User:Pinsplash/Datamaps: Difference between revisions
Jump to navigation
Jump to search
(condensed) |
(i forgot the CS games!) |
||
Line 9: | Line 9: | ||
*[https://cdn.discordapp.com/attachments/434089157875466242/479264786106810369/tf2datamap.zip Team Fortress 2] July 18, 2018 | *[https://cdn.discordapp.com/attachments/434089157875466242/479264786106810369/tf2datamap.zip Team Fortress 2] July 18, 2018 | ||
*[https://cdn.discordapp.com/attachments/434089157875466242/469237400716050442/13spdatamap.txt 2013 SDK] July 18, 2018 (Multiplayer and Singleplayer are identical, by datamaps.) | *[https://cdn.discordapp.com/attachments/434089157875466242/469237400716050442/13spdatamap.txt 2013 SDK] July 18, 2018 (Multiplayer and Singleplayer are identical, by datamaps.) | ||
*[https://drive.google.com/open?id=14ng2Ux1wo9973mHwL5HUPHK23gMyrfMN Counter-Strike: Source] July 7, 2014 | |||
*[https://drive.google.com/open?id=1bYHfw-sQtRpFz-SbrgQZ_B1xLxsYZ0Q6 Counter-Strike: Global Offensive] December 27, 2017 | |||
Datamaps list every statically-defined (so, almost all) [[keyvalues]], [[inputs]], and [[outputs]] for every entity that the engine has access to. Anything with a datadesc. [[Flags]] are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the {{ent|spawnflags}} keyvalue. <code>spawnflags</code> is then used internally to do the functions of flags. | |||
Datamaps |
Revision as of 11:23, 5 October 2018
Retrieved with the sm_dump_datamaps
command from SourceMod.
- Alien Swarm July 16, 2018
- Half-Life 2 July 16, 2018
- HL2 Episodic July 18, 2018 (episode 1 and 2 are identical, by datamaps.)
- Left 4 Dead July 18, 2018
- Left 4 Dead 2 July 18, 2018
- Portal July 18, 2018
- Portal 2 July 16, 2018 (this one is actually from a modded Portal 2, and was not done through SourceMod which doesn't run on Portal 2. Thanks to User:Practical Problems for this one.)
- Team Fortress 2 July 18, 2018
- 2013 SDK July 18, 2018 (Multiplayer and Singleplayer are identical, by datamaps.)
- Counter-Strike: Source July 7, 2014
- Counter-Strike: Global Offensive December 27, 2017
Datamaps list every statically-defined (so, almost all) keyvalues, inputs, and outputs for every entity that the engine has access to. Anything with a datadesc. Flags are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the spawnflags keyvalue. spawnflags
is then used internally to do the functions of flags.