Template:KV DXLevelChoice: Difference between revisions
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Deprecated (talk | contribs) (Changed to use KV templates, added links for specific DX versions, added that this is replaced by SystemLevelChoice from Left 4 dead onwards) |
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{{minititle|DXLevelChoice}} | {{minititle|DXLevelChoice}} | ||
{{KV|Minimum DX Level (mindxlevel)|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Replaced by ''SystemLevelChoice'' from {{Game link|Left 4 Dead}} onwards. | |||
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}} | |||
{{KV|Maximum DX Level (maxdxlevel)|choices| | |||
:{{warning|If these are used, the object may break when the user switches their DirectX settings.}} | |||
:*Default (no bounding) | :*Default (no bounding) | ||
:*DX7 | :*[[DirectX_Versions#DirectX_7|DX7]] | ||
:*DX8 | :*[[DirectX_Versions#DirectX_8.0|DX8]] | ||
:*DX8.1 | :*[[DirectX_Versions#DirectX_8.1|DX8.1]] | ||
:*DX9 SM2 | :*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]] | ||
:*DX9 SM3 | :*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]] | ||
}} |
Revision as of 12:55, 24 August 2019
DXLevelChoice:
- Minimum DX Level (mindxlevel) ([todo internal name (i)]) <choices>
- The entity will not exist if the engine is running outside the given range of DirectX Versions. Replaced by SystemLevelChoice from
Left 4 Dead onwards.
Warning:If these are used, the object may break when the user switches their DirectX settings.