Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions

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(spacing)
(minititle)
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----
----
</noinclude><!--
</noinclude><!--
-->{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}<!--
-->{{minititle|BaseEntity}}
{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}<!--
-->{{#if:{{{l4d|}}}|<!--
-->{{#if:{{{l4d|}}}|<!--
-->{{IO|OnKilled|since=L4D|This output fires when the entity is killed and removed from the game. {{l4d}} only.}}| }}
-->{{IO|OnKilled|since=L4D|This output fires when the entity is killed and removed from the game. {{l4d}} only.}}| }}

Revision as of 19:05, 4 September 2018

This template is our holder for all outputs that are assigned through CBaseEntity.

To add the OnKilled output, add |l4d=1 between {{O BaseEntity and }}. This output is in Left 4 Dead only, no other games.


BaseEntity:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.