Template:O Door: Difference between revisions
		
		
		
		
		
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|  (updates) | Deprecated (talk | contribs)  m (Added to Output Templates category) | ||
| Line 8: | Line 8: | ||
| {{IO|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}} | {{IO|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}} | ||
| {{IO|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}} | {{IO|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}} | ||
| {{IO|OnLockedUse|Fired when the player tries to open the door but fails because it is locked.}} | {{IO|OnLockedUse|Fired when the player tries to open the door but fails because it is locked.}}<noinclude> | ||
| [[Category:Output Templates|Door]] | |||
| </noinclude> | |||
Revision as of 19:30, 23 January 2020
BaseDoor:
- OnClose
- Fired when the door starts to close.
- OnOpen
- Fired when the door starts to open.
- OnFullyClosed
- Fired when the door finishes closing. Reversed if Start Open flag is set.
- OnFullyOpen
- Fired when the door finishes opening. Reversed if Start Open flag is set.
- OnBlockedClosing
- Fired when the door has been blocked from closing. !activator is whatever blocks the door.
- OnBlockedOpening
- Fired when the door has been blocked from opening. !activator is whatever blocks the door.
- OnUnblockedClosing
- Fired when the door is no longer blocked from closing.
- OnUnblockedOpening
- Fired when the door is no longer blocked from opening.
- OnLockedUse
- Fired when the player tries to open the door but fails because it is locked.