Template:KV DXLevelChoice: Difference between revisions

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(Changed to use KV templates, added links for specific DX versions, added that this is replaced by SystemLevelChoice from Left 4 dead onwards)
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{{minititle|DXLevelChoice}}
{{minititle|DXLevelChoice}}
;Minimum DX Level (mindxlevel)<code><choices></code>
{{KV|Minimum DX Level (mindxlevel)|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Replaced by ''SystemLevelChoice'' from {{Game link|Left 4 Dead}} onwards.
;Maximum DX Level (maxdxlevel)<code><choices></code>
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}}
:The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Only used by Orange Box and 2013 SDK games.
{{KV|Maximum DX Level (maxdxlevel)|choices|
:{{warning|If these are used, the object may break when the user switches their DirectX settings.}}
:*Default (no bounding)
:*Default (no bounding)
:*DX7
:*[[DirectX_Versions#DirectX_7|DX7]]
:*DX8
:*[[DirectX_Versions#DirectX_8.0|DX8]]
:*DX8.1
:*[[DirectX_Versions#DirectX_8.1|DX8.1]]
:*DX9 SM2
:*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]]
:*DX9 SM3
:*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]]
}}

Revision as of 12:55, 24 August 2019

DXLevelChoice:

Minimum DX Level (mindxlevel) ([todo internal name (i)]) <choices>
The entity will not exist if the engine is running outside the given range of DirectX Versions. Replaced by SystemLevelChoice from Left 4 Dead Left 4 Dead onwards.
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.
Maximum DX Level (maxdxlevel) ([todo internal name (i)]) <choices>