ||
|canals.CTStart | |height="40px"|canals.CTStart | ||
| | | | ||
| | | | ||
Line 639: | Line 638: | ||
| | | | ||
|- | |- | ||
|canals.CT_Lower | |height="40px"|canals.CT_Lower | ||
| | | | ||
| | | | ||
Line 645: | Line 644: | ||
| | | | ||
|- | |- | ||
|canals.Water_CT | |height="40px"|canals.Water_CT | ||
| | | | ||
| | | | ||
Line 651: | Line 650: | ||
| | | | ||
|- | |- | ||
|canals.ABomb | |height="40px"|canals.ABomb | ||
| | | | ||
| | | | ||
Line 657: | Line 656: | ||
| | | | ||
|- | |- | ||
|canals.ABomb_Back | |height="40px"|canals.ABomb_Back | ||
| | | | ||
| | | | ||
Line 663: | Line 662: | ||
| | | | ||
|- | |- | ||
|canals.Shop | |height="40px"|canals.Shop | ||
| | | | ||
| | | | ||
Line 669: | Line 668: | ||
| | | | ||
|- | |- | ||
|canals.Arch | |height="40px"|canals.Arch | ||
| | | | ||
| | | | ||
Line 675: | Line 674: | ||
| | | | ||
|- | |- | ||
|canals.Garden | |height="40px"|canals.Garden | ||
| | | | ||
| | | | ||
Line 681: | Line 680: | ||
| | | | ||
|- | |- | ||
|canals.TMain | |height="40px"|canals.TMain | ||
| | | | ||
| | | | ||
Line 687: | Line 686: | ||
| | | | ||
|- | |- | ||
|canals.TStart_Interior | |height="40px"|canals.TStart_Interior | ||
| | | | ||
| | | | ||
Line 693: | Line 692: | ||
| | | | ||
|- | |- | ||
|canals.TStart_Exterior | |height="40px"|canals.TStart_Exterior | ||
| | | | ||
| | | | ||
Line 699: | Line 698: | ||
| | | | ||
|- | |- | ||
|canals.TSide_Upper | |height="40px"|canals.TSide_Upper | ||
| | | | ||
| | | | ||
Line 705: | Line 704: | ||
| | | | ||
|- | |- | ||
|canals.Ivy | |height="40px"|canals.Ivy | ||
| | | | ||
| | | | ||
Line 711: | Line 710: | ||
| | | | ||
|- | |- | ||
|canals.Stairwell | |height="40px"|canals.Stairwell | ||
| | | | ||
| | | | ||
Line 717: | Line 716: | ||
| | | | ||
|- | |- | ||
|canals.BBomb | |height="40px"|canals.BBomb | ||
| | | | ||
| | | | ||
Line 723: | Line 722: | ||
| | | | ||
|- | |- | ||
|canals.Lobby | |height="40px"|canals.Lobby | ||
| | | | ||
| | | | ||
Line 729: | Line 728: | ||
| | | | ||
|- | |- | ||
|canals.Water | |height="40px"|canals.Water | ||
| | | | ||
| | | | ||
Line 735: | Line 734: | ||
| | | | ||
|- | |- | ||
|canals.WaterPoints | |height="40px"|canals.WaterPoints | ||
| | | | ||
| | | | ||
Line 741: | Line 740: | ||
| | | | ||
|- | |- | ||
|canals.Balcony | |height="40px"|canals.Balcony | ||
| | | | ||
| | | | ||
Line 747: | Line 746: | ||
| | | | ||
|- | |- | ||
|canals.Window | |height="40px"|canals.Window | ||
| | | | ||
| | | | ||
Line 753: | Line 752: | ||
| | | | ||
|- | |- | ||
|canals.Courtyard | |height="40px"|canals.Courtyard | ||
| | | | ||
| | | | ||
Line 759: | Line 758: | ||
| | | | ||
|- | |- | ||
|canals.Windows | |height="40px"|canals.Windows | ||
| | | | ||
| | | | ||
Line 765: | Line 764: | ||
| | | | ||
|- | |- | ||
|canals.Tunnel_Stairs | |height="40px"|canals.Tunnel_Stairs | ||
| | | | ||
| | | | ||
Line 771: | Line 770: | ||
| | | | ||
|- | |- | ||
|canals.Tunnels | |height="40px"|canals.Tunnels | ||
| | | | ||
| | | | ||
Line 777: | Line 776: | ||
| | | | ||
|- | |- | ||
|canals.Short | |height="40px"|canals.Short | ||
| | | | ||
| | | | ||
Line 786: | Line 785: | ||
== Cbble == | == Cbble == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|cbble.indoors | |height="40px"|cbble.indoors | ||
|A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | |A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | ||
| | | | ||
Line 798: | Line 797: | ||
| | | | ||
|- | |- | ||
|cbble.under | |height="40px"|cbble.under | ||
|A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
| | | | ||
Line 804: | Line 803: | ||
| | | | ||
|- | |- | ||
|cbble.outdoors1 | |height="40px"|cbble.outdoors1 | ||
|A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | |A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | ||
| | | | ||
Line 810: | Line 809: | ||
| | | | ||
|- | |- | ||
|cbble.outdoors2 | |height="40px"|cbble.outdoors2 | ||
|Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
| | | | ||
Line 819: | Line 818: | ||
== Cementplant == | == Cementplant == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|coopcementplant.missionselect_blank | |height="40px"|coopcementplant.missionselect_blank | ||
|Empty soundscape. | |Empty soundscape. | ||
| | | | ||
Line 831: | Line 830: | ||
| | | | ||
|- | |- | ||
|coopcementplant.outside | |height="40px"|coopcementplant.outside | ||
|Truck, factory and insect-like sounds utilizing world origin points. | |Truck, factory and insect-like sounds utilizing world origin points. | ||
| | | | ||
Line 837: | Line 836: | ||
| | | | ||
|- | |- | ||
|coopcementplant.drainage_pipe | |height="40px"|coopcementplant.drainage_pipe | ||
|Tunnel-like windy ambience, occasional flies buzzing, moderate rain coming from a world origin point. | |Tunnel-like windy ambience, occasional flies buzzing, moderate rain coming from a world origin point. | ||
| | | | ||
Line 843: | Line 842: | ||
| | | | ||
|- | |- | ||
|coopcementplant.drainage_bigroom | |height="40px"|coopcementplant.drainage_bigroom | ||
|Tunnel-like windy ambience, light rain, occasional flies buzzing, moderate rain sounds utilizing world origin points. | |Tunnel-like windy ambience, light rain, occasional flies buzzing, moderate rain sounds utilizing world origin points. | ||
| | | | ||
Line 849: | Line 848: | ||
| | | | ||
|- | |- | ||
|coopcementplant.drainage_stairs | |height="40px"|coopcementplant.drainage_stairs | ||
|Quiet droning tone, faint water dripping, moderate rain sounds utilizing world origin points. | |Quiet droning tone, faint water dripping, moderate rain sounds utilizing world origin points. | ||
| | | | ||
Line 855: | Line 854: | ||
| | | | ||
|- | |- | ||
|coopcementplant.forest_tower | |height="40px"|coopcementplant.forest_tower | ||
|Quiet droning tone, trees swaying, insect-like sounds. | |Quiet droning tone, trees swaying, insect-like sounds. | ||
| | | | ||
Line 861: | Line 860: | ||
| | | | ||
|- | |- | ||
|coopcementplant.forest_dawn | |height="40px"|coopcementplant.forest_dawn | ||
|Loud noises of trees swaying, continuous and occasional birdsong. | |Loud noises of trees swaying, continuous and occasional birdsong. | ||
| | | | ||
Line 867: | Line 866: | ||
| | | | ||
|- | |- | ||
|coopcementplant.forest_night | |height="40px"|coopcementplant.forest_night | ||
|Moderate noises of trees swaying, insect-like sounds. | |Moderate noises of trees swaying, insect-like sounds. | ||
| | | | ||
Line 873: | Line 872: | ||
| | | | ||
|- | |- | ||
|coopcementplant.entrance | |height="40px"|coopcementplant.entrance | ||
|Moderate noises of trees swaying, wind blowing. | |Moderate noises of trees swaying, wind blowing. | ||
| | | | ||
Line 879: | Line 878: | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_1 | |height="40px"|coopcementplant.factory_outside_1 | ||
|Moderate noises of trees swaying, wind blowing, occasional windgusts and truck noises. | |Moderate noises of trees swaying, wind blowing, occasional windgusts and truck noises. | ||
| | | | ||
Line 885: | Line 884: | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_1b | |height="40px"|coopcementplant.factory_outside_1b | ||
|Identical to "coopcementplant.factory_outside_1". | |Identical to "coopcementplant.factory_outside_1". | ||
| | | | ||
Line 891: | Line 890: | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_3 | |height="40px"|coopcementplant.factory_outside_3 | ||
|Identical to "coopcementplant.factory_outside_1". | |Identical to "coopcementplant.factory_outside_1". | ||
| | | | ||
Line 897: | Line 896: | ||
| | | | ||
|- | |- | ||
|coopcementplant.dock_outside | |height="40px"|coopcementplant.dock_outside | ||
|Wind blowing, faint continuous and occasional birdsong, sound of waves coming from a world origin point. | |Wind blowing, faint continuous and occasional birdsong, sound of waves coming from a world origin point. | ||
| | | | ||
Line 903: | Line 902: | ||
| | | | ||
|- | |- | ||
|coopcementplant.dock_under | |height="40px"|coopcementplant.dock_under | ||
|Water lapping, faint continuous birdsong, nigh-inaudible occasional rodent noises. | |Water lapping, faint continuous birdsong, nigh-inaudible occasional rodent noises. | ||
| | | | ||
Line 909: | Line 908: | ||
| | | | ||
|- | |- | ||
|coopcementplant.truck_fillup | |height="40px"|coopcementplant.truck_fillup | ||
|Moderate droning tone. | |Moderate droning tone. | ||
| | | | ||
Line 915: | Line 914: | ||
| | | | ||
|- | |- | ||
|coopcementplant.sniper_alley | |height="40px"|coopcementplant.sniper_alley | ||
|Quiet droning tone, occasional echoing metal creaks. | |Quiet droning tone, occasional echoing metal creaks. | ||
| | | | ||
Line 921: | Line 920: | ||
| | | | ||
|- | |- | ||
|coopcementplant.sniperalley_rain_light | |height="40px"|coopcementplant.sniperalley_rain_light | ||
|Quiet droning tone and light rain, additional rain sounds utilizing world origin points. | |Quiet droning tone and light rain, additional rain sounds utilizing world origin points. | ||
| | | | ||
Line 927: | Line 926: | ||
| | | | ||
|- | |- | ||
|coopcementplant.tents_exterior | |height="40px"|coopcementplant.tents_exterior | ||
|Quiet droning tone, faint outdoor ambience, electrical light humming sounds utilizing world origin points. | |Quiet droning tone, faint outdoor ambience, electrical light humming sounds utilizing world origin points. | ||
| | | | ||
Line 933: | Line 932: | ||
| | | | ||
|- | |- | ||
|coopcementplant.tents_interior | |height="40px"|coopcementplant.tents_interior | ||
|Quiet droning tone. Electrical light humming, pipe noises and factory sounds utilizing world origin points. | |Quiet droning tone. Electrical light humming, pipe noises and factory sounds utilizing world origin points. | ||
| | | | ||
Line 939: | Line 938: | ||
| | | | ||
|- | |- | ||
|coopcementplant.hostage_storage | |height="40px"|coopcementplant.hostage_storage | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 945: | Line 944: | ||
| | | | ||
|- | |- | ||
|coopcementplant.dock_apc_garage | |height="40px"|coopcementplant.dock_apc_garage | ||
|Quiet droning tone, occasional pipe noises and echoing metal creaks. | |Quiet droning tone, occasional pipe noises and echoing metal creaks. | ||
| | | | ||
Line 951: | Line 950: | ||
| | | | ||
|- | |- | ||
|coopcementplant.vent | |height="40px"|coopcementplant.vent | ||
|Windy droning tone, occasional pipe noises and metal straining. | |Windy droning tone, occasional pipe noises and metal straining. | ||
| | | | ||
Line 957: | Line 956: | ||
| | | | ||
|- | |- | ||
|coopcementplant.clinker_room | |height="40px"|coopcementplant.clinker_room | ||
|Quiet droning tone, moderate rain pouring on a metal roof, occasional echoing metal creaks, machinery noise coming from a world origin point. | |Quiet droning tone, moderate rain pouring on a metal roof, occasional echoing metal creaks, machinery noise coming from a world origin point. | ||
| | | | ||
Line 963: | Line 962: | ||
| | | | ||
|- | |- | ||
|coopcementplant.pcroom_inside_rain_light | |height="40px"|coopcementplant.pcroom_inside_rain_light | ||
|Quiet droning tone, moderate rain pouring on a metal roof. | |Quiet droning tone, moderate rain pouring on a metal roof. | ||
| | | | ||
Line 969: | Line 968: | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_rain_med | |height="40px"|coopcementplant.factory_outside_rain_med | ||
|Outside ambience with moderate rain and occasional thunder, machinery noise coming from a world origin point. | |Outside ambience with moderate rain and occasional thunder, machinery noise coming from a world origin point. | ||
| | | | ||
Line 975: | Line 974: | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_rain_heavy | |height="40px"|coopcementplant.factory_outside_rain_heavy | ||
|Outside ambience with heavy rain and occasional thunder. | |Outside ambience with heavy rain and occasional thunder. | ||
| | | | ||
Line 981: | Line 980: | ||
| | | | ||
|- | |- | ||
|coopcementplant.factory_outside_rain_heaviest | |height="40px"|coopcementplant.factory_outside_rain_heaviest | ||
|Outside ambience with moderate rain, wind blowing and occasional windgusts. | |Outside ambience with moderate rain, wind blowing and occasional windgusts. | ||
| | | | ||
Line 987: | Line 986: | ||
| | | | ||
|- | |- | ||
|coopcementplant.MissionSelect_TechRoom | |height="40px"|coopcementplant.MissionSelect_TechRoom | ||
|Quiet computer-like droning tone. | |Quiet computer-like droning tone. | ||
| | | | ||
Line 993: | Line 992: | ||
| | | | ||
|- | |- | ||
|coopcementplant.MissionSelect_M1 | |height="40px"|coopcementplant.MissionSelect_M1 | ||
|Identical to "coopcementplant.forest_night", except with an extra sound position. | |Identical to "coopcementplant.forest_night", except with an extra sound position. | ||
|0 | |0 | ||
Line 999: | Line 998: | ||
|Loud helicopter noise. | |Loud helicopter noise. | ||
|- | |- | ||
|coopcementplant.MissionSelect_M3 | |height="40px"|coopcementplant.MissionSelect_M3 | ||
|Identical to "coopcementplant.dock_outside", except with an extra sound position. | |Identical to "coopcementplant.dock_outside", except with an extra sound position. | ||
|0 | |0 | ||
Line 1,008: | Line 1,007: | ||
== Chateau == | == Chateau == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|chateau.indoor | |height="40px"|chateau.indoor | ||
|Continual white noise with occasional creaks. | |Continual white noise with occasional creaks. | ||
| | | | ||
Line 1,020: | Line 1,019: | ||
| | | | ||
|- | |- | ||
|chateau.outdoor | |height="40px"|chateau.outdoor | ||
|Continual white noise with occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |Continual white noise with occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | ||
| | | | ||
Line 1,026: | Line 1,025: | ||
| | | | ||
|- | |- | ||
|chateau.water | |height="40px"|chateau.water | ||
|Continual white noise with churning water, occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |Continual white noise with churning water, occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | ||
|0 | |0 | ||
Line 1,032: | Line 1,031: | ||
|Metallic clangs at the front gate. | |Metallic clangs at the front gate. | ||
|- | |- | ||
|chateau.water_enc | |height="40px"|chateau.water_enc | ||
|A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | |A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | ||
| | | | ||
Line 1,041: | Line 1,040: | ||
== Compound == | == Compound == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|compound.outdoora | |height="40px"|compound.outdoora | ||
|No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | |No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | ||
| | | | ||
Line 1,053: | Line 1,052: | ||
| | | | ||
|- | |- | ||
|compound.indoora | |height="40px"|compound.indoora | ||
|Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. | |Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. | ||
| | | | ||
Line 1,062: | Line 1,061: | ||
== Dust == | == Dust == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|dust.Indoors | |height="40px"|dust.Indoors | ||
|Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
| | | | ||
Line 1,074: | Line 1,073: | ||
| | | | ||
|- | |- | ||
|dust.Outdoors1 | |height="40px"|dust.Outdoors1 | ||
|Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | ||
| | | | ||
Line 1,080: | Line 1,079: | ||
| | | | ||
|- | |- | ||
|dust.Outdoors2 | |height="40px"|dust.Outdoors2 | ||
|Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
| | | | ||
Line 1,089: | Line 1,088: | ||
== Dust 2 == | == Dust 2 == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|dust2.indoors | |height="40px"|dust2.indoors | ||
|Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
| | | | ||
Line 1,101: | Line 1,100: | ||
| | | | ||
|- | |- | ||
|dust2.outdoors | |height="40px"|dust2.outdoors | ||
|Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
| | | | ||
Line 1,110: | Line 1,109: | ||
== Dust 2 (new) == | == Dust 2 (new) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|dust2_new.indoors | |height="40px"|dust2_new.indoors | ||
| | | | ||
| | | | ||
Line 1,122: | Line 1,121: | ||
| | | | ||
|- | |- | ||
|dust2_new.outdoors | |height="40px"|dust2_new.outdoors | ||
| | | | ||
| | | | ||
Line 1,128: | Line 1,127: | ||
| | | | ||
|- | |- | ||
|dust2_new.BBomb | |height="40px"|dust2_new.BBomb | ||
| | | | ||
| | | | ||
Line 1,134: | Line 1,133: | ||
| | | | ||
|- | |- | ||
|dust2_new.BDoors | |height="40px"|dust2_new.BDoors | ||
| | | | ||
| | | | ||
Line 1,140: | Line 1,139: | ||
| | | | ||
|- | |- | ||
|dust2_new.MidDoors | |height="40px"|dust2_new.MidDoors | ||
| | | | ||
| | | | ||
Line 1,146: | Line 1,145: | ||
| | | | ||
|- | |- | ||
|dust2_new.ctstart | |height="40px"|dust2_new.ctstart | ||
| | | | ||
| | | | ||
Line 1,152: | Line 1,151: | ||
| | | | ||
|- | |- | ||
|dust2_new.ABomb | |height="40px"|dust2_new.ABomb | ||
| | | | ||
| | | | ||
Line 1,158: | Line 1,157: | ||
| | | | ||
|- | |- | ||
|dust2_new.LongA | |height="40px"|dust2_new.LongA | ||
| | | | ||
| | | | ||
Line 1,164: | Line 1,163: | ||
| | | | ||
|- | |- | ||
|dust2_new.UnderA | |height="40px"|dust2_new.UnderA | ||
| | | | ||
| | | | ||
Line 1,170: | Line 1,169: | ||
| | | | ||
|- | |- | ||
|dust2_new.ShortStairs | |height="40px"|dust2_new.ShortStairs | ||
| | | | ||
| | | | ||
Line 1,176: | Line 1,175: | ||
| | | | ||
|- | |- | ||
|dust2_new.MidDoors | |height="40px"|dust2_new.MidDoors | ||
| | | | ||
| | | | ||
Line 1,182: | Line 1,181: | ||
| | | | ||
|- | |- | ||
|dust2_new.Middle | |height="40px"|dust2_new.Middle | ||
| | | | ||
| | | | ||
Line 1,188: | Line 1,187: | ||
| | | | ||
|- | |- | ||
|dust2_new.lowertunnel | |height="40px"|dust2_new.lowertunnel | ||
| | | | ||
| | | | ||
Line 1,194: | Line 1,193: | ||
| | | | ||
|- | |- | ||
|dust2_new.UpperTunnel | |height="40px"|dust2_new.UpperTunnel | ||
| | | | ||
| | | | ||
Line 1,200: | Line 1,199: | ||
| | | | ||
|- | |- | ||
|dust2_new.OutsideTunnel | |height="40px"|dust2_new.OutsideTunnel | ||
| | | | ||
| | | | ||
Line 1,206: | Line 1,205: | ||
| | | | ||
|- | |- | ||
|dust2_new.TopMid | |height="40px"|dust2_new.TopMid | ||
| | | | ||
| | | | ||
Line 1,212: | Line 1,211: | ||
| | | | ||
|- | |- | ||
|dust2_new.LongTunnel | |height="40px"|dust2_new.LongTunnel | ||
| | | | ||
| | | | ||
Line 1,218: | Line 1,217: | ||
| | | | ||
|- | |- | ||
|dust2_new.LongDoors | |height="40px"|dust2_new.LongDoors | ||
| | | | ||
| | | | ||
Line 1,224: | Line 1,223: | ||
| | | | ||
|- | |- | ||
|dust2_new.OutsideLong | |height="40px"|dust2_new.OutsideLong | ||
| | | | ||
| | | | ||
Line 1,230: | Line 1,229: | ||
| | | | ||
|- | |- | ||
|dust2_new.topmidtunnel | |height="40px"|dust2_new.topmidtunnel | ||
| | | | ||
| | | | ||
Line 1,236: | Line 1,235: | ||
| | | | ||
|- | |- | ||
|dust2_new.TStart | |height="40px"|dust2_new.TStart | ||
| | | | ||
| | | | ||
Line 1,245: | Line 1,244: | ||
== Havana == | == Havana == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|havana.indoors | |height="40px"|havana.indoors | ||
|Continual low white noise, occasional sounds of creaking and barking dogs. | |Continual low white noise, occasional sounds of creaking and barking dogs. | ||
| | | | ||
Line 1,257: | Line 1,256: | ||
| | | | ||
|- | |- | ||
|havana.outdoors | |height="40px"|havana.outdoors | ||
|Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | |Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | ||
| | | | ||
Line 1,263: | Line 1,262: | ||
| | | | ||
|- | |- | ||
|wood_scape | |height="40px"|wood_scape | ||
| | | | ||
| | | | ||
Line 1,272: | Line 1,271: | ||
== House == | == House == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|de.house.ctspwan | |height="40px"|de.house.ctspwan | ||
|Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | |Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | ||
| | | | ||
Line 1,284: | Line 1,283: | ||
| | | | ||
|- | |- | ||
|de.house.tspawn | |height="40px"|de.house.tspawn | ||
|Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | |Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | ||
| | | | ||
Line 1,290: | Line 1,289: | ||
| | | | ||
|- | |- | ||
|de.house.ext | |height="40px"|de.house.ext | ||
|Trees swaying, continuous and occasional birdsong, nigh-inaudible planes overhead. | |Trees swaying, continuous and occasional birdsong, nigh-inaudible planes overhead. | ||
| | | | ||
Line 1,296: | Line 1,295: | ||
| | | | ||
|- | |- | ||
|de.house.int | |height="40px"|de.house.int | ||
|Quiet droning tone, faint birdsong. | |Quiet droning tone, faint birdsong. | ||
| | | | ||
Line 1,305: | Line 1,304: | ||
== Inferno == | == Inferno == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|inferno.Outside | |height="40px"|inferno.Outside | ||
|Continual city white noise. | |Continual city white noise. | ||
| | | | ||
Line 1,317: | Line 1,316: | ||
| | | | ||
|- | |- | ||
|inferno.Inside | |height="40px"|inferno.Inside | ||
|Continual low pitch white noise with occasional bird tweets and tree swaying. | |Continual low pitch white noise with occasional bird tweets and tree swaying. | ||
| | | | ||
Line 1,323: | Line 1,322: | ||
| | | | ||
|- | |- | ||
|inferno.LightbulbHum | |height="40px"|inferno.LightbulbHum | ||
|Electrical hum. | |Electrical hum. | ||
| | | | ||
Line 1,329: | Line 1,328: | ||
| | | | ||
|- | |- | ||
|inferno.RefrigeratorHum | |height="40px"|inferno.RefrigeratorHum | ||
|A Refrigerator starting up, running & shutting down. | |A Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,335: | Line 1,334: | ||
| | | | ||
|- | |- | ||
|inferno.CeilingFan | |height="40px"|inferno.CeilingFan | ||
|Electrical hum and squeaking. | |Electrical hum and squeaking. | ||
| | | | ||
Line 1,341: | Line 1,340: | ||
| | | | ||
|- | |- | ||
|inferno.AngryDog | |height="40px"|inferno.AngryDog | ||
|Noise of a chain, scratching and growling. | |Noise of a chain, scratching and growling. | ||
| | | | ||
Line 1,347: | Line 1,346: | ||
| | | | ||
|- | |- | ||
|inferno.Cricket | |height="40px"|inferno.Cricket | ||
|Chirping Cricket. | |Chirping Cricket. | ||
| | | | ||
Line 1,353: | Line 1,352: | ||
| | | | ||
|- | |- | ||
|inferno.Birds | |height="40px"|inferno.Birds | ||
|Occasional bird calls. | |Occasional bird calls. | ||
| | | | ||
Line 1,359: | Line 1,358: | ||
| | | | ||
|- | |- | ||
|inferno.Pigeons | |height="40px"|inferno.Pigeons | ||
|Cooing of Pigeons. | |Cooing of Pigeons. | ||
| | | | ||
Line 1,365: | Line 1,364: | ||
| | | | ||
|- | |- | ||
|inferno.TSpawn | |height="40px"|inferno.TSpawn | ||
|Continual city white noise, flowing water and birdsong. | |Continual city white noise, flowing water and birdsong. | ||
| | | | ||
Line 1,371: | Line 1,370: | ||
| | | | ||
|- | |- | ||
|inferno.FarBackCorner | |height="40px"|inferno.FarBackCorner | ||
|Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
| | | | ||
Line 1,377: | Line 1,376: | ||
| | | | ||
|- | |- | ||
|inferno.BackAlley | |height="40px"|inferno.BackAlley | ||
|Continual city white noise and muffled music. | |Continual city white noise and muffled music. | ||
| | | | ||
Line 1,383: | Line 1,382: | ||
| | | | ||
|- | |- | ||
|inferno.TSpawnHall | |height="40px"|inferno.TSpawnHall | ||
|Continual low white noise, electrical hum and Cricket chirp. | |Continual low white noise, electrical hum and Cricket chirp. | ||
| | | | ||
Line 1,389: | Line 1,388: | ||
| | | | ||
|- | |- | ||
|inferno.BellTowerArea | |height="40px"|inferno.BellTowerArea | ||
|Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
| | | | ||
Line 1,395: | Line 1,394: | ||
| | | | ||
|- | |- | ||
|inferno.LowerApartment | |height="40px"|inferno.LowerApartment | ||
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,401: | Line 1,400: | ||
| | | | ||
|- | |- | ||
|inferno.UpperApartment | |height="40px"|inferno.UpperApartment | ||
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,407: | Line 1,406: | ||
| | | | ||
|- | |- | ||
|inferno.BridgeApartment | |height="40px"|inferno.BridgeApartment | ||
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,413: | Line 1,412: | ||
| | | | ||
|- | |- | ||
|inferno.BackHall | |height="40px"|inferno.BackHall | ||
|Continual low white noise & electrical hum. | |Continual low white noise & electrical hum. | ||
| | | | ||
Line 1,419: | Line 1,418: | ||
| | | | ||
|- | |- | ||
|inferno.BalconyAlley | |height="40px"|inferno.BalconyAlley | ||
|Continual city white noise & birdsong. | |Continual city white noise & birdsong. | ||
| | | | ||
Line 1,425: | Line 1,424: | ||
| | | | ||
|- | |- | ||
|inferno.ApartmentHalls | |height="40px"|inferno.ApartmentHalls | ||
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,431: | Line 1,430: | ||
| | | | ||
|- | |- | ||
|inferno.SniperBalcony | |height="40px"|inferno.SniperBalcony | ||
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,437: | Line 1,436: | ||
| | | | ||
|- | |- | ||
|inferno.BackBalcony | |height="40px"|inferno.BackBalcony | ||
|Continual city white noise and occasionally the sound of bird song and an angry dog. | |Continual city white noise and occasionally the sound of bird song and an angry dog. | ||
| | | | ||
Line 1,443: | Line 1,442: | ||
| | | | ||
|- | |- | ||
|inferno.MiddleAlley | |height="40px"|inferno.MiddleAlley | ||
|Continual electrical hum and some Pigeons. | |Continual electrical hum and some Pigeons. | ||
| | | | ||
Line 1,449: | Line 1,448: | ||
| | | | ||
|- | |- | ||
|inferno.CrawlAlley | |height="40px"|inferno.CrawlAlley | ||
|Continual low white noise and a Cricket chirping. | |Continual low white noise and a Cricket chirping. | ||
| | | | ||
Line 1,455: | Line 1,454: | ||
| | | | ||
|- | |- | ||
|inferno.CrawlTunnel | |height="40px"|inferno.CrawlTunnel | ||
|Low white noise. | |Low white noise. | ||
| | | | ||
Line 1,461: | Line 1,460: | ||
| | | | ||
|- | |- | ||
|inferno.BombsiteB | |height="40px"|inferno.BombsiteB | ||
|Continual city white noise and birdsong. | |Continual city white noise and birdsong. | ||
| | | | ||
Line 1,467: | Line 1,466: | ||
| | | | ||
|- | |- | ||
|inferno.CTApartment | |height="40px"|inferno.CTApartment | ||
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,473: | Line 1,472: | ||
| | | | ||
|- | |- | ||
|inferno.BombsiteBTunnel | |height="40px"|inferno.BombsiteBTunnel | ||
|Low white noise. | |Low white noise. | ||
| | | | ||
Line 1,479: | Line 1,478: | ||
| | | | ||
|- | |- | ||
|inferno.DogBarkingInside | |height="40px"|inferno.DogBarkingInside | ||
|The sound of a dog barking in an enclosed space. | |The sound of a dog barking in an enclosed space. | ||
| | | | ||
Line 1,485: | Line 1,484: | ||
| | | | ||
|- | |- | ||
|inferno.CTTunnel | |height="40px"|inferno.CTTunnel | ||
|Low white noise and <code>inferno.DogBarkingInside.</code> | |Low white noise and <code>inferno.DogBarkingInside.</code> | ||
| | | | ||
Line 1,491: | Line 1,490: | ||
| | | | ||
|- | |- | ||
|inferno.CTSpawn | |height="40px"|inferno.CTSpawn | ||
|Continual sound of an engine running*, birdsong and water drips*. | |Continual sound of an engine running*, birdsong and water drips*. | ||
| | | | ||
Line 1,497: | Line 1,496: | ||
| | | | ||
|- | |- | ||
|inferno.TheRuins | |height="40px"|inferno.TheRuins | ||
|Continual howl of wind, occasion wind gusts. | |Continual howl of wind, occasion wind gusts. | ||
| | | | ||
Line 1,503: | Line 1,502: | ||
| | | | ||
|- | |- | ||
|inferno.BombsiteA | |height="40px"|inferno.BombsiteA | ||
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | ||
| | | | ||
Line 1,509: | Line 1,508: | ||
| | | | ||
|- | |- | ||
|inferno.ColumnAlley | |height="40px"|inferno.ColumnAlley | ||
|Continual music playing and Pigeons cooing. | |Continual music playing and Pigeons cooing. | ||
| | | | ||
Line 1,518: | Line 1,517: | ||
== Inferno (new) == | == Inferno (new) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|inferno_new.Outside | |height="40px"|inferno_new.Outside | ||
| | | | ||
| | | | ||
Line 1,530: | Line 1,529: | ||
| | | | ||
|- | |- | ||
|inferno_new.Inside | |height="40px"|inferno_new.Inside | ||
| | | | ||
| | | | ||
Line 1,536: | Line 1,535: | ||
| | | | ||
|- | |- | ||
|inferno_new.CeilingFan | |height="40px"|inferno_new.CeilingFan | ||
|Series of squeaking and an electrical hum. | |Series of squeaking and an electrical hum. | ||
| | | | ||
Line 1,542: | Line 1,541: | ||
| | | | ||
|- | |- | ||
|inferno.RefrigeratorHum | |height="40px"|inferno.RefrigeratorHum | ||
|A Refrigerator starting up, running & shutting down. | |A Refrigerator starting up, running & shutting down. | ||
| | | | ||
Line 1,548: | Line 1,547: | ||
| | | | ||
|- | |- | ||
|inferno_new.AngryDog | |height="40px"|inferno_new.AngryDog | ||
| | | | ||
| | | | ||
Line 1,554: | Line 1,553: | ||
| | | | ||
|- | |- | ||
|inferno_new.Cricket | |height="40px"|inferno_new.Cricket | ||
|Chirping Cricket. | |Chirping Cricket. | ||
| | | | ||
Line 1,560: | Line 1,559: | ||
| | | | ||
|- | |- | ||
|inferno_new.Birds | |height="40px"|inferno_new.Birds | ||
|Occasional bird calls. | |Occasional bird calls. | ||
| | | | ||
Line 1,566: | Line 1,565: | ||
| | | | ||
|- | |- | ||
|inferno_new.Pigeons | |height="40px"|inferno_new.Pigeons | ||
|Cooing of Pigeons. | |Cooing of Pigeons. | ||
| | | | ||
Line 1,572: | Line 1,571: | ||
| | | | ||
|- | |- | ||
|inferno_new.TSpawn | |height="40px"|inferno_new.TSpawn | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,578: | Line 1,577: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,584: | Line 1,583: | ||
|Birds chirping | |Birds chirping | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,590: | Line 1,589: | ||
|Water wheel sound. | |Water wheel sound. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|4 | |align="center"|4 | ||
Line 1,596: | Line 1,595: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|5 | |align="center"|5 | ||
Line 1,602: | Line 1,601: | ||
|Flamenco music. | |Flamenco music. | ||
|- | |- | ||
|inferno_new.CrawlTunnel | |height="40px"|inferno_new.CrawlTunnel | ||
| | | | ||
| | | | ||
Line 1,608: | Line 1,607: | ||
| | | | ||
|- | |- | ||
|inferno_new.BombsiteA | |height="40px"|inferno_new.BombsiteA | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,614: | Line 1,613: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,620: | Line 1,619: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|5 | |align="center"|5 | ||
Line 1,632: | Line 1,631: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,638: | Line 1,637: | ||
|APC noises. | |APC noises. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,644: | Line 1,643: | ||
|Distant dripping sounds. | |Distant dripping sounds. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|3 | |align="center"|3 | ||
Line 1,650: | Line 1,649: | ||
|Latin music. | |Latin music. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|4 | |align="center"|4 | ||
Line 1,656: | Line 1,655: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|5 | |align="center"|5 | ||
Line 1,662: | Line 1,661: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
|inferno_new.Church | |height="40px"|inferno_new.Church | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,668: | Line 1,667: | ||
|Church ambience. | |Church ambience. | ||
|- | |- | ||
|inferno_new.BombsiteB | |height="40px"|inferno_new.BombsiteB | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,674: | Line 1,673: | ||
|Horse sounds. | |Horse sounds. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,680: | Line 1,679: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,686: | Line 1,685: | ||
|Water stream ambience. | |Water stream ambience. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|3 | |align="center"|3 | ||
Line 1,692: | Line 1,691: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
|inferno_new.Banana | |height="40px"|inferno_new.Banana | ||
| | | | ||
| | | | ||
Line 1,698: | Line 1,697: | ||
| | | | ||
|- | |- | ||
|inferno_new.Mid | |height="40px"|inferno_new.Mid | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,704: | Line 1,703: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,710: | Line 1,709: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
|inferno_new.AltMid | |height="40px"|inferno_new.AltMid | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,716: | Line 1,715: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,722: | Line 1,721: | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|4 | |align="center"|4 | ||
Line 1,728: | Line 1,727: | ||
|Cricket chirping. | |Cricket chirping. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|5 | |align="center"|5 | ||
Line 1,734: | Line 1,733: | ||
|Faded radio music. | |Faded radio music. | ||
|- | |- | ||
|inferno_new.TApp | |height="40px"|inferno_new.TApp | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,740: | Line 1,739: | ||
|Ceiling fan. | |Ceiling fan. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,746: | Line 1,745: | ||
|Fridge. | |Fridge. | ||
|- | |- | ||
|inferno.ApartmentA | |height="40px"|inferno.ApartmentA | ||
| | | | ||
|align="center"|0 | |align="center"|0 | ||
Line 1,752: | Line 1,751: | ||
|Ceiling fan. | |Ceiling fan. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|1 | |align="center"|1 | ||
Line 1,758: | Line 1,757: | ||
|Gas noises. | |Gas noises. | ||
|- | |- | ||
| | |height="40px"| | ||
| | | | ||
|align="center"|2 | |align="center"|2 | ||
Line 1,767: | Line 1,766: | ||
== Island == | == Island == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|island.generic | |height="40px"|island.generic | ||
|Windy ambience with birdsong. Uses the following subscape(s): "substations". | |Windy ambience with birdsong. Uses the following subscape(s): "substations". | ||
| | | | ||
Line 1,779: | Line 1,778: | ||
| | | | ||
|- | |- | ||
|island.forest | |height="40px"|island.forest | ||
|A subscape. Cyclically plays the easter egg audio message at a world origin point. | |A subscape. Cyclically plays the easter egg audio message at a world origin point. | ||
| | | | ||
Line 1,785: | Line 1,784: | ||
| | | | ||
|- | |- | ||
|island.elevation | |height="40px"|island.elevation | ||
|Windy ambience with birdsong, occasional windgusts and planes overhead. | |Windy ambience with birdsong, occasional windgusts and planes overhead. | ||
| | | | ||
Line 1,791: | Line 1,790: | ||
| | | | ||
|- | |- | ||
|substations | |height="40px"|substations | ||
|A subscape. Several machine humming noises utilizing world origin points. | |A subscape. Several machine humming noises utilizing world origin points. | ||
| | | | ||
Line 1,797: | Line 1,796: | ||
| | | | ||
|- | |- | ||
|bridge | |height="40px"|bridge | ||
|A subscape. Metal clangs and wood creaks utilizing world origin points. | |A subscape. Metal clangs and wood creaks utilizing world origin points. | ||
| | | | ||
Line 1,803: | Line 1,802: | ||
| | | | ||
|- | |- | ||
|metal.stress | |height="40px"|metal.stress | ||
|A subscape. Metal creaks utilizing world origin points. | |A subscape. Metal creaks utilizing world origin points. | ||
| | | | ||
Line 1,809: | Line 1,808: | ||
| | | | ||
|- | |- | ||
|island.outside.forest.high | |height="40px"|island.outside.forest.high | ||
|Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees". | |Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees". | ||
| | | | ||
Line 1,815: | Line 1,814: | ||
| | | | ||
|- | |- | ||
|island.outside.forest.low | |height="40px"|island.outside.forest.low | ||
|Windy ambience with tree creaks and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations". | |Windy ambience with tree creaks and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations". | ||
| | | | ||
Line 1,821: | Line 1,820: | ||
| | | | ||
|- | |- | ||
|island.outside.barren | |height="40px"|island.outside.barren | ||
|Strong windy ambience with faint birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "trees". | |Strong windy ambience with faint birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "trees". | ||
| | | | ||
Line 1,827: | Line 1,826: | ||
| | | | ||
|- | |- | ||
|island.outside.buildings | |height="40px"|island.outside.buildings | ||
|Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "substations", "wateredge". | |Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "substations", "wateredge". | ||
| | | | ||
Line 1,833: | Line 1,832: | ||
| | | | ||
|- | |- | ||
|island.outside.coast | |height="40px"|island.outside.coast | ||
|Shoreline ambience with occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations", "wateredge". | |Shoreline ambience with occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations", "wateredge". | ||
| | | | ||
Line 1,839: | Line 1,838: | ||
| | | | ||
|- | |- | ||
|island.inside.bunker | |height="40px"|island.inside.bunker | ||
|Quiet droning tone with occasional rumble-like noises. | |Quiet droning tone with occasional rumble-like noises. | ||
| | | | ||
Line 1,845: | Line 1,844: | ||
| | | | ||
|- | |- | ||
|island.inside.caves | |height="40px"|island.inside.caves | ||
|Quiet droning tone with faint tree creaks and wind. | |Quiet droning tone with faint tree creaks and wind. | ||
| | | | ||
Line 1,851: | Line 1,850: | ||
| | | | ||
|- | |- | ||
|island.inside.house | |height="40px"|island.inside.house | ||
|Quiet droning tone with nigh-inaudible birdsong and occasional wood creaks. Uses the following subscape(s): "island.forest". | |Quiet droning tone with nigh-inaudible birdsong and occasional wood creaks. Uses the following subscape(s): "island.forest". | ||
| | | | ||
Line 1,857: | Line 1,856: | ||
| | | | ||
|- | |- | ||
|island.inside.shack | |height="40px"|island.inside.shack | ||
|Quiet droning tone with occasional wood creaks. | |Quiet droning tone with occasional wood creaks. | ||
| | | | ||
Line 1,863: | Line 1,862: | ||
| | | | ||
|- | |- | ||
|island.inside.hanger | |height="40px"|island.inside.hanger | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 1,869: | Line 1,868: | ||
| | | | ||
|- | |- | ||
|island.inside.crawlspace | |height="40px"|island.inside.crawlspace | ||
|Quiet droning tone, occasional rat noises and wood creaks, faint hostage breathing sound. | |Quiet droning tone, occasional rat noises and wood creaks, faint hostage breathing sound. | ||
| | | | ||
Line 1,875: | Line 1,874: | ||
| | | | ||
|- | |- | ||
|trees | |height="40px"|trees | ||
|A subscape. Occasional tree creaking/rustling and cicada noises utilizing world origin points. | |A subscape. Occasional tree creaking/rustling and cicada noises utilizing world origin points. | ||
| | | | ||
Line 1,881: | Line 1,880: | ||
| | | | ||
|- | |- | ||
|wateredge | |height="40px"|wateredge | ||
|A subscape. Occasional shoreline water lapping utilizing world origin points. | |A subscape. Occasional shoreline water lapping utilizing world origin points. | ||
| | | | ||
Line 1,890: | Line 1,889: | ||
== Italy == | == Italy == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|italy.indoor | |height="40px"|italy.indoor | ||
|Continual low white noise, occasional creaks. | |Continual low white noise, occasional creaks. | ||
| | | | ||
Line 1,902: | Line 1,901: | ||
| | | | ||
|- | |- | ||
|italy.indoor_b | |height="40px"|italy.indoor_b | ||
|Continual low wind white noise, occasional creaks. | |Continual low wind white noise, occasional creaks. | ||
| | | | ||
Line 1,908: | Line 1,907: | ||
| | | | ||
|- | |- | ||
|italy.indoor_t | |height="40px"|italy.indoor_t | ||
|Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | |Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | ||
| | | | ||
Line 1,914: | Line 1,913: | ||
| | | | ||
|- | |- | ||
|italy.outdoors | |height="40px"|italy.outdoors | ||
|Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | ||
| | | | ||
Line 1,920: | Line 1,919: | ||
| | | | ||
|- | |- | ||
|wood_scape | |height="40px"|wood_scape | ||
| | | | ||
| | | | ||
Line 1,929: | Line 1,928: | ||
== Militia == | == Militia == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|militia.Outside | |height="40px"|militia.Outside | ||
| | | | ||
| | | | ||
Line 1,941: | Line 1,940: | ||
| | | | ||
|- | |- | ||
|militia.OutsideWinter | |height="40px"|militia.OutsideWinter | ||
| | | | ||
| | | | ||
Line 1,947: | Line 1,946: | ||
| | | | ||
|- | |- | ||
|militia.OutsideOnRoof | |height="40px"|militia.OutsideOnRoof | ||
| | | | ||
| | | | ||
Line 1,953: | Line 1,952: | ||
| | | | ||
|- | |- | ||
|militia.TunnelTone | |height="40px"|militia.TunnelTone | ||
| | | | ||
| | | | ||
Line 1,959: | Line 1,958: | ||
| | | | ||
|- | |- | ||
|militia.Inside | |height="40px"|militia.Inside | ||
| | | | ||
| | | | ||
Line 1,965: | Line 1,964: | ||
| | | | ||
|- | |- | ||
|militia.LightbulbHum | |height="40px"|militia.LightbulbHum | ||
| | | | ||
| | | | ||
Line 1,971: | Line 1,970: | ||
| | | | ||
|- | |- | ||
|militia.FluorescentLightHum | |height="40px"|militia.FluorescentLightHum | ||
| | | | ||
| | | | ||
Line 1,977: | Line 1,976: | ||
| | | | ||
|- | |- | ||
|militia.FluorescentLightHum2 | |height="40px"|militia.FluorescentLightHum2 | ||
| | | | ||
| | | | ||
Line 1,983: | Line 1,982: | ||
| | | | ||
|- | |- | ||
|militia.RefrigeratorHum | |height="40px"|militia.RefrigeratorHum | ||
| | | | ||
| | | | ||
Line 1,989: | Line 1,988: | ||
| | | | ||
|- | |- | ||
|militia.CeilingFan | |height="40px"|militia.CeilingFan | ||
| | | | ||
| | | | ||
Line 1,995: | Line 1,994: | ||
| | | | ||
|- | |- | ||
|militia.Cricket | |height="40px"|militia.Cricket | ||
| | | | ||
| | | | ||
Line 2,001: | Line 2,000: | ||
| | | | ||
|- | |- | ||
|militia.Rodent | |height="40px"|militia.Rodent | ||
| | | | ||
| | | | ||
Line 2,007: | Line 2,006: | ||
| | | | ||
|- | |- | ||
|militia.Birds | |height="40px"|militia.Birds | ||
| | | | ||
| | | | ||
Line 2,013: | Line 2,012: | ||
| | | | ||
|- | |- | ||
|militia.CTSpawn | |height="40px"|militia.CTSpawn | ||
| | | | ||
| | | | ||
Line 2,019: | Line 2,018: | ||
| | | | ||
|- | |- | ||
|militia.Bridge | |height="40px"|militia.Bridge | ||
| | | | ||
| | | | ||
Line 2,025: | Line 2,024: | ||
| | | | ||
|- | |- | ||
|militia.FrontRoad | |height="40px"|militia.FrontRoad | ||
| | | | ||
| | | | ||
Line 2,031: | Line 2,030: | ||
| | | | ||
|- | |- | ||
|militia.Creek | |height="40px"|militia.Creek | ||
| | | | ||
| | | | ||
Line 2,037: | Line 2,036: | ||
| | | | ||
|- | |- | ||
|militia.Sewer | |height="40px"|militia.Sewer | ||
| | | | ||
| | | | ||
Line 2,043: | Line 2,042: | ||
| | | | ||
|- | |- | ||
|militia.Dugtunnel | |height="40px"|militia.Dugtunnel | ||
| | | | ||
| | | | ||
Line 2,049: | Line 2,048: | ||
| | | | ||
|- | |- | ||
|militia.Cellarconnector | |height="40px"|militia.Cellarconnector | ||
| | | | ||
| | | | ||
Line 2,055: | Line 2,054: | ||
| | | | ||
|- | |- | ||
|militia.TunnelBreach | |height="40px"|militia.TunnelBreach | ||
| | | | ||
| | | | ||
Line 2,061: | Line 2,060: | ||
| | | | ||
|- | |- | ||
|militia.UnderTheShed | |height="40px"|militia.UnderTheShed | ||
| | | | ||
| | | | ||
Line 2,067: | Line 2,066: | ||
| | | | ||
|- | |- | ||
|militia.Shed | |height="40px"|militia.Shed | ||
| | | | ||
| | | | ||
Line 2,073: | Line 2,072: | ||
| | | | ||
|- | |- | ||
|militia.Backyard | |height="40px"|militia.Backyard | ||
| | | | ||
| | | | ||
Line 2,079: | Line 2,078: | ||
| | | | ||
|- | |- | ||
|militia.SideYard | |height="40px"|militia.SideYard | ||
| | | | ||
| | | | ||
Line 2,085: | Line 2,084: | ||
| | | | ||
|- | |- | ||
|militia.FrontYard | |height="40px"|militia.FrontYard | ||
| | | | ||
| | | | ||
Line 2,091: | Line 2,090: | ||
| | | | ||
|- | |- | ||
|militia.FirstFloor | |height="40px"|militia.FirstFloor | ||
| | | | ||
| | | | ||
Line 2,097: | Line 2,096: | ||
| | | | ||
|- | |- | ||
|militia.Kitchen | |height="40px"|militia.Kitchen | ||
| | | | ||
| | | | ||
Line 2,103: | Line 2,102: | ||
| | | | ||
|- | |- | ||
|militia.Garage | |height="40px"|militia.Garage | ||
| | | | ||
| | | | ||
Line 2,109: | Line 2,108: | ||
| | | | ||
|- | |- | ||
|militia.GarageAttic | |height="40px"|militia.GarageAttic | ||
| | | | ||
| | | | ||
Line 2,115: | Line 2,114: | ||
| | | | ||
|- | |- | ||
|militia.SiloAddon | |height="40px"|militia.SiloAddon | ||
| | | | ||
| | | | ||
Line 2,121: | Line 2,120: | ||
| | | | ||
|- | |- | ||
|militia.TractorGarage | |height="40px"|militia.TractorGarage | ||
| | | | ||
| | | | ||
Line 2,127: | Line 2,126: | ||
| | | | ||
|- | |- | ||
|militia.Bedroom | |height="40px"|militia.Bedroom | ||
| | | | ||
| | | | ||
Line 2,133: | Line 2,132: | ||
| | | | ||
|- | |- | ||
|militia.Bathroom | |height="40px"|militia.Bathroom | ||
| | | | ||
| | | | ||
Line 2,139: | Line 2,138: | ||
| | | | ||
|- | |- | ||
|militia.Upstairs | |height="40px"|militia.Upstairs | ||
| | | | ||
| | | | ||
Line 2,145: | Line 2,144: | ||
| | | | ||
|- | |- | ||
|militia.FrontRoom | |height="40px"|militia.FrontRoom | ||
| | | | ||
| | | | ||
Line 2,151: | Line 2,150: | ||
| | | | ||
|- | |- | ||
|militia.Roof | |height="40px"|militia.Roof | ||
| | | | ||
| | | | ||
Line 2,160: | Line 2,159: | ||
== Mill == | == Mill == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|mill.Outside | |height="40px"|mill.Outside | ||
|Trees swaying, occasional sounds of seagulls and tropical birds. | |Trees swaying, occasional sounds of seagulls and tropical birds. | ||
| | | | ||
Line 2,172: | Line 2,171: | ||
| | | | ||
|- | |- | ||
|mill.inside | |height="40px"|mill.inside | ||
|Droning tone, occasional echoing metal creaks/noises, steam and water dripping coming from world origin points. | |Droning tone, occasional echoing metal creaks/noises, steam and water dripping coming from world origin points. | ||
| | | | ||
Line 2,178: | Line 2,177: | ||
| | | | ||
|- | |- | ||
|millport.LightHum2 | |height="40px"|millport.LightHum2 | ||
|Identical to "port.LightHum2". | |Identical to "port.LightHum2". | ||
| | | | ||
Line 2,184: | Line 2,183: | ||
| | | | ||
|- | |- | ||
|millport.MetalStress | |height="40px"|millport.MetalStress | ||
|Identical to "port.MetalStress". | |Identical to "port.MetalStress". | ||
| | | | ||
Line 2,190: | Line 2,189: | ||
| | | | ||
|- | |- | ||
|mill.TSpawn | |height="40px"|mill.TSpawn | ||
|Identical to "port.TSpawn". | |Identical to "port.TSpawn". | ||
| | | | ||
Line 2,196: | Line 2,195: | ||
| | | | ||
|- | |- | ||
|millport.TankFarmRoad | |height="40px"|millport.TankFarmRoad | ||
|Identical to "port.TankFarmRoad". | |Identical to "port.TankFarmRoad". | ||
| | | | ||
Line 2,202: | Line 2,201: | ||
| | | | ||
|- | |- | ||
|millport.TankFarm | |height="40px"|millport.TankFarm | ||
|Identical to "port.TankFarm". | |Identical to "port.TankFarm". | ||
| | | | ||
Line 2,208: | Line 2,207: | ||
| | | | ||
|- | |- | ||
|millport.Pier | |height="40px"|millport.Pier | ||
|Identical to "port.Pier". | |Identical to "port.Pier". | ||
| | | | ||
Line 2,214: | Line 2,213: | ||
| | | | ||
|- | |- | ||
|millport.AroundTheWarehouse | |height="40px"|millport.AroundTheWarehouse | ||
|Identical to "port.AroundTheWarehouse". | |Identical to "port.AroundTheWarehouse". | ||
| | | | ||
Line 2,220: | Line 2,219: | ||
| | | | ||
|- | |- | ||
|millport.Warehouse | |height="40px"|millport.Warehouse | ||
|Identical to "port.Warehouse". | |Identical to "port.Warehouse". | ||
| | | | ||
Line 2,226: | Line 2,225: | ||
| | | | ||
|- | |- | ||
|millport.TunnelTone | |height="40px"|millport.TunnelTone | ||
|Identical to "port.TunnelTone". | |Identical to "port.TunnelTone". | ||
| | | | ||
Line 2,232: | Line 2,231: | ||
| | | | ||
|- | |- | ||
|millport.WarehouseTunnel | |height="40px"|millport.WarehouseTunnel | ||
|Identical to "port.WarehouseTunnel". | |Identical to "port.WarehouseTunnel". | ||
| | | | ||
Line 2,238: | Line 2,237: | ||
| | | | ||
|- | |- | ||
|millport.TunnelA3 | |height="40px"|millport.TunnelA3 | ||
|Identical to "port.TunnelA3". | |Identical to "port.TunnelA3". | ||
| | | | ||
Line 2,244: | Line 2,243: | ||
| | | | ||
|- | |- | ||
|millport.TunnelA2 | |height="40px"|millport.TunnelA2 | ||
|Identical to "port.TunnelA2". | |Identical to "port.TunnelA2". | ||
| | | | ||
Line 2,250: | Line 2,249: | ||
| | | | ||
|- | |- | ||
|millport.TunnelA1 | |height="40px"|millport.TunnelA1 | ||
|Identical to "port.TunnelA1". | |Identical to "port.TunnelA1". | ||
| | | | ||
Line 2,256: | Line 2,255: | ||
| | | | ||
|- | |- | ||
|millport.Docks | |height="40px"|millport.Docks | ||
|Identical to "port.Docks". | |Identical to "port.Docks". | ||
| | | | ||
Line 2,262: | Line 2,261: | ||
| | | | ||
|- | |- | ||
|millport.Ship | |height="40px"|millport.Ship | ||
|Identical to "port.Ship". | |Identical to "port.Ship". | ||
| | | | ||
Line 2,271: | Line 2,270: | ||
== Mirage == | == Mirage == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|Mirage.Outside.Generic | |height="40px"|Mirage.Outside.Generic | ||
| | | | ||
| | | | ||
Line 2,283: | Line 2,282: | ||
| | | | ||
|- | |- | ||
|Mirage.Outside.CTSpawn | |height="40px"|Mirage.Outside.CTSpawn | ||
| | | | ||
| | | | ||
Line 2,289: | Line 2,288: | ||
| | | | ||
|- | |- | ||
|Mirage.Outside.Alley | |height="40px"|Mirage.Outside.Alley | ||
| | | | ||
| | | | ||
Line 2,295: | Line 2,294: | ||
| | | | ||
|- | |- | ||
|Mirage.Outside.Palace | |height="40px"|Mirage.Outside.Palace | ||
| | | | ||
| | | | ||
Line 2,301: | Line 2,300: | ||
| | | | ||
|- | |- | ||
|Mirage.Outside.Palace_alley_01 | |height="40px"|Mirage.Outside.Palace_alley_01 | ||
| | | | ||
| | | | ||
Line 2,307: | Line 2,306: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Shop | |height="40px"|Mirage.Inside.Shop | ||
| | | | ||
| | | | ||
Line 2,313: | Line 2,312: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Tunnel | |height="40px"|Mirage.Inside.Tunnel | ||
| | | | ||
| | | | ||
Line 2,319: | Line 2,318: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet | |height="40px"|Mirage.Inside.Quiet | ||
| | | | ||
| | | | ||
Line 2,325: | Line 2,324: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_02 | |height="40px"|Mirage.Inside.Quiet_02 | ||
| | | | ||
| | | | ||
Line 2,331: | Line 2,330: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_03 | |height="40px"|Mirage.Inside.Quiet_03 | ||
| | | | ||
| | | | ||
Line 2,337: | Line 2,336: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_04 | |height="40px"|Mirage.Inside.Quiet_04 | ||
| | | | ||
| | | | ||
Line 2,343: | Line 2,342: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_05 | |height="40px"|Mirage.Inside.Quiet_05 | ||
| | | | ||
| | | | ||
Line 2,349: | Line 2,348: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Quiet_06 | |height="40px"|Mirage.Inside.Quiet_06 | ||
| | | | ||
| | | | ||
Line 2,355: | Line 2,354: | ||
| | | | ||
|- | |- | ||
|mirage_suite_01 | |height="40px"|mirage_suite_01 | ||
| | | | ||
| | | | ||
Line 2,361: | Line 2,360: | ||
| | | | ||
|- | |- | ||
|Mirage.Inside.Apartment | |height="40px"|Mirage.Inside.Apartment | ||
| | | | ||
| | | | ||
Line 2,370: | Line 2,369: | ||
== Monestary == | == Monestary == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|sndsc_ct_spawn_01 | |height="40px"|sndsc_ct_spawn_01 | ||
| | | | ||
| | | | ||
Line 2,382: | Line 2,381: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_02 | |height="40px"|sndsc_ct_spawn_02 | ||
| | | | ||
| | | | ||
Line 2,388: | Line 2,387: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_03 | |height="40px"|sndsc_ct_spawn_03 | ||
| | | | ||
| | | | ||
Line 2,394: | Line 2,393: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_04 | |height="40px"|sndsc_ct_spawn_04 | ||
| | | | ||
| | | | ||
Line 2,400: | Line 2,399: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_05 | |height="40px"|sndsc_ct_spawn_05 | ||
| | | | ||
| | | | ||
Line 2,406: | Line 2,405: | ||
| | | | ||
|- | |- | ||
|sndsc_ct_spawn_06 | |height="40px"|sndsc_ct_spawn_06 | ||
| | | | ||
| | | | ||
Line 2,412: | Line 2,411: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_01 | |height="40px"|sndsc_t_spawn_01 | ||
| | | | ||
| | | | ||
Line 2,418: | Line 2,417: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_02 | |height="40px"|sndsc_t_spawn_02 | ||
| | | | ||
| | | | ||
Line 2,424: | Line 2,423: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_03 | |height="40px"|sndsc_t_spawn_03 | ||
| | | | ||
| | | | ||
Line 2,430: | Line 2,429: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_04 | |height="40px"|sndsc_t_spawn_04 | ||
| | | | ||
| | | | ||
Line 2,436: | Line 2,435: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_05 | |height="40px"|sndsc_t_spawn_05 | ||
| | | | ||
| | | | ||
Line 2,442: | Line 2,441: | ||
| | | | ||
|- | |- | ||
|sndsc_t_spawn_06 | |height="40px"|sndsc_t_spawn_06 | ||
| | | | ||
| | | | ||
Line 2,448: | Line 2,447: | ||
| | | | ||
|- | |- | ||
|sndsc_indoor | |height="40px"|sndsc_indoor | ||
| | | | ||
| | | | ||
Line 2,454: | Line 2,453: | ||
| | | | ||
|- | |- | ||
|sndsc_indoor_open | |height="40px"|sndsc_indoor_open | ||
| | | | ||
| | | | ||
Line 2,460: | Line 2,459: | ||
| | | | ||
|- | |- | ||
|sndsc_outdoor | |height="40px"|sndsc_outdoor | ||
| | | | ||
| | | | ||
Line 2,469: | Line 2,468: | ||
== Nuke (legacy) == | == Nuke (legacy) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|nuke.outside | |height="40px"|nuke.outside | ||
| | | | ||
| | | | ||
Line 2,481: | Line 2,480: | ||
| | | | ||
|- | |- | ||
|nuke.roof | |height="40px"|nuke.roof | ||
| | | | ||
| | | | ||
Line 2,487: | Line 2,486: | ||
| | | | ||
|- | |- | ||
|nuke.inside | |height="40px"|nuke.inside | ||
| | | | ||
| | | | ||
Line 2,493: | Line 2,492: | ||
| | | | ||
|- | |- | ||
|nuke.flies | |height="40px"|nuke.flies | ||
| | | | ||
| | | | ||
Line 2,499: | Line 2,498: | ||
| | | | ||
|- | |- | ||
|nuke.tank | |height="40px"|nuke.tank | ||
| | | | ||
| | | | ||
Line 2,505: | Line 2,504: | ||
| | | | ||
|- | |- | ||
|nuke.light | |height="40px"|nuke.light | ||
| | | | ||
| | | | ||
Line 2,511: | Line 2,510: | ||
| | | | ||
|- | |- | ||
|nuke.ac | |height="40px"|nuke.ac | ||
| | | | ||
| | | | ||
Line 2,517: | Line 2,516: | ||
| | | | ||
|- | |- | ||
|nuke.acloop | |height="40px"|nuke.acloop | ||
| | | | ||
| | | | ||
Line 2,523: | Line 2,522: | ||
| | | | ||
|- | |- | ||
|nuke.cricket | |height="40px"|nuke.cricket | ||
| | | | ||
| | | | ||
Line 2,529: | Line 2,528: | ||
| | | | ||
|- | |- | ||
|nuke.transformer | |height="40px"|nuke.transformer | ||
| | | | ||
| | | | ||
Line 2,535: | Line 2,534: | ||
| | | | ||
|- | |- | ||
|nuke.transformerlrg | |height="40px"|nuke.transformerlrg | ||
| | | | ||
| | | | ||
Line 2,541: | Line 2,540: | ||
| | | | ||
|- | |- | ||
|nuke.birds | |height="40px"|nuke.birds | ||
| | | | ||
| | | | ||
Line 2,547: | Line 2,546: | ||
| | | | ||
|- | |- | ||
|nuke.pigeons | |height="40px"|nuke.pigeons | ||
| | | | ||
| | | | ||
Line 2,553: | Line 2,552: | ||
| | | | ||
|- | |- | ||
|nuke.drips | |height="40px"|nuke.drips | ||
| | | | ||
| | | | ||
Line 2,559: | Line 2,558: | ||
| | | | ||
|- | |- | ||
|nuke.ctspawn | |height="40px"|nuke.ctspawn | ||
| | | | ||
| | | | ||
Line 2,565: | Line 2,564: | ||
| | | | ||
|- | |- | ||
|nuke.ctcourtyard | |height="40px"|nuke.ctcourtyard | ||
| | | | ||
| | | | ||
Line 2,571: | Line 2,570: | ||
| | | | ||
|- | |- | ||
|nuke.ctalley | |height="40px"|nuke.ctalley | ||
| | | | ||
| | | | ||
Line 2,577: | Line 2,576: | ||
| | | | ||
|- | |- | ||
|nuke.middle | |height="40px"|nuke.middle | ||
| | | | ||
| | | | ||
Line 2,583: | Line 2,582: | ||
| | | | ||
|- | |- | ||
|nuke.tentrance | |height="40px"|nuke.tentrance | ||
| | | | ||
| | | | ||
Line 2,589: | Line 2,588: | ||
| | | | ||
|- | |- | ||
|nuke.talley | |height="40px"|nuke.talley | ||
| | | | ||
| | | | ||
Line 2,595: | Line 2,594: | ||
| | | | ||
|- | |- | ||
|nuke.tspawn | |height="40px"|nuke.tspawn | ||
| | | | ||
| | | | ||
Line 2,601: | Line 2,600: | ||
| | | | ||
|- | |- | ||
|nuke.warehouse | |height="40px"|nuke.warehouse | ||
| | | | ||
| | | | ||
Line 2,607: | Line 2,606: | ||
| | | | ||
|- | |- | ||
|nuke.catwalk | |height="40px"|nuke.catwalk | ||
| | | | ||
| | | | ||
Line 2,613: | Line 2,612: | ||
| | | | ||
|- | |- | ||
|nuke.troof | |height="40px"|nuke.troof | ||
| | | | ||
| | | | ||
Line 2,619: | Line 2,618: | ||
| | | | ||
|- | |- | ||
|nuke.ctinside | |height="40px"|nuke.ctinside | ||
| | | | ||
| | | | ||
Line 2,625: | Line 2,624: | ||
| | | | ||
|- | |- | ||
|nuke.ramproom | |height="40px"|nuke.ramproom | ||
| | | | ||
| | | | ||
Line 2,631: | Line 2,630: | ||
| | | | ||
|- | |- | ||
|nuke.tinside | |height="40px"|nuke.tinside | ||
| | | | ||
| | | | ||
Line 2,637: | Line 2,636: | ||
| | | | ||
|- | |- | ||
|nuke.computerroom | |height="40px"|nuke.computerroom | ||
| | | | ||
| | | | ||
Line 2,643: | Line 2,642: | ||
| | | | ||
|- | |- | ||
|nuke.abomb | |height="40px"|nuke.abomb | ||
| | | | ||
| | | | ||
Line 2,649: | Line 2,648: | ||
| | | | ||
|- | |- | ||
|nuke.vents | |height="40px"|nuke.vents | ||
| | | | ||
| | | | ||
Line 2,655: | Line 2,654: | ||
| | | | ||
|- | |- | ||
|nuke.bbomb | |height="40px"|nuke.bbomb | ||
| | | | ||
| | | | ||
Line 2,661: | Line 2,660: | ||
| | | | ||
|- | |- | ||
|nuke.tunnelentrance | |height="40px"|nuke.tunnelentrance | ||
| | | | ||
| | | | ||
Line 2,667: | Line 2,666: | ||
| | | | ||
|- | |- | ||
|nuke.generatorroom | |height="40px"|nuke.generatorroom | ||
| | | | ||
| | | | ||
Line 2,673: | Line 2,672: | ||
| | | | ||
|- | |- | ||
|nuke.tunnel | |height="40px"|nuke.tunnel | ||
| | | | ||
| | | | ||
Line 2,682: | Line 2,681: | ||
== Nuke (new) == | == Nuke (new) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|nuke.outside | |height="40px"|nuke.outside | ||
| | | | ||
| | | | ||
Line 2,694: | Line 2,693: | ||
| | | | ||
|- | |- | ||
|nuke.roof | |height="40px"|nuke.roof | ||
| | | | ||
| | | | ||
Line 2,700: | Line 2,699: | ||
| | | | ||
|- | |- | ||
|nuke.inside | |height="40px"|nuke.inside | ||
| | | | ||
| | | | ||
Line 2,706: | Line 2,705: | ||
| | | | ||
|- | |- | ||
|nuke.flies | |height="40px"|nuke.flies | ||
| | | | ||
| | | | ||
Line 2,712: | Line 2,711: | ||
| | | | ||
|- | |- | ||
|nuke.light | |height="40px"|nuke.light | ||
| | | | ||
| | | | ||
Line 2,718: | Line 2,717: | ||
| | | | ||
|- | |- | ||
|nuke.substation1 | |height="40px"|nuke.substation1 | ||
| | | | ||
| | | | ||
Line 2,724: | Line 2,723: | ||
| | | | ||
|- | |- | ||
|nuke.substation2 | |height="40px"|nuke.substation2 | ||
| | | | ||
| | | | ||
Line 2,730: | Line 2,729: | ||
| | | | ||
|- | |- | ||
|nuke.ctspawn | |height="40px"|nuke.ctspawn | ||
| | | | ||
| | | | ||
Line 2,736: | Line 2,735: | ||
| | | | ||
|- | |- | ||
|nuke.ctcourtyard | |height="40px"|nuke.ctcourtyard | ||
| | | | ||
| | | | ||
Line 2,742: | Line 2,741: | ||
| | | | ||
|- | |- | ||
|nuke.ctalley | |height="40px"|nuke.ctalley | ||
| | | | ||
| | | | ||
Line 2,748: | Line 2,747: | ||
| | | | ||
|- | |- | ||
|nuke.middle | |height="40px"|nuke.middle | ||
| | | | ||
| | | | ||
Line 2,754: | Line 2,753: | ||
| | | | ||
|- | |- | ||
|nuke.tentrance | |height="40px"|nuke.tentrance | ||
| | | | ||
| | | | ||
Line 2,760: | Line 2,759: | ||
| | | | ||
|- | |- | ||
|nuke.talley | |height="40px"|nuke.talley | ||
| | | | ||
| | | | ||
Line 2,766: | Line 2,765: | ||
| | | | ||
|- | |- | ||
|nuke.tspawn | |height="40px"|nuke.tspawn | ||
| | | | ||
| | | | ||
Line 2,772: | Line 2,771: | ||
| | | | ||
|- | |- | ||
|nuke.warehouse | |height="40px"|nuke.warehouse | ||
| | | | ||
| | | | ||
Line 2,778: | Line 2,777: | ||
| | | | ||
|- | |- | ||
|nuke.catwalk | |height="40px"|nuke.catwalk | ||
| | | | ||
| | | | ||
Line 2,784: | Line 2,783: | ||
| | | | ||
|- | |- | ||
|nuke.troof | |height="40px"|nuke.troof | ||
| | | | ||
| | | | ||
Line 2,790: | Line 2,789: | ||
| | | | ||
|- | |- | ||
|nuke.ctinside | |height="40px"|nuke.ctinside | ||
| | | | ||
| | | | ||
Line 2,796: | Line 2,795: | ||
| | | | ||
|- | |- | ||
|nuke.ramproom | |height="40px"|nuke.ramproom | ||
| | | | ||
| | | | ||
Line 2,802: | Line 2,801: | ||
| | | | ||
|- | |- | ||
|nuke.tinside | |height="40px"|nuke.tinside | ||
| | | | ||
| | | | ||
Line 2,808: | Line 2,807: | ||
| | | | ||
|- | |- | ||
|nuke.computerroom | |height="40px"|nuke.computerroom | ||
| | | | ||
| | | | ||
Line 2,814: | Line 2,813: | ||
| | | | ||
|- | |- | ||
|nuke.abomb | |height="40px"|nuke.abomb | ||
| | | | ||
| | | | ||
Line 2,820: | Line 2,819: | ||
| | | | ||
|- | |- | ||
|nuke.vents | |height="40px"|nuke.vents | ||
| | | | ||
| | | | ||
Line 2,826: | Line 2,825: | ||
| | | | ||
|- | |- | ||
|nuke.bbomb | |height="40px"|nuke.bbomb | ||
| | | | ||
| | | | ||
Line 2,832: | Line 2,831: | ||
| | | | ||
|- | |- | ||
|nuke.generatorroom | |height="40px"|nuke.generatorroom | ||
| | | | ||
| | | | ||
Line 2,838: | Line 2,837: | ||
| | | | ||
|- | |- | ||
|nuke.tunnel | |height="40px"|nuke.tunnel | ||
| | | | ||
| | | | ||
Line 2,847: | Line 2,846: | ||
== Office == | == Office == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|office.indoor_garage_01 | |height="40px"|office.indoor_garage_01 | ||
|Moderate droning tone. Steam noise coming from a world origin point. | |Moderate droning tone. Steam noise coming from a world origin point. | ||
| | | | ||
Line 2,859: | Line 2,858: | ||
| | | | ||
|- | |- | ||
|office.indoor_garage_02 | |height="40px"|office.indoor_garage_02 | ||
|Moderate droning tone. Quieter steam noise coming from the same world origin point as above. | |Moderate droning tone. Quieter steam noise coming from the same world origin point as above. | ||
| | | | ||
Line 2,865: | Line 2,864: | ||
| | | | ||
|- | |- | ||
|office.indoor_ct_spawn | |height="40px"|office.indoor_ct_spawn | ||
|Moderate droning tone. Sounds of air vent humming and water dripping utilizing world origin points. | |Moderate droning tone. Sounds of air vent humming and water dripping utilizing world origin points. | ||
| | | | ||
Line 2,871: | Line 2,870: | ||
| | | | ||
|- | |- | ||
|office.indoor_t_spawn | |height="40px"|office.indoor_t_spawn | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,877: | Line 2,876: | ||
| | | | ||
|- | |- | ||
|office.indoor_proj | |height="40px"|office.indoor_proj | ||
|Quiet droning tone. Office projector noise coming from a world origin point. | |Quiet droning tone. Office projector noise coming from a world origin point. | ||
| | | | ||
Line 2,883: | Line 2,882: | ||
| | | | ||
|- | |- | ||
|office.indoor_breakroom | |height="40px"|office.indoor_breakroom | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,889: | Line 2,888: | ||
| | | | ||
|- | |- | ||
|office.indoor_storeroom | |height="40px"|office.indoor_storeroom | ||
|Quiet droning tone, more prominent electrical humming. | |Quiet droning tone, more prominent electrical humming. | ||
| | | | ||
Line 2,895: | Line 2,894: | ||
| | | | ||
|- | |- | ||
|office.indoor_reception | |height="40px"|office.indoor_reception | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,901: | Line 2,900: | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_01 | |height="40px"|office.indoor_hallway_01 | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,907: | Line 2,906: | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_02 | |height="40px"|office.indoor_hallway_02 | ||
|Quiet droning tone. Occasional moving elevator sounds coming from a world origin point. | |Quiet droning tone. Occasional moving elevator sounds coming from a world origin point. | ||
| | | | ||
Line 2,913: | Line 2,912: | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_03 | |height="40px"|office.indoor_hallway_03 | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,919: | Line 2,918: | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_04 | |height="40px"|office.indoor_hallway_04 | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,925: | Line 2,924: | ||
| | | | ||
|- | |- | ||
|office.indoor_tickets | |height="40px"|office.indoor_tickets | ||
|Quiet droning tone, faint outdoor ambience. | |Quiet droning tone, faint outdoor ambience. | ||
| | | | ||
Line 2,931: | Line 2,930: | ||
| | | | ||
|- | |- | ||
|office.indoor_elevator_lobby | |height="40px"|office.indoor_elevator_lobby | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,937: | Line 2,936: | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_05 | |height="40px"|office.indoor_hallway_05 | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,943: | Line 2,942: | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_06 | |height="40px"|office.indoor_hallway_06 | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,949: | Line 2,948: | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_07 | |height="40px"|office.indoor_hallway_07 | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,955: | Line 2,954: | ||
| | | | ||
|- | |- | ||
|office.indoor_hallway_08 | |height="40px"|office.indoor_hallway_08 | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,961: | Line 2,960: | ||
| | | | ||
|- | |- | ||
|office.indoor_main_01 | |height="40px"|office.indoor_main_01 | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 2,967: | Line 2,966: | ||
| | | | ||
|- | |- | ||
|office.indoor_main_02 | |height="40px"|office.indoor_main_02 | ||
|Identical to "office.indoor_main_01". | |Identical to "office.indoor_main_01". | ||
| | | | ||
Line 2,973: | Line 2,972: | ||
| | | | ||
|- | |- | ||
|office.indoor_loading_dock | |height="40px"|office.indoor_loading_dock | ||
|Moderate droning tone. Steam noise coming from a world origin point. | |Moderate droning tone. Steam noise coming from a world origin point. | ||
| | | | ||
Line 2,979: | Line 2,978: | ||
| | | | ||
|- | |- | ||
|office.outdoor_01 | |height="40px"|office.outdoor_01 | ||
|Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | |Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | ||
| | | | ||
Line 2,985: | Line 2,984: | ||
| | | | ||
|- | |- | ||
|office.outdoor_01b | |height="40px"|office.outdoor_01b | ||
|Outdoor ambience with multiple quiet droning tones and faint wind. | |Outdoor ambience with multiple quiet droning tones and faint wind. | ||
| | | | ||
Line 2,991: | Line 2,990: | ||
| | | | ||
|- | |- | ||
|office.outdoor_01c | |height="40px"|office.outdoor_01c | ||
|Identical to "office.outdoor_01", except for a different DSP value (21 -> 20). | |Identical to "office.outdoor_01", except for a different DSP value (21 -> 20). | ||
| | | | ||
Line 2,997: | Line 2,996: | ||
| | | | ||
|- | |- | ||
|office.outdoor_02 | |height="40px"|office.outdoor_02 | ||
|Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | |Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | ||
| | | | ||
Line 3,003: | Line 3,002: | ||
| | | | ||
|- | |- | ||
|office.outdoor_02b | |height="40px"|office.outdoor_02b | ||
|Mostly identical to "office.outdoor_02", except without flag-related sounds. | |Mostly identical to "office.outdoor_02", except without flag-related sounds. | ||
| | | | ||
Line 3,009: | Line 3,008: | ||
| | | | ||
|- | |- | ||
|office.indoor_loading_hall | |height="40px"|office.indoor_loading_hall | ||
|Quiet droning tone, faint wind. | |Quiet droning tone, faint wind. | ||
| | | | ||
Line 3,015: | Line 3,014: | ||
| | | | ||
|- | |- | ||
|office.indoor_stairway | |height="40px"|office.indoor_stairway | ||
|Quiet droning tone. Steam noise and water dripping utilizing world origin points. | |Quiet droning tone. Steam noise and water dripping utilizing world origin points. | ||
| | | | ||
Line 3,021: | Line 3,020: | ||
| | | | ||
|- | |- | ||
|office.indoor_security | |height="40px"|office.indoor_security | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 3,027: | Line 3,026: | ||
| | | | ||
|- | |- | ||
|office.indoor_security_02 | |height="40px"|office.indoor_security_02 | ||
|Slightly different quiet droning tone. | |Slightly different quiet droning tone. | ||
| | | | ||
Line 3,033: | Line 3,032: | ||
| | | | ||
|- | |- | ||
|office.indoor_side_stairs_01 | |height="40px"|office.indoor_side_stairs_01 | ||
|Moderate droning tone, faint outdoor ambience. | |Moderate droning tone, faint outdoor ambience. | ||
| | | | ||
Line 3,039: | Line 3,038: | ||
| | | | ||
|- | |- | ||
|office.indoor_side_stairs_02 | |height="40px"|office.indoor_side_stairs_02 | ||
|Moderate droning tone, fluorescent humming noise coming from a world origin point. | |Moderate droning tone, fluorescent humming noise coming from a world origin point. | ||
| | | | ||
Line 3,045: | Line 3,044: | ||
| | | | ||
|- | |- | ||
|office.indoor_side_entrance | |height="40px"|office.indoor_side_entrance | ||
|Moderate droning tone, faint outdoor ambience. | |Moderate droning tone, faint outdoor ambience. | ||
| | | | ||
Line 3,051: | Line 3,050: | ||
| | | | ||
|- | |- | ||
|office.indoor_sneaky | |height="40px"|office.indoor_sneaky | ||
|Moderate droning tone, faint outdoor ambience. Pipe and gas noises utilizing world origin points. | |Moderate droning tone, faint outdoor ambience. Pipe and gas noises utilizing world origin points. | ||
| | | | ||
Line 3,057: | Line 3,056: | ||
| | | | ||
|- | |- | ||
|office.outdoor_sneaky | |height="40px"|office.outdoor_sneaky | ||
|Identical to "office.outdoor_01", except for a different DSP value (21 -> 19). | |Identical to "office.outdoor_01", except for a different DSP value (21 -> 19). | ||
| | | | ||
Line 3,063: | Line 3,062: | ||
| | | | ||
|- | |- | ||
|office.outdoor_sneaky_ladder | |height="40px"|office.outdoor_sneaky_ladder | ||
|Identical to "office.outdoor_02b". | |Identical to "office.outdoor_02b". | ||
| | | | ||
Line 3,072: | Line 3,071: | ||
== Overpass == | == Overpass == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|overpass.Inside | |height="40px"|overpass.Inside | ||
|Quiet droning tone. Occasional sounds of metal stressing, pipe noises. | |Quiet droning tone. Occasional sounds of metal stressing, pipe noises. | ||
| | | | ||
Line 3,084: | Line 3,083: | ||
| | | | ||
|- | |- | ||
|overpass.Inside.TSide | |height="40px"|overpass.Inside.TSide | ||
|Smilar to "overpass.Inside". | |Smilar to "overpass.Inside". | ||
| | | | ||
Line 3,090: | Line 3,089: | ||
| | | | ||
|- | |- | ||
|overpass.Birds | |height="40px"|overpass.Birds | ||
|A subscape. Occasional birdsong. | |A subscape. Occasional birdsong. | ||
| | | | ||
Line 3,096: | Line 3,095: | ||
| | | | ||
|- | |- | ||
|overpass.Traffic | |height="40px"|overpass.Traffic | ||
|A subscape. Occasional traffic noises. | |A subscape. Occasional traffic noises. | ||
| | | | ||
Line 3,102: | Line 3,101: | ||
| | | | ||
|- | |- | ||
|overpass.Airplanes | |height="40px"|overpass.Airplanes | ||
|A subscape. Occasional planes flying by. | |A subscape. Occasional planes flying by. | ||
| | | | ||
Line 3,108: | Line 3,107: | ||
| | | | ||
|- | |- | ||
|overpass.CTSpawn | |height="40px"|overpass.CTSpawn | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 3,114: | Line 3,113: | ||
| | | | ||
|- | |- | ||
|overpass.TSpawn | |height="40px"|overpass.TSpawn | ||
|Quiet droning tone. | |Quiet droning tone. | ||
| | | | ||
Line 3,120: | Line 3,119: | ||
| | | | ||
|- | |- | ||
|overpass.Canal.Water | |height="40px"|overpass.Canal.Water | ||
|Quiet droning tone, occasional rat noises and flies buzzing. Sounds of running water utilizing world origin points. | |Quiet droning tone, occasional rat noises and flies buzzing. Sounds of running water utilizing world origin points. | ||
| | | | ||
Line 3,126: | Line 3,125: | ||
| | | | ||
|- | |- | ||
|overpass.Canal.Water.Tunnel | |height="40px"|overpass.Canal.Water.Tunnel | ||
|Tunnel-like wind blowing, occasional flies buzzing. Sound of running water coming from a world origin point. | |Tunnel-like wind blowing, occasional flies buzzing. Sound of running water coming from a world origin point. | ||
| | | | ||
Line 3,132: | Line 3,131: | ||
| | | | ||
|- | |- | ||
|overpass.Canal | |height="40px"|overpass.Canal | ||
|Quiet droning tone, occasional flies buzzing. | |Quiet droning tone, occasional flies buzzing. | ||
| | | | ||
Line 3,138: | Line 3,137: | ||
| | | | ||
|- | |- | ||
|overpass.Park | |height="40px"|overpass.Park | ||
|Trees swaying, occasional birdsong and flies buzzing. | |Trees swaying, occasional birdsong and flies buzzing. | ||
| | | | ||
Line 3,144: | Line 3,143: | ||
| | | | ||
|- | |- | ||
|overpass.Park.Fountain | |height="40px"|overpass.Park.Fountain | ||
|Mostly identical to "overpass.Park". | |Mostly identical to "overpass.Park". | ||
| | | | ||
Line 3,150: | Line 3,149: | ||
| | | | ||
|- | |- | ||
|overpass.Park.Toilet | |height="40px"|overpass.Park.Toilet | ||
|Quieter sound of trees swaying. | |Quieter sound of trees swaying. | ||
| | | | ||
Line 3,159: | Line 3,158: | ||
== Piranesi == | == Piranesi == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|piranesi.indoor | |height="40px"|piranesi.indoor | ||
| | | | ||
| | | | ||
Line 3,171: | Line 3,170: | ||
| | | | ||
|- | |- | ||
|piranesi.outdoor | |height="40px"|piranesi.outdoor | ||
| | | | ||
| | | | ||
Line 3,180: | Line 3,179: | ||
== Port == | == Port == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|port.Outside | |height="40px"|port.Outside | ||
| | | | ||
| | | | ||
Line 3,192: | Line 3,191: | ||
| | | | ||
|- | |- | ||
|port.LightHum | |height="40px"|port.LightHum | ||
| | | | ||
| | | | ||
Line 3,198: | Line 3,197: | ||
| | | | ||
|- | |- | ||
|port.LightHum2 | |height="40px"|port.LightHum2 | ||
| | | | ||
| | | | ||
Line 3,204: | Line 3,203: | ||
| | | | ||
|- | |- | ||
|port.MetalStress | |height="40px"|port.MetalStress | ||
| | | | ||
| | | | ||
Line 3,210: | Line 3,209: | ||
| | | | ||
|- | |- | ||
|port.TSpawn | |height="40px"|port.TSpawn | ||
| | | | ||
| | | | ||
Line 3,216: | Line 3,215: | ||
| | | | ||
|- | |- | ||
|port.TankFarmRoad | |height="40px"|port.TankFarmRoad | ||
| | | | ||
| | | | ||
Line 3,222: | Line 3,221: | ||
| | | | ||
|- | |- | ||
|port.TankFarm | |height="40px"|port.TankFarm | ||
| | | | ||
| | | | ||
Line 3,228: | Line 3,227: | ||
| | | | ||
|- | |- | ||
|port.Pier | |height="40px"|port.Pier | ||
| | | | ||
| | | | ||
Line 3,234: | Line 3,233: | ||
| | | | ||
|- | |- | ||
|port.AroundTheWarehouse | |height="40px"|port.AroundTheWarehouse | ||
| | | | ||
| | | | ||
Line 3,240: | Line 3,239: | ||
| | | | ||
|- | |- | ||
|port.Warehouse | |height="40px"|port.Warehouse | ||
| | | | ||
| | | | ||
Line 3,246: | Line 3,245: | ||
| | | | ||
|- | |- | ||
|port.TunnelTone | |height="40px"|port.TunnelTone | ||
| | | | ||
| | | | ||
Line 3,252: | Line 3,251: | ||
| | | | ||
|- | |- | ||
|port.WarehouseTunnel | |height="40px"|port.WarehouseTunnel | ||
| | | | ||
| | | | ||
Line 3,258: | Line 3,257: | ||
| | | | ||
|- | |- | ||
|port.TunnelA3 | |height="40px"|port.TunnelA3 | ||
| | | | ||
| | | | ||
Line 3,264: | Line 3,263: | ||
| | | | ||
|- | |- | ||
|port.TunnelA2 | |height="40px"|port.TunnelA2 | ||
| | | | ||
| | | | ||
Line 3,270: | Line 3,269: | ||
| | | | ||
|- | |- | ||
|port.TunnelA1 | |height="40px"|port.TunnelA1 | ||
| | | | ||
| | | | ||
Line 3,276: | Line 3,275: | ||
| | | | ||
|- | |- | ||
|port.Docks | |height="40px"|port.Docks | ||
| | | | ||
| | | | ||
Line 3,282: | Line 3,281: | ||
| | | | ||
|- | |- | ||
|port.Ship | |height="40px"|port.Ship | ||
| | | | ||
| | | | ||
Line 3,291: | Line 3,290: | ||
== Prodigy == | == Prodigy == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|prodigy.computers | |height="40px"|prodigy.computers | ||
| | | | ||
| | | | ||
Line 3,303: | Line 3,302: | ||
| | | | ||
|- | |- | ||
|prodigy.vents | |height="40px"|prodigy.vents | ||
| | | | ||
| | | | ||
Line 3,309: | Line 3,308: | ||
| | | | ||
|- | |- | ||
|prodigy.tunnels | |height="40px"|prodigy.tunnels | ||
| | | | ||
| | | | ||
Line 3,315: | Line 3,314: | ||
| | | | ||
|- | |- | ||
|prodigy.outside | |height="40px"|prodigy.outside | ||
| | | | ||
| | | | ||
Line 3,321: | Line 3,320: | ||
| | | | ||
|- | |- | ||
|prodigy.hangar | |height="40px"|prodigy.hangar | ||
| | | | ||
| | | | ||
Line 3,330: | Line 3,329: | ||
== Rialto == | == Rialto == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|rialto.Outside | |height="40px"|rialto.Outside | ||
| | | | ||
| | | | ||
Line 3,342: | Line 3,341: | ||
| | | | ||
|- | |- | ||
|rialto.Inside | |height="40px"|rialto.Inside | ||
| | | | ||
| | | | ||
Line 3,348: | Line 3,347: | ||
| | | | ||
|- | |- | ||
|rialto.Tunnel | |height="40px"|rialto.Tunnel | ||
| | | | ||
| | | | ||
Line 3,357: | Line 3,356: | ||
== Shacks == | == Shacks == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|shacks.ext | |height="40px"|shacks.ext | ||
| | | | ||
| | | | ||
Line 3,369: | Line 3,368: | ||
| | | | ||
|- | |- | ||
|shacks.ext_flag | |height="40px"|shacks.ext_flag | ||
| | | | ||
| | | | ||
Line 3,375: | Line 3,374: | ||
| | | | ||
|- | |- | ||
|shacks.ext_t_spawn | |height="40px"|shacks.ext_t_spawn | ||
| | | | ||
| | | | ||
Line 3,381: | Line 3,380: | ||
| | | | ||
|- | |- | ||
|shacks.ext_water | |height="40px"|shacks.ext_water | ||
| | | | ||
| | | | ||
Line 3,387: | Line 3,386: | ||
| | | | ||
|- | |- | ||
|shacks.ext_steam | |height="40px"|shacks.ext_steam | ||
| | | | ||
| | | | ||
Line 3,393: | Line 3,392: | ||
| | | | ||
|- | |- | ||
|shack.int | |height="40px"|shack.int | ||
| | | | ||
| | | | ||
Line 3,402: | Line 3,401: | ||
== Shoots == | == Shoots == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|shoots.outdoors | |height="40px"|shoots.outdoors | ||
| | | | ||
| | | | ||
Line 3,414: | Line 3,413: | ||
| | | | ||
|- | |- | ||
|shoots.indoors | |height="40px"|shoots.indoors | ||
| | | | ||
| | | | ||
Line 3,423: | Line 3,422: | ||
== Train == | == Train == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|train.Outside | |height="40px"|train.Outside | ||
| | | | ||
| | | | ||
Line 3,435: | Line 3,434: | ||
| | | | ||
|- | |- | ||
|train.Dumpster | |height="40px"|train.Dumpster | ||
| | | | ||
| | | | ||
Line 3,441: | Line 3,440: | ||
| | | | ||
|- | |- | ||
|train.Traffic | |height="40px"|train.Traffic | ||
| | | | ||
| | | | ||
Line 3,453: | Line 3,452: | ||
| | | | ||
|- | |- | ||
|train.Tank2 | |height="40px"|train.Tank2 | ||
| | | | ||
| | | | ||
Line 3,459: | Line 3,458: | ||
| | | | ||
|- | |- | ||
|train.BombTarget | |height="40px"|train.BombTarget | ||
| | | | ||
| | | | ||
Line 3,465: | Line 3,464: | ||
| | | | ||
|- | |- | ||
|train.Birds | |height="40px"|train.Birds | ||
| | | | ||
| | | | ||
Line 3,471: | Line 3,470: | ||
| | | | ||
|- | |- | ||
|train.TSpawn | |height="40px"|train.TSpawn | ||
| | | | ||
| | | | ||
Line 3,477: | Line 3,476: | ||
| | | | ||
|- | |- | ||
|train.TWalkway | |height="40px"|train.TWalkway | ||
| | | | ||
| | | | ||
Line 3,483: | Line 3,482: | ||
| | | | ||
|- | |- | ||
|train.twalkway_02 | |height="40px"|train.twalkway_02 | ||
| | | | ||
| | | | ||
Line 3,489: | Line 3,488: | ||
| | | | ||
|- | |- | ||
|train.BackAlley | |height="40px"|train.BackAlley | ||
| | | | ||
| | | | ||
Line 3,495: | Line 3,494: | ||
| | | | ||
|- | |- | ||
|train.BackCorner | |height="40px"|train.BackCorner | ||
| | | | ||
| | | | ||
Line 3,501: | Line 3,500: | ||
| | | | ||
|- | |- | ||
|train.SideAlley | |height="40px"|train.SideAlley | ||
| | | | ||
| | | | ||
Line 3,507: | Line 3,506: | ||
| | | | ||
|- | |- | ||
|train.CourtyardA | |height="40px"|train.CourtyardA | ||
| | | | ||
| | | | ||
Line 3,513: | Line 3,512: | ||
| | | | ||
|- | |- | ||
|train.courtyarda_02 | |height="40px"|train.courtyarda_02 | ||
| | | | ||
| | | | ||
Line 3,519: | Line 3,518: | ||
| | | | ||
|- | |- | ||
|train.BombsiteA | |height="40px"|train.BombsiteA | ||
| | | | ||
| | | | ||
Line 3,525: | Line 3,524: | ||
| | | | ||
|- | |- | ||
|train.CTSpawn | |height="40px"|train.CTSpawn | ||
| | | | ||
| | | | ||
Line 3,531: | Line 3,530: | ||
| | | | ||
|- | |- | ||
|train.BombsiteBCatwalk | |height="40px"|train.BombsiteBCatwalk | ||
| | | | ||
| | | | ||
Line 3,537: | Line 3,536: | ||
| | | | ||
|- | |- | ||
|train.catwalk | |height="40px"|train.catwalk | ||
| | | | ||
| | | | ||
Line 3,543: | Line 3,542: | ||
| | | | ||
|- | |- | ||
|train.BombsiteB | |height="40px"|train.BombsiteB | ||
| | | | ||
| | | | ||
Line 3,549: | Line 3,548: | ||
| | | | ||
|- | |- | ||
|train.BackHall | |height="40px"|train.BackHall | ||
| | | | ||
| | | | ||
Line 3,555: | Line 3,554: | ||
| | | | ||
|- | |- | ||
|train.BrickRoom | |height="40px"|train.BrickRoom | ||
| | | | ||
| | | | ||
Line 3,561: | Line 3,560: | ||
| | | | ||
|- | |- | ||
|train.brickroom_entrance | |height="40px"|train.brickroom_entrance | ||
| | | | ||
| | | | ||
Line 3,567: | Line 3,566: | ||
| | | | ||
|- | |- | ||
|train.Restroom | |height="40px"|train.Restroom | ||
| | | | ||
| | | | ||
Line 3,573: | Line 3,572: | ||
| | | | ||
|- | |- | ||
|train.LockerRoom | |height="40px"|train.LockerRoom | ||
| | | | ||
| | | | ||
Line 3,579: | Line 3,578: | ||
| | | | ||
|- | |- | ||
|train.BreakRoom | |height="40px"|train.BreakRoom | ||
| | | | ||
| | | | ||
Line 3,585: | Line 3,584: | ||
| | | | ||
|- | |- | ||
|train.SniperNest | |height="40px"|train.SniperNest | ||
| | | | ||
| | | | ||
Line 3,591: | Line 3,590: | ||
| | | | ||
|- | |- | ||
|train.Middle | |height="40px"|train.Middle | ||
| | | | ||
| | | | ||
Line 3,600: | Line 3,599: | ||
== Train (new) == | == Train (new) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|train_new.Outside | |height="40px"|train_new.Outside | ||
|Wind blowing and trees swaying. Occasional windgusts, sounds of trains passing in the distance, truck noises and overhead planes. | |Wind blowing and trees swaying. Occasional windgusts, sounds of trains passing in the distance, truck noises and overhead planes. | ||
| | | | ||
Line 3,612: | Line 3,611: | ||
| | | | ||
|- | |- | ||
|train_new.Outside_TSpawn | |height="40px"|train_new.Outside_TSpawn | ||
|Same as above. | |Same as above. | ||
| | | | ||
Line 3,618: | Line 3,617: | ||
| | | | ||
|- | |- | ||
|train_new.Outside_CTSpawn | |height="40px"|train_new.Outside_CTSpawn | ||
|Same as above. | |Same as above. | ||
| | | | ||
Line 3,624: | Line 3,623: | ||
| | | | ||
|- | |- | ||
|train_new.Warehouse | |height="40px"|train_new.Warehouse | ||
|Quiet droning tone, echoing metal creaks. | |Quiet droning tone, echoing metal creaks. | ||
| | | | ||
Line 3,630: | Line 3,629: | ||
| | | | ||
|- | |- | ||
|train_new.InteriorGeneric | |height="40px"|train_new.InteriorGeneric | ||
|Faint droning tone, nigh-inaudible trains passing in the distance. | |Faint droning tone, nigh-inaudible trains passing in the distance. | ||
| | | | ||
Line 3,636: | Line 3,635: | ||
| | | | ||
|- | |- | ||
|train_new.Breakroom | |height="40px"|train_new.Breakroom | ||
|Faint droning tone. | |Faint droning tone. | ||
| | | | ||
Line 3,642: | Line 3,641: | ||
| | | | ||
|- | |- | ||
|train_new.Showers | |height="40px"|train_new.Showers | ||
|Louder faint droning tone. | |Louder faint droning tone. | ||
| | | | ||
Line 3,648: | Line 3,647: | ||
| | | | ||
|- | |- | ||
|train_new.Outside_Ivy | |height="40px"|train_new.Outside_Ivy | ||
|Same as "train_new.Outside". | |Same as "train_new.Outside". | ||
| | | | ||
Line 3,654: | Line 3,653: | ||
| | | | ||
|- | |- | ||
|train_new.OfficeRoom | |height="40px"|train_new.OfficeRoom | ||
|Faint droning tone with nigh-inaudible tree swaying. | |Faint droning tone with nigh-inaudible tree swaying. | ||
| | | | ||
Line 3,660: | Line 3,659: | ||
| | | | ||
|- | |- | ||
|train_new.TechRoom | |height="40px"|train_new.TechRoom | ||
|Quiet computer-like droning tone. | |Quiet computer-like droning tone. | ||
| | | | ||
Line 3,666: | Line 3,665: | ||
| | | | ||
|- | |- | ||
|train_new.Alley | |height="40px"|train_new.Alley | ||
|Factory noises. | |Factory noises. | ||
| | | | ||
Line 3,675: | Line 3,674: | ||
== Training == | == Training == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|training.intro | |height="40px"|training.intro | ||
|Trees swaying, occasional birdsong. Electrical humming coming from a world origin point. | |Trees swaying, occasional birdsong. Electrical humming coming from a world origin point. | ||
| | | | ||
Line 3,687: | Line 3,686: | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_01 | |height="40px"|training.outdoor_transition_01 | ||
|Trees swaying with additional woodland tone. Occasional birdsong and aircraft sounds. | |Trees swaying with additional woodland tone. Occasional birdsong and aircraft sounds. | ||
| | | | ||
Line 3,693: | Line 3,692: | ||
| | | | ||
|- | |- | ||
|training.headshot | |height="40px"|training.headshot | ||
|Mostly identical to "training.outdoor_transition_01", except without aircraft sounds. Electrical humming coming from the same world origin point as in "training.intro". | |Mostly identical to "training.outdoor_transition_01", except without aircraft sounds. Electrical humming coming from the same world origin point as in "training.intro". | ||
| | | | ||
Line 3,699: | Line 3,698: | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_02 | |height="40px"|training.outdoor_transition_02 | ||
|Mostly identical to "training.outdoor_transition_01". | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
Line 3,705: | Line 3,704: | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_03 | |height="40px"|training.outdoor_transition_03 | ||
|Mostly identical to "training.outdoor_transition_01". | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
Line 3,711: | Line 3,710: | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_04 | |height="40px"|training.outdoor_transition_04 | ||
|Mostly identical to "training.outdoor_transition_01", except with electrical humming coming from a world origin point. | |Mostly identical to "training.outdoor_transition_01", except with electrical humming coming from a world origin point. | ||
| | | | ||
Line 3,717: | Line 3,716: | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_05 | |height="40px"|training.outdoor_transition_05 | ||
|Mostly identical to "training.outdoor_transition_01". | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
Line 3,723: | Line 3,722: | ||
| | | | ||
|- | |- | ||
|training.reactiontime_intro | |height="40px"|training.reactiontime_intro | ||
|Trees swaying, quiet droning tone. Fluorescent light humming coming from a world origin point. | |Trees swaying, quiet droning tone. Fluorescent light humming coming from a world origin point. | ||
| | | | ||
Line 3,729: | Line 3,728: | ||
| | | | ||
|- | |- | ||
|training.reactiontime | |height="40px"|training.reactiontime | ||
|Continuous faint birdsong, quiet droning tone, nigh-inaudible gas hissing. Electrical humming coming from a world origin point. | |Continuous faint birdsong, quiet droning tone, nigh-inaudible gas hissing. Electrical humming coming from a world origin point. | ||
| | | | ||
Line 3,735: | Line 3,734: | ||
| | | | ||
|- | |- | ||
|training.reactiontime_exit_a | |height="40px"|training.reactiontime_exit_a | ||
|Similar to above, except without gas hissing and with fluorescent light humming coming from a world origin point. | |Similar to above, except without gas hissing and with fluorescent light humming coming from a world origin point. | ||
| | | | ||
Line 3,741: | Line 3,740: | ||
| | | | ||
|- | |- | ||
|training.reactiontime_exit | |height="40px"|training.reactiontime_exit | ||
|Trees swaying. Fluorescent light humming coming from a world origin point. | |Trees swaying. Fluorescent light humming coming from a world origin point. | ||
| | | | ||
Line 3,747: | Line 3,746: | ||
| | | | ||
|- | |- | ||
|training.final_01 | |height="40px"|training.final_01 | ||
|Continuous faint birdsong, quiet droning tone. Fluorescent light humming utilizing world origin points. | |Continuous faint birdsong, quiet droning tone. Fluorescent light humming utilizing world origin points. | ||
| | | | ||
Line 3,753: | Line 3,752: | ||
| | | | ||
|- | |- | ||
|training.final_02 | |height="40px"|training.final_02 | ||
|Continuous faint birdsong, quiet woodland tone. Electrical humming utilizing world origin points. | |Continuous faint birdsong, quiet woodland tone. Electrical humming utilizing world origin points. | ||
| | | | ||
Line 3,759: | Line 3,758: | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_06 | |height="40px"|training.outdoor_transition_06 | ||
|Similar to "training.outdoor_transition_04". | |Similar to "training.outdoor_transition_04". | ||
| | | | ||
Line 3,765: | Line 3,764: | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_07 | |height="40px"|training.outdoor_transition_07 | ||
|Mostly identical to "training.outdoor_transition_01". | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
Line 3,771: | Line 3,770: | ||
| | | | ||
|- | |- | ||
|training.final_03 | |height="40px"|training.final_03 | ||
|Mostly identical to "training.outdoor_transition_01". | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
Line 3,777: | Line 3,776: | ||
| | | | ||
|- | |- | ||
|training.final_04 | |height="40px"|training.final_04 | ||
|Mostly identical to "training.outdoor_transition_01". | |Mostly identical to "training.outdoor_transition_01". | ||
| | | | ||
Line 3,783: | Line 3,782: | ||
| | | | ||
|- | |- | ||
|training.final_05 | |height="40px"|training.final_05 | ||
|Continuous birdsong. | |Continuous birdsong. | ||
| | | | ||
Line 3,789: | Line 3,788: | ||
| | | | ||
|- | |- | ||
|training.final_finishline | |height="40px"|training.final_finishline | ||
|Similar to "training.outdoor_transition_04". | |Similar to "training.outdoor_transition_04". | ||
| | | | ||
Line 3,798: | Line 3,797: | ||
== Vertigo == | == Vertigo == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="280px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Origin | !width="200px"|Position Origin | ||
!Location Description | !width="300px"|Location Description | ||
|- | |- | ||
|vertigo.edges | |height="40px"|vertigo.edges | ||
|Windy ambience with occasional windgusts, metal clangs/noises, planes and city traffic/activity. | |Windy ambience with occasional windgusts, metal clangs/noises, planes and city traffic/activity. | ||
| | | | ||
Line 3,810: | Line 3,809: | ||
| | | | ||
|- | |- | ||
|vertigo.roof | |height="40px"|vertigo.roof | ||
|Same as "vertigo.edges", with louder and more frequent sounds, plus an occasional helicopter noise. | |Same as "vertigo.edges", with louder and more frequent sounds, plus an occasional helicopter noise. | ||
| | | | ||
Line 3,816: | Line 3,815: | ||
| | | | ||
|- | |- | ||
|vertigo.inside | |height="40px"|vertigo.inside | ||
|Windy tunnel-like ambience. | |Windy tunnel-like ambience. | ||
| | | | ||
Line 3,822: | Line 3,821: | ||
| | | | ||
|- | |- | ||
|vertigo.insulated | |height="40px"|vertigo.insulated | ||
|Similar to above, slightly more enclosed. | |Similar to above, slightly more enclosed. | ||
| | | | ||
Line 3,828: | Line 3,827: | ||
| | | | ||
|- | |- | ||
|vertigo.flies | |height="40px"|vertigo.flies | ||
|A subscape. Used for flies buzzing at construction dumpsters. | |A subscape. Used for flies buzzing at construction dumpsters. | ||
| | | | ||
Line 3,834: | Line 3,833: | ||
| | | | ||
|- | |- | ||
|vertigo.light | |height="40px"|vertigo.light | ||
|A subscape. Continuous fluorescent light humming. | |A subscape. Continuous fluorescent light humming. | ||
| | | | ||
Line 3,840: | Line 3,839: | ||
| | | | ||
|- | |- | ||
|vertigo.transformer | |height="40px"|vertigo.transformer | ||
|A subscape. Continuous electrical humming. | |A subscape. Continuous electrical humming. | ||
| | | | ||
Line 3,846: | Line 3,845: | ||
| | | | ||
|- | |- | ||
|vertigo.generator | |height="40px"|vertigo.generator | ||
|A subscape. Continuous diesel engine humming. | |A subscape. Continuous diesel engine humming. | ||
| | | | ||
Line 3,852: | Line 3,851: | ||
| | | | ||
|- | |- | ||
|vertigo.ctspawn | |height="40px"|vertigo.ctspawn | ||
|Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.generator". | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.generator". | ||
| | | | ||
Line 3,858: | Line 3,857: | ||
| | | | ||
|- | |- | ||
|vertigo.scaffolding | |height="40px"|vertigo.scaffolding | ||
|Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light". | |Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light". | ||
| | | | ||
Line 3,864: | Line 3,863: | ||
| | | | ||
|- | |- | ||
|vertigo.ceilingtile | |height="40px"|vertigo.ceilingtile | ||
|Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | ||
Line 3,870: | Line 3,869: | ||
| | | | ||
|- | |- | ||
|vertigo.stairs | |height="40px"|vertigo.stairs | ||
|Same as "vertigo.edges". Uses the following subscape(s): "vertigo.transformer", "vertigo.generator". | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.transformer", "vertigo.generator". | ||
| | | | ||
Line 3,876: | Line 3,875: | ||
| | | | ||
|- | |- | ||
|vertigo.stairsbase | |height="40px"|vertigo.stairsbase | ||
|Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | ||
| | | | ||
Line 3,882: | Line 3,881: | ||
| | | | ||
|- | |- | ||
|vertigo.tspawninside | |height="40px"|vertigo.tspawninside | ||
|Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light", "vertigo.transformer". | |Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light", "vertigo.transformer". | ||
| | | | ||
Line 3,888: | Line 3,887: | ||
| | | | ||
|- | |- | ||
|vertigo.tspawn | |height="40px"|vertigo.tspawn | ||
|Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.transformer", "vertigo.generator". | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.transformer", "vertigo.generator". | ||
| | | | ||
Line 3,894: | Line 3,893: | ||
| | | | ||
|- | |- | ||
|vertigo.tspawngenerator | |height="40px"|vertigo.tspawngenerator | ||
|Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator", "vertigo.light", "vertigo.transformer". | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator", "vertigo.light", "vertigo.transformer". | ||
| | | | ||
Line 3,900: | Line 3,899: | ||
| | | | ||
|- | |- | ||
|vertigo.ramp | |height="40px"|vertigo.ramp | ||
|Same as "vertigo.roof". Uses the following subscape(s): "vertigo.generator". | |Same as "vertigo.roof". Uses the following subscape(s): "vertigo.generator". | ||
| | | | ||
Line 3,906: | Line 3,905: | ||
| | | | ||
|- | |- | ||
|vertigo.cthole | |height="40px"|vertigo.cthole | ||
|Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | ||
Line 3,912: | Line 3,911: | ||
| | | | ||
|- | |- | ||
|vertigo.thole | |height="40px"|vertigo.thole | ||
|Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | ||
| | | | ||
Line 3,918: | Line 3,917: | ||
| | | | ||
|- | |- | ||
|vertigo.bombb | |height="40px"|vertigo.bombb | ||
|Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | |Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | ||
| | | |
Revision as of 13:53, 13 January 2019
Here is a list of soundscapes for use in Counter-Strike: Global Offensive. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
Generic and Test
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
e3_techdemo_gmanspeaking | DSP 10. | |||
e3_Techdemo_02 | Physics room. | |||
e3_Techdemo_03 | DSP 1. | |||
e3_Techdemo_05 | Dripping cave ambient. | |||
e3_Techdemo_06 | Lake. | |||
e3_end | No DSP, no ambients. | |||
GenericIndoor | Fluorescent lighting hum. | |||
GenericOutdoor | Electric hum like above with a motor / gas / wind kind of sound in the background. | 0 | Quiet electric hum. | |
cabin | Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | 0 | Faint banjo-like TV music. | |
1 | Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |||
cabin_outdoor | Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |||
test_tvset | Music coming from a TV set | 0 | Banjo-like TV music. |
Assault
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
assault.outside | Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.inside | Continual industrial hum, occasional noise of gas in machinery. | |||
assault.vents_distant | Continual low pitch rumble. | |||
assault.flies | The buzzing of flies. | |||
assault.steamvent | Continual low pitch rush of steam with drips. | |||
assault.industrial1 | Continual sound of machinery operating interspersed with louder machine noises. | |||
assault.industrial2 | Continual sound of machinery operating interspersed with gas venting noises. | |||
assault.industrial3 | Continual industrial rumble interspersed with rattles & squeaks. | |||
assault.industrial4 | Continual throb of machinery. | |||
assault.powerline | Continual electrical hum | |||
assault.fan | Continual fan running. | |||
assault.humminglight | Continual electrical hum. | |||
assault.acunit | Continual rumble of machinery. | |||
assault.acunit_alt | Sound of machinery starting up, running then shutting down. | |||
assault.uppertracks | Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.rourkestreet | Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.stephenst | Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.ctalley | Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.talley | Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.building | Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.parking | Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.ware | Continual electrical hum & low pitch white noise, occasional machinery noises. | |||
assault.hroom | Continual electrical hum & higher pitch white noise. | |||
assault.vents | Continual industrial rumble, occasional creaking and machinery noise. | |||
assault.roof | Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. |
Aztec
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
aztec.outdoors_e3 | Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | |||
aztec.outdoors | Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
|||
aztec.indoors | Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | |||
aztec.indoors_river | The similar to aztec.indoors but with churning water and without the electrical hum.
|
|||
aztec.outdoors_river | Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
|||
coopcementplant.rain1 | Light rain and occasional thunder. | |||
coopcementplant.rain2 | Slightly louder light rain. | |||
coopcementplant.rain3 | Moderate rain. | |||
coopcementplant.rain4 | Heavy rain. |
Baggage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
baggage.indoors_main | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.indoors_lower_level_01 | Quiet droning tone, occasional metal stressing. | |||
baggage.indoors_lower_level_02 | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.counterterror_spawn | Quiet droning tone, occasional metal stressing. | |||
baggage.terror_spawn | Quiet droning tone, occasional windgusts. | |||
baggage.hallway_terror_spawn | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.hallway_counterterror_spawn | Almost identical to the above, except for slight volume differences. | |||
baggage.hallway_01 | Quiet droning tone, occasional metal stressing. | |||
baggage.hallway_02 | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.hallway_03 | Quiet droning tone, occasional metal stressing. | |||
baggage.hallway_04 | Identical to "baggage.hallway_02". | |||
baggage.hallway_05 | Identical to "baggage.hallway_03", except for a different DSP value (5 -> 6). | |||
baggage.hallway_06 | Identical to "baggage.hallway_04", except for a different DSP value (5 -> 6). | |||
baggage.hallway_07 | Quiet droning tone, occasional metal stressing. | |||
baggage.hallway_08 | Quiet droning tone, occasional echoing metal creaks. | |||
baggage.hallway_09 | Quiet droning tone, occasional metal stressing. | |||
baggage.hallway_10 | Quiet droning tone, occasional echoing metal creaks. |
Bank
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
bank.outdoors_01 | ||||
bank.outdoors_02 | ||||
bank.outdoors_03 | ||||
bank.outdoors_04 | ||||
bank.outdoors_05 | ||||
bank.outdoors_06 | ||||
bank.outdoors_07 | ||||
bank.outdoors_08 | ||||
bank.outdoors_09 | ||||
bank.outdoors_10 | ||||
bank.outdoors_11 | ||||
bank.outdoors_12 | ||||
bank.outdoors_13 | ||||
bank.outdoors_14 | ||||
bank.indoors_01 | ||||
bank.indoors_02 | ||||
bank.indoors_03 | ||||
bank.indoors_04 | ||||
bank.indoors_05 | ||||
bank.indoors_06 | ||||
bank.indoors_07 | ||||
bank.indoors_08 | ||||
bank.indoors_09 | ||||
bank.indoors_10 | ||||
bank.indoors_11 | ||||
bank.indoors_12 |
Boathouse
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
boathouse.dock | ||||
boathouse.ext | ||||
boathouse.int | ||||
boathouse.boat.int |
Canals
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
canals.Outside | Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | |||
canals.CTStart | ||||
canals.CT_Lower | ||||
canals.Water_CT | ||||
canals.ABomb | ||||
canals.ABomb_Back | ||||
canals.Shop | ||||
canals.Arch | ||||
canals.Garden | ||||
canals.TMain | ||||
canals.TStart_Interior | ||||
canals.TStart_Exterior | ||||
canals.TSide_Upper | ||||
canals.Ivy | ||||
canals.Stairwell | ||||
canals.BBomb | ||||
canals.Lobby | ||||
canals.Water | ||||
canals.WaterPoints | ||||
canals.Balcony | ||||
canals.Window | ||||
canals.Courtyard | ||||
canals.Windows | ||||
canals.Tunnel_Stairs | ||||
canals.Tunnels | ||||
canals.Short |
Cbble
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
cbble.indoors | A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | |||
cbble.under | A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |||
cbble.outdoors1 | A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | |||
cbble.outdoors2 | Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
Cementplant
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
coopcementplant.missionselect_blank | Empty soundscape. | |||
coopcementplant.outside | Truck, factory and insect-like sounds utilizing world origin points. | |||
coopcementplant.drainage_pipe | Tunnel-like windy ambience, occasional flies buzzing, moderate rain coming from a world origin point. | |||
coopcementplant.drainage_bigroom | Tunnel-like windy ambience, light rain, occasional flies buzzing, moderate rain sounds utilizing world origin points. | |||
coopcementplant.drainage_stairs | Quiet droning tone, faint water dripping, moderate rain sounds utilizing world origin points. | |||
coopcementplant.forest_tower | Quiet droning tone, trees swaying, insect-like sounds. | |||
coopcementplant.forest_dawn | Loud noises of trees swaying, continuous and occasional birdsong. | |||
coopcementplant.forest_night | Moderate noises of trees swaying, insect-like sounds. | |||
coopcementplant.entrance | Moderate noises of trees swaying, wind blowing. | |||
coopcementplant.factory_outside_1 | Moderate noises of trees swaying, wind blowing, occasional windgusts and truck noises. | |||
coopcementplant.factory_outside_1b | Identical to "coopcementplant.factory_outside_1". | |||
coopcementplant.factory_outside_3 | Identical to "coopcementplant.factory_outside_1". | |||
coopcementplant.dock_outside | Wind blowing, faint continuous and occasional birdsong, sound of waves coming from a world origin point. | |||
coopcementplant.dock_under | Water lapping, faint continuous birdsong, nigh-inaudible occasional rodent noises. | |||
coopcementplant.truck_fillup | Moderate droning tone. | |||
coopcementplant.sniper_alley | Quiet droning tone, occasional echoing metal creaks. | |||
coopcementplant.sniperalley_rain_light | Quiet droning tone and light rain, additional rain sounds utilizing world origin points. | |||
coopcementplant.tents_exterior | Quiet droning tone, faint outdoor ambience, electrical light humming sounds utilizing world origin points. | |||
coopcementplant.tents_interior | Quiet droning tone. Electrical light humming, pipe noises and factory sounds utilizing world origin points. | |||
coopcementplant.hostage_storage | Quiet droning tone. | |||
coopcementplant.dock_apc_garage | Quiet droning tone, occasional pipe noises and echoing metal creaks. | |||
coopcementplant.vent | Windy droning tone, occasional pipe noises and metal straining. | |||
coopcementplant.clinker_room | Quiet droning tone, moderate rain pouring on a metal roof, occasional echoing metal creaks, machinery noise coming from a world origin point. | |||
coopcementplant.pcroom_inside_rain_light | Quiet droning tone, moderate rain pouring on a metal roof. | |||
coopcementplant.factory_outside_rain_med | Outside ambience with moderate rain and occasional thunder, machinery noise coming from a world origin point. | |||
coopcementplant.factory_outside_rain_heavy | Outside ambience with heavy rain and occasional thunder. | |||
coopcementplant.factory_outside_rain_heaviest | Outside ambience with moderate rain, wind blowing and occasional windgusts. | |||
coopcementplant.MissionSelect_TechRoom | Quiet computer-like droning tone. | |||
coopcementplant.MissionSelect_M1 | Identical to "coopcementplant.forest_night", except with an extra sound position. | 0 | Loud helicopter noise. | |
coopcementplant.MissionSelect_M3 | Identical to "coopcementplant.dock_outside", except with an extra sound position. | 0 | APC engine humming. |
Chateau
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
chateau.indoor | Continual white noise with occasional creaks. | |||
chateau.outdoor | Continual white noise with occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |||
chateau.water | Continual white noise with churning water, occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | 0 | Metallic clangs at the front gate. | |
chateau.water_enc | A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. |
Compound
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
compound.outdoora | No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | |||
compound.indoora | Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. |
Dust
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust.Indoors | Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |||
dust.Outdoors1 | Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |||
dust.Outdoors2 | Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. |
Dust 2
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust2.indoors | Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |||
dust2.outdoors | Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. |
Dust 2 (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust2_new.indoors | ||||
dust2_new.outdoors | ||||
dust2_new.BBomb | ||||
dust2_new.BDoors | ||||
dust2_new.MidDoors | ||||
dust2_new.ctstart | ||||
dust2_new.ABomb | ||||
dust2_new.LongA | ||||
dust2_new.UnderA | ||||
dust2_new.ShortStairs | ||||
dust2_new.MidDoors | ||||
dust2_new.Middle | ||||
dust2_new.lowertunnel | ||||
dust2_new.UpperTunnel | ||||
dust2_new.OutsideTunnel | ||||
dust2_new.TopMid | ||||
dust2_new.LongTunnel | ||||
dust2_new.LongDoors | ||||
dust2_new.OutsideLong | ||||
dust2_new.topmidtunnel | ||||
dust2_new.TStart |
Havana
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
havana.indoors | Continual low white noise, occasional sounds of creaking and barking dogs. | |||
havana.outdoors | Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
|
|||
wood_scape |
House
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
de.house.ctspwan | Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | |||
de.house.tspawn | Almost identical to "de.house.ext", with a truck engine noise coming from a world origin point. | |||
de.house.ext | Trees swaying, continuous and occasional birdsong, nigh-inaudible planes overhead. | |||
de.house.int | Quiet droning tone, faint birdsong. |
Inferno
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
inferno.Outside | Continual city white noise. | |||
inferno.Inside | Continual low pitch white noise with occasional bird tweets and tree swaying. | |||
inferno.LightbulbHum | Electrical hum. | |||
inferno.RefrigeratorHum | A Refrigerator starting up, running & shutting down. | |||
inferno.CeilingFan | Electrical hum and squeaking. | |||
inferno.AngryDog | Noise of a chain, scratching and growling. | |||
inferno.Cricket | Chirping Cricket. | |||
inferno.Birds | Occasional bird calls. | |||
inferno.Pigeons | Cooing of Pigeons. | |||
inferno.TSpawn | Continual city white noise, flowing water and birdsong. | |||
inferno.FarBackCorner | Continual city white noise and occasional bird song. | |||
inferno.BackAlley | Continual city white noise and muffled music. | |||
inferno.TSpawnHall | Continual low white noise, electrical hum and Cricket chirp. | |||
inferno.BellTowerArea | Continual city white noise and occasional bird song. | |||
inferno.LowerApartment | Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |||
inferno.UpperApartment | Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BridgeApartment | Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BackHall | Continual low white noise & electrical hum. | |||
inferno.BalconyAlley | Continual city white noise & birdsong. | |||
inferno.ApartmentHalls | Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.SniperBalcony | Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BackBalcony | Continual city white noise and occasionally the sound of bird song and an angry dog. | |||
inferno.MiddleAlley | Continual electrical hum and some Pigeons. | |||
inferno.CrawlAlley | Continual low white noise and a Cricket chirping. | |||
inferno.CrawlTunnel | Low white noise. | |||
inferno.BombsiteB | Continual city white noise and birdsong. | |||
inferno.CTApartment | Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BombsiteBTunnel | Low white noise. | |||
inferno.DogBarkingInside | The sound of a dog barking in an enclosed space. | |||
inferno.CTTunnel | Low white noise and inferno.DogBarkingInside.
|
|||
inferno.CTSpawn | Continual sound of an engine running*, birdsong and water drips*. | |||
inferno.TheRuins | Continual howl of wind, occasion wind gusts. | |||
inferno.BombsiteA | Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |||
inferno.ColumnAlley | Continual music playing and Pigeons cooing. |
Inferno (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
inferno_new.Outside | ||||
inferno_new.Inside | ||||
inferno_new.CeilingFan | Series of squeaking and an electrical hum. | |||
inferno.RefrigeratorHum | A Refrigerator starting up, running & shutting down. | |||
inferno_new.AngryDog | ||||
inferno_new.Cricket | Chirping Cricket. | |||
inferno_new.Birds | Occasional bird calls. | |||
inferno_new.Pigeons | Cooing of Pigeons. | |||
inferno_new.TSpawn | 0 | Birds chirping. | ||
1 | Birds chirping | |||
2 | Water wheel sound. | |||
4 | Cricket chirping. | |||
5 | Flamenco music. | |||
inferno_new.CrawlTunnel | ||||
inferno_new.BombsiteA | 1 | Birds chirping. | ||
2 | Birds chirping. | |||
5 | Cricket chirping. | |||
inferno_new.CTSpawn | 0 | Birds chirping. | ||
1 | APC noises. | |||
2 | Distant dripping sounds. | |||
3 | Latin music. | |||
4 | Birds chirping. | |||
5 | Cricket chirping. | |||
inferno_new.Church | 0 | Church ambience. | ||
inferno_new.BombsiteB | 0 | Horse sounds. | ||
1 | Birds chirping. | |||
2 | Water stream ambience. | |||
3 | Cricket chirping. | |||
inferno_new.Banana | ||||
inferno_new.Mid | 0 | Birds chirping. | ||
1 | Cricket chirping. | |||
inferno_new.AltMid | 0 | Birds chirping. | ||
1 | Birds chirping. | |||
4 | Cricket chirping. | |||
5 | Faded radio music. | |||
inferno_new.TApp | 0 | Ceiling fan. | ||
1 | Fridge. | |||
inferno.ApartmentA | 0 | Ceiling fan. | ||
1 | Gas noises. | |||
2 | Angry dog barking. |
Island
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
island.generic | Windy ambience with birdsong. Uses the following subscape(s): "substations". | |||
island.forest | A subscape. Cyclically plays the easter egg audio message at a world origin point. | |||
island.elevation | Windy ambience with birdsong, occasional windgusts and planes overhead. | |||
substations | A subscape. Several machine humming noises utilizing world origin points. | |||
bridge | A subscape. Metal clangs and wood creaks utilizing world origin points. | |||
metal.stress | A subscape. Metal creaks utilizing world origin points. | |||
island.outside.forest.high | Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees". | |||
island.outside.forest.low | Windy ambience with tree creaks and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations". | |||
island.outside.barren | Strong windy ambience with faint birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "trees". | |||
island.outside.buildings | Windy ambience with birdsong and occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "substations", "wateredge". | |||
island.outside.coast | Shoreline ambience with occasional sandy windgusts. Uses the following subscape(s): "bridge", "metal.stress", "trees", "substations", "wateredge". | |||
island.inside.bunker | Quiet droning tone with occasional rumble-like noises. | |||
island.inside.caves | Quiet droning tone with faint tree creaks and wind. | |||
island.inside.house | Quiet droning tone with nigh-inaudible birdsong and occasional wood creaks. Uses the following subscape(s): "island.forest". | |||
island.inside.shack | Quiet droning tone with occasional wood creaks. | |||
island.inside.hanger | Quiet droning tone. | |||
island.inside.crawlspace | Quiet droning tone, occasional rat noises and wood creaks, faint hostage breathing sound. | |||
trees | A subscape. Occasional tree creaking/rustling and cicada noises utilizing world origin points. | |||
wateredge | A subscape. Occasional shoreline water lapping utilizing world origin points. |
Italy
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
italy.indoor | Continual low white noise, occasional creaks. | |||
italy.indoor_b | Continual low wind white noise, occasional creaks. | |||
italy.indoor_t | Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | |||
italy.outdoors | Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |||
wood_scape |
Militia
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
militia.Outside | ||||
militia.OutsideWinter | ||||
militia.OutsideOnRoof | ||||
militia.TunnelTone | ||||
militia.Inside | ||||
militia.LightbulbHum | ||||
militia.FluorescentLightHum | ||||
militia.FluorescentLightHum2 | ||||
militia.RefrigeratorHum | ||||
militia.CeilingFan | ||||
militia.Cricket | ||||
militia.Rodent | ||||
militia.Birds | ||||
militia.CTSpawn | ||||
militia.Bridge | ||||
militia.FrontRoad | ||||
militia.Creek | ||||
militia.Sewer | ||||
militia.Dugtunnel | ||||
militia.Cellarconnector | ||||
militia.TunnelBreach | ||||
militia.UnderTheShed | ||||
militia.Shed | ||||
militia.Backyard | ||||
militia.SideYard | ||||
militia.FrontYard | ||||
militia.FirstFloor | ||||
militia.Kitchen | ||||
militia.Garage | ||||
militia.GarageAttic | ||||
militia.SiloAddon | ||||
militia.TractorGarage | ||||
militia.Bedroom | ||||
militia.Bathroom | ||||
militia.Upstairs | ||||
militia.FrontRoom | ||||
militia.Roof |
Mill
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
mill.Outside | Trees swaying, occasional sounds of seagulls and tropical birds. | |||
mill.inside | Droning tone, occasional echoing metal creaks/noises, steam and water dripping coming from world origin points. | |||
millport.LightHum2 | Identical to "port.LightHum2". | |||
millport.MetalStress | Identical to "port.MetalStress". | |||
mill.TSpawn | Identical to "port.TSpawn". | |||
millport.TankFarmRoad | Identical to "port.TankFarmRoad". | |||
millport.TankFarm | Identical to "port.TankFarm". | |||
millport.Pier | Identical to "port.Pier". | |||
millport.AroundTheWarehouse | Identical to "port.AroundTheWarehouse". | |||
millport.Warehouse | Identical to "port.Warehouse". | |||
millport.TunnelTone | Identical to "port.TunnelTone". | |||
millport.WarehouseTunnel | Identical to "port.WarehouseTunnel". | |||
millport.TunnelA3 | Identical to "port.TunnelA3". | |||
millport.TunnelA2 | Identical to "port.TunnelA2". | |||
millport.TunnelA1 | Identical to "port.TunnelA1". | |||
millport.Docks | Identical to "port.Docks". | |||
millport.Ship | Identical to "port.Ship". |
Mirage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Mirage.Outside.Generic | ||||
Mirage.Outside.CTSpawn | ||||
Mirage.Outside.Alley | ||||
Mirage.Outside.Palace | ||||
Mirage.Outside.Palace_alley_01 | ||||
Mirage.Inside.Shop | ||||
Mirage.Inside.Tunnel | ||||
Mirage.Inside.Quiet | ||||
Mirage.Inside.Quiet_02 | ||||
Mirage.Inside.Quiet_03 | ||||
Mirage.Inside.Quiet_04 | ||||
Mirage.Inside.Quiet_05 | ||||
Mirage.Inside.Quiet_06 | ||||
mirage_suite_01 | ||||
Mirage.Inside.Apartment |
Monestary
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
sndsc_ct_spawn_01 | ||||
sndsc_ct_spawn_02 | ||||
sndsc_ct_spawn_03 | ||||
sndsc_ct_spawn_04 | ||||
sndsc_ct_spawn_05 | ||||
sndsc_ct_spawn_06 | ||||
sndsc_t_spawn_01 | ||||
sndsc_t_spawn_02 | ||||
sndsc_t_spawn_03 | ||||
sndsc_t_spawn_04 | ||||
sndsc_t_spawn_05 | ||||
sndsc_t_spawn_06 | ||||
sndsc_indoor | ||||
sndsc_indoor_open | ||||
sndsc_outdoor |
Nuke (legacy)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
nuke.outside | ||||
nuke.roof | ||||
nuke.inside | ||||
nuke.flies | ||||
nuke.tank | ||||
nuke.light | ||||
nuke.ac | ||||
nuke.acloop | ||||
nuke.cricket | ||||
nuke.transformer | ||||
nuke.transformerlrg | ||||
nuke.birds | ||||
nuke.pigeons | ||||
nuke.drips | ||||
nuke.ctspawn | ||||
nuke.ctcourtyard | ||||
nuke.ctalley | ||||
nuke.middle | ||||
nuke.tentrance | ||||
nuke.talley | ||||
nuke.tspawn | ||||
nuke.warehouse | ||||
nuke.catwalk | ||||
nuke.troof | ||||
nuke.ctinside | ||||
nuke.ramproom | ||||
nuke.tinside | ||||
nuke.computerroom | ||||
nuke.abomb | ||||
nuke.vents | ||||
nuke.bbomb | ||||
nuke.tunnelentrance | ||||
nuke.generatorroom | ||||
nuke.tunnel |
Nuke (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
nuke.outside | ||||
nuke.roof | ||||
nuke.inside | ||||
nuke.flies | ||||
nuke.light | ||||
nuke.substation1 | ||||
nuke.substation2 | ||||
nuke.ctspawn | ||||
nuke.ctcourtyard | ||||
nuke.ctalley | ||||
nuke.middle | ||||
nuke.tentrance | ||||
nuke.talley | ||||
nuke.tspawn | ||||
nuke.warehouse | ||||
nuke.catwalk | ||||
nuke.troof | ||||
nuke.ctinside | ||||
nuke.ramproom | ||||
nuke.tinside | ||||
nuke.computerroom | ||||
nuke.abomb | ||||
nuke.vents | ||||
nuke.bbomb | ||||
nuke.generatorroom | ||||
nuke.tunnel |
Office
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
office.indoor_garage_01 | Moderate droning tone. Steam noise coming from a world origin point. | |||
office.indoor_garage_02 | Moderate droning tone. Quieter steam noise coming from the same world origin point as above. | |||
office.indoor_ct_spawn | Moderate droning tone. Sounds of air vent humming and water dripping utilizing world origin points. | |||
office.indoor_t_spawn | Quiet droning tone. | |||
office.indoor_proj | Quiet droning tone. Office projector noise coming from a world origin point. | |||
office.indoor_breakroom | Quiet droning tone. | |||
office.indoor_storeroom | Quiet droning tone, more prominent electrical humming. | |||
office.indoor_reception | Quiet droning tone. | |||
office.indoor_hallway_01 | Quiet droning tone. | |||
office.indoor_hallway_02 | Quiet droning tone. Occasional moving elevator sounds coming from a world origin point. | |||
office.indoor_hallway_03 | Quiet droning tone. | |||
office.indoor_hallway_04 | Quiet droning tone. | |||
office.indoor_tickets | Quiet droning tone, faint outdoor ambience. | |||
office.indoor_elevator_lobby | Quiet droning tone. | |||
office.indoor_hallway_05 | Quiet droning tone. | |||
office.indoor_hallway_06 | Quiet droning tone. | |||
office.indoor_hallway_07 | Quiet droning tone. | |||
office.indoor_hallway_08 | Quiet droning tone. | |||
office.indoor_main_01 | Quiet droning tone. | |||
office.indoor_main_02 | Identical to "office.indoor_main_01". | |||
office.indoor_loading_dock | Moderate droning tone. Steam noise coming from a world origin point. | |||
office.outdoor_01 | Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | |||
office.outdoor_01b | Outdoor ambience with multiple quiet droning tones and faint wind. | |||
office.outdoor_01c | Identical to "office.outdoor_01", except for a different DSP value (21 -> 20). | |||
office.outdoor_02 | Outdoor ambience with faint wind, traffic and cars passing by. Flapping flag sounds coming from a world origin point. | |||
office.outdoor_02b | Mostly identical to "office.outdoor_02", except without flag-related sounds. | |||
office.indoor_loading_hall | Quiet droning tone, faint wind. | |||
office.indoor_stairway | Quiet droning tone. Steam noise and water dripping utilizing world origin points. | |||
office.indoor_security | Quiet droning tone. | |||
office.indoor_security_02 | Slightly different quiet droning tone. | |||
office.indoor_side_stairs_01 | Moderate droning tone, faint outdoor ambience. | |||
office.indoor_side_stairs_02 | Moderate droning tone, fluorescent humming noise coming from a world origin point. | |||
office.indoor_side_entrance | Moderate droning tone, faint outdoor ambience. | |||
office.indoor_sneaky | Moderate droning tone, faint outdoor ambience. Pipe and gas noises utilizing world origin points. | |||
office.outdoor_sneaky | Identical to "office.outdoor_01", except for a different DSP value (21 -> 19). | |||
office.outdoor_sneaky_ladder | Identical to "office.outdoor_02b". |
Overpass
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
overpass.Inside | Quiet droning tone. Occasional sounds of metal stressing, pipe noises. | |||
overpass.Inside.TSide | Smilar to "overpass.Inside". | |||
overpass.Birds | A subscape. Occasional birdsong. | |||
overpass.Traffic | A subscape. Occasional traffic noises. | |||
overpass.Airplanes | A subscape. Occasional planes flying by. | |||
overpass.CTSpawn | Quiet droning tone. | |||
overpass.TSpawn | Quiet droning tone. | |||
overpass.Canal.Water | Quiet droning tone, occasional rat noises and flies buzzing. Sounds of running water utilizing world origin points. | |||
overpass.Canal.Water.Tunnel | Tunnel-like wind blowing, occasional flies buzzing. Sound of running water coming from a world origin point. | |||
overpass.Canal | Quiet droning tone, occasional flies buzzing. | |||
overpass.Park | Trees swaying, occasional birdsong and flies buzzing. | |||
overpass.Park.Fountain | Mostly identical to "overpass.Park". | |||
overpass.Park.Toilet | Quieter sound of trees swaying. |
Piranesi
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
piranesi.indoor | ||||
piranesi.outdoor |
Port
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
port.Outside | ||||
port.LightHum | ||||
port.LightHum2 | ||||
port.MetalStress | ||||
port.TSpawn | ||||
port.TankFarmRoad | ||||
port.TankFarm | ||||
port.Pier | ||||
port.AroundTheWarehouse | ||||
port.Warehouse | ||||
port.TunnelTone | ||||
port.WarehouseTunnel | ||||
port.TunnelA3 | ||||
port.TunnelA2 | ||||
port.TunnelA1 | ||||
port.Docks | ||||
port.Ship |
Prodigy
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
prodigy.computers | ||||
prodigy.vents | ||||
prodigy.tunnels | ||||
prodigy.outside | ||||
prodigy.hangar |
Rialto
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
rialto.Outside | ||||
rialto.Inside | ||||
rialto.Tunnel |
Shacks
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
shacks.ext | ||||
shacks.ext_flag | ||||
shacks.ext_t_spawn | ||||
shacks.ext_water | ||||
shacks.ext_steam | ||||
shack.int |
Shoots
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
shoots.outdoors | ||||
shoots.indoors |
Train
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
train.Outside | ||||
train.Dumpster | ||||
train.Traffic | ||||
train.Tank1 | ||||
train.Tank2 | ||||
train.BombTarget | ||||
train.Birds | ||||
train.TSpawn | ||||
train.TWalkway | ||||
train.twalkway_02 | ||||
train.BackAlley | ||||
train.BackCorner | ||||
train.SideAlley | ||||
train.CourtyardA | ||||
train.courtyarda_02 | ||||
train.BombsiteA | ||||
train.CTSpawn | ||||
train.BombsiteBCatwalk | ||||
train.catwalk | ||||
train.BombsiteB | ||||
train.BackHall | ||||
train.BrickRoom | ||||
train.brickroom_entrance | ||||
train.Restroom | ||||
train.LockerRoom | ||||
train.BreakRoom | ||||
train.SniperNest | ||||
train.Middle |
Train (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
train_new.Outside | Wind blowing and trees swaying. Occasional windgusts, sounds of trains passing in the distance, truck noises and overhead planes. | |||
train_new.Outside_TSpawn | Same as above. | |||
train_new.Outside_CTSpawn | Same as above. | |||
train_new.Warehouse | Quiet droning tone, echoing metal creaks. | |||
train_new.InteriorGeneric | Faint droning tone, nigh-inaudible trains passing in the distance. | |||
train_new.Breakroom | Faint droning tone. | |||
train_new.Showers | Louder faint droning tone. | |||
train_new.Outside_Ivy | Same as "train_new.Outside". | |||
train_new.OfficeRoom | Faint droning tone with nigh-inaudible tree swaying. | |||
train_new.TechRoom | Quiet computer-like droning tone. | |||
train_new.Alley | Factory noises. |
Training
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
training.intro | Trees swaying, occasional birdsong. Electrical humming coming from a world origin point. | |||
training.outdoor_transition_01 | Trees swaying with additional woodland tone. Occasional birdsong and aircraft sounds. | |||
training.headshot | Mostly identical to "training.outdoor_transition_01", except without aircraft sounds. Electrical humming coming from the same world origin point as in "training.intro". | |||
training.outdoor_transition_02 | Mostly identical to "training.outdoor_transition_01". | |||
training.outdoor_transition_03 | Mostly identical to "training.outdoor_transition_01". | |||
training.outdoor_transition_04 | Mostly identical to "training.outdoor_transition_01", except with electrical humming coming from a world origin point. | |||
training.outdoor_transition_05 | Mostly identical to "training.outdoor_transition_01". | |||
training.reactiontime_intro | Trees swaying, quiet droning tone. Fluorescent light humming coming from a world origin point. | |||
training.reactiontime | Continuous faint birdsong, quiet droning tone, nigh-inaudible gas hissing. Electrical humming coming from a world origin point. | |||
training.reactiontime_exit_a | Similar to above, except without gas hissing and with fluorescent light humming coming from a world origin point. | |||
training.reactiontime_exit | Trees swaying. Fluorescent light humming coming from a world origin point. | |||
training.final_01 | Continuous faint birdsong, quiet droning tone. Fluorescent light humming utilizing world origin points. | |||
training.final_02 | Continuous faint birdsong, quiet woodland tone. Electrical humming utilizing world origin points. | |||
training.outdoor_transition_06 | Similar to "training.outdoor_transition_04". | |||
training.outdoor_transition_07 | Mostly identical to "training.outdoor_transition_01". | |||
training.final_03 | Mostly identical to "training.outdoor_transition_01". | |||
training.final_04 | Mostly identical to "training.outdoor_transition_01". | |||
training.final_05 | Continuous birdsong. | |||
training.final_finishline | Similar to "training.outdoor_transition_04". |
Vertigo
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
vertigo.edges | Windy ambience with occasional windgusts, metal clangs/noises, planes and city traffic/activity. | |||
vertigo.roof | Same as "vertigo.edges", with louder and more frequent sounds, plus an occasional helicopter noise. | |||
vertigo.inside | Windy tunnel-like ambience. | |||
vertigo.insulated | Similar to above, slightly more enclosed. | |||
vertigo.flies | A subscape. Used for flies buzzing at construction dumpsters. | |||
vertigo.light | A subscape. Continuous fluorescent light humming. | |||
vertigo.transformer | A subscape. Continuous electrical humming. | |||
vertigo.generator | A subscape. Continuous diesel engine humming. | |||
vertigo.ctspawn | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.generator". | |||
vertigo.scaffolding | Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light". | |||
vertigo.ceilingtile | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
vertigo.stairs | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.transformer", "vertigo.generator". | |||
vertigo.stairsbase | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". | |||
vertigo.tspawninside | Same as "vertigo.inside". Uses the following subscape(s): "vertigo.light", "vertigo.transformer". | |||
vertigo.tspawn | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.light", "vertigo.transformer", "vertigo.generator". | |||
vertigo.tspawngenerator | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator", "vertigo.light", "vertigo.transformer". | |||
vertigo.ramp | Same as "vertigo.roof". Uses the following subscape(s): "vertigo.generator". | |||
vertigo.cthole | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
vertigo.thole | Same as "vertigo.insulated". Uses the following subscape(s): "vertigo.light". | |||
vertigo.bombb | Same as "vertigo.edges". Uses the following subscape(s): "vertigo.generator". |