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[[category:Glossary]][[category:Material System]]
[[category:Glossary]][[category:Modeling]]


[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the gameMost VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.
[[MDL]] is the extension for Source's proprietary model format.  It defines the structure of the model along with animation, bounding box, hit box, material, mesh and [[LOD]] information. It does not, however, contain all the information needed for the modelAdditional data is stored in [[PHY]], [[VTX]] and [[VVD]] files.


==See also==
==See also==


[[Creating Materials]]
[[Overview of Model Creation]]
 
[[Shader Types and Parameters]]

Revision as of 16:26, 28 January 2006


MDL is the extension for Source's proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, material, mesh and LOD information. It does not, however, contain all the information needed for the model. Additional data is stored in PHY, VTX and VVD files.

See also

Overview of Model Creation