Cascaded Shadow Maps: Difference between revisions
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There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source. | There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source. | ||
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==Temporary documentation that may help you add them to your game.== | |||
Here is a link to some Microsoft documentation about CSM. | Here is a link to some Microsoft documentation about CSM. | ||
<br /> | <br /> | ||
https://docs.microsoft.com/en-us/windows/desktop/dxtecharts/cascaded-shadow-maps | https://docs.microsoft.com/en-us/windows/desktop/dxtecharts/cascaded-shadow-maps |
Revision as of 09:09, 29 August 2018
Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows.
There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source.
Temporary documentation that may help you add them to your game.
Here is a link to some Microsoft documentation about CSM.
https://docs.microsoft.com/en-us/windows/desktop/dxtecharts/cascaded-shadow-maps