Template:O BaseTrigger: Difference between revisions
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(Created page with "{{minititle|BaseTrigger}} {{IO|OnStartTouch|Fired when a valid entity starts touching this trigger. {{ent|!activator}} is whatever touches the trigger.}} {{IO|OnStartTouchAll|...") |
Deprecated (talk | contribs) m (Added to Output Templates category) |
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{{IO|OnEndTouchAll|Fired when ''all'' valid entities stop touching this trigger.}} | {{IO|OnEndTouchAll|Fired when ''all'' valid entities stop touching this trigger.}} | ||
{{IO|OnTouching|since=EP2|Fired if something is currently touching this trigger when <code>TouchTest</code> is fired.}} | {{IO|OnTouching|since=EP2|Fired if something is currently touching this trigger when <code>TouchTest</code> is fired.}} | ||
{{IO|OnNotTouching|since=EP2|Fired if nothing is currently touching this trigger when <code>TouchTest</code> is fired.}} | {{IO|OnNotTouching|since=EP2|Fired if nothing is currently touching this trigger when <code>TouchTest</code> is fired.}}<noinclude> | ||
[[Category:Output Templates|BaseTrigger]] | |||
</noinclude> |
Revision as of 19:30, 23 January 2020
BaseTrigger:
- OnStartTouch
- Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
- OnStartTouchAll
- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouch
will fire.
- OnEndTouch
- Fired when a valid entity stops touching this trigger.
- OnEndTouchAll
- Fired when all valid entities stop touching this trigger.
- OnTouching (in all games since
)
- Fired if something is currently touching this trigger when
TouchTest
is fired.
- OnNotTouching (in all games since
)
- Fired if nothing is currently touching this trigger when
TouchTest
is fired.