Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions

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(OnKilled: Since L4D to only in L4Ds, this is in L4D2 also)
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<noinclude>This template is our holder for all [[outputs]] that are assigned through {{ent|CBaseEntity}}.
<noinclude>This template is our holder for all [[outputs]] that are assigned through {{ent|CBaseEntity}}.


To add the <code>OnKilled</code> output, add ''<code>|l4d=1</code>'' between ''<code>{{O BaseEntity</code>'' and ''<code>}}</code>''. This output is in [[Left 4 Dead]] '''only''', no other games.
To add the <code>OnKilled</code> output, add ''<code>|l4d=1</code>'' between ''<code>{{O BaseEntity</code>'' and ''<code>}}</code>''. This output is in the [[Left 4 Dead (engine branch)|Left 4 Dead engine branch]] '''only''', no other games.


[[Category:Output Templates|BaseEntity]]
[[Category:Output Templates|BaseEntity]]
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{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}<!--
{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}<!--
-->{{#if:{{{l4d|}}}|<!--
-->{{#if:{{{l4d|}}}|<!--
-->{{IO|OnKilled|since=L4D|This output fires when the entity is killed and removed from the game. {{l4d}} only.}}| }}
-->{{IO|OnKilled|only=L4ds|This output fires when the entity is killed and removed from the game. {{l4d}} only.}}| }}

Revision as of 12:47, 24 May 2019

This template is our holder for all outputs that are assigned through CBaseEntity.

To add the OnKilled output, add |l4d=1 between {{O BaseEntity and }}. This output is in the Left 4 Dead engine branch only, no other games.


Base:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.