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[[Creating Materials]]
[[Creating Materials]]
[[Shader Types and Parameters]]
[[Shader Types and Parameters]]

Revision as of 16:35, 28 January 2006


VMT, short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one VTF, which is a texture that can define colors, refraction, surface normals, etc.

See also

Creating Materials

Shader Types and Parameters