Npc antlion grub: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(Corrected formatting and added an input not in the FGD.) |
(Added related console variables) |
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[[Image:Npc_antliongrub.jpg|right]] | [[Image:Npc_antliongrub.jpg|right]] | ||
== Dedicated Console Variables == | |||
;sk_grubnugget_health_small <[[int]]> | |||
: Health restored by small health-nugget (Default: 1) | |||
;sk_grubnugget_health_medium <[[int]]> | |||
: Default: 4 | |||
;sk_grubnugget_health_large <[[int]]> | |||
: Default: 6 | |||
;sk_grubnugget_enabled <[[int]]> | |||
: Whether the grub should drop a health-nugget or not. (Default: 1) | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 09:48, 17 March 2019
An Antlion grub is a larvae-stage antlion. It emits a faint light and drops a health-nugget upon death.

Dedicated Console Variables
- sk_grubnugget_health_small <int>
- Health restored by small health-nugget (Default: 1)
- sk_grubnugget_health_medium <int>
- Default: 4
- sk_grubnugget_health_large <int>
- Default: 6
- sk_grubnugget_enabled <int>
- Whether the grub should drop a health-nugget or not. (Default: 1)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Flags
- 1 : "Do not automatically attach to surface"
Inputs
- Squash
- Squash the grub!
- Agitate <float > !FGD
- The grub will play excited animations and sound effects for this number of seconds.
Outputs
- OnAgitated
- Fired when the grub is stepped on or damaged.
- OnDeath
- Fired when the grub is killed.
- OnDeathByPlayer
- Fired when the grub is killed (only by the player).