Template:I DynamicProp: Difference between revisions
Jump to navigation
Jump to search
(preasw param) |
(added l4d2 inputs) |
||
Line 1: | Line 1: | ||
{{minititle|DynamicProp}} | <noinclude>*<code>l4d2=1</code> shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do ''not'' work! | ||
*<code>preasw=1</code> hides SetAnimationNoReset and FadeAndKill.</noinclude>{{minititle|DynamicProp}} | |||
{{IO|SetAnimation|param=string|Forces the prop to play the named animation.}} | {{IO|SetAnimation|param=string|Forces the prop to play the named animation.}} | ||
{{IO|SetDefaultAnimation|param=string|Changes the animation played when not in a random/forced sequence.}} | {{IO|SetDefaultAnimation|param=string|Changes the animation played when not in a random/forced sequence.}} | ||
Line 7: | Line 8: | ||
{{IO|DisableCollision|Tells the prop to no longer be solid.}} | {{IO|DisableCollision|Tells the prop to no longer be solid.}} | ||
{{IO|EnableCollision|Tells the prop to become solid again.}}<!-- | {{IO|EnableCollision|Tells the prop to become solid again.}}<!-- | ||
-->{{#ifeq:{{{l4d2}}}|1|{{IO|StartGlowing|Enable any set glow effects on this prop.}} | |||
{{IO|StopGlowing|Disable any glow effects on this prop.}}|}}<!-- | |||
-->{{#ifeq:{{{preasw}}}|1||{{IO|SetAnimationNoReset|param=string|since=AS|Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.}} | -->{{#ifeq:{{{preasw}}}|1||{{IO|SetAnimationNoReset|param=string|since=AS|Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.}} | ||
{{IO|FadeAndKill|since=P2|Fade out then remove this prop.}}|}} | {{IO|FadeAndKill|since=P2|Fade out then remove this prop.}}|}} |
Revision as of 21:32, 13 September 2018
l4d2=1
shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do not work!preasw=1
hides SetAnimationNoReset and FadeAndKill.DynamicProp:
- SetAnimation <string>
- Forces the prop to play the named animation.
- SetDefaultAnimation <string>
- Changes the animation played when not in a random/forced sequence.
- SetPlaybackRate <float>
- Sets the framerate at which animations are played.
- TurnOff
- Hides the prop through EF_NODRAW. The
Disable
input does the exact same thing.
- TurnOn
- Shows the prop (by removing EF_NODRAW). The
Enable
input does the exact same thing.
- DisableCollision
- Tells the prop to no longer be solid.
- EnableCollision
- Tells the prop to become solid again.
- SetAnimationNoReset <string> (in all games since
)
- Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.
- FadeAndKill (in all games since
)
- Fade out then remove this prop.