Cascaded Shadow Maps: Difference between revisions

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Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows.
Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows.
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[[File:20180829165200 1.jpg|thumb|CSM in Counter-Strike: Global Offensive]]
There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source.
There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source.
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[[File:20180829165200 1.jpg|thumb|CSM in Counter-Strike: Global Offensive]]
<gallery>
20180829165200 1.jpg|CSM in Counter-Strike: Global Offensive
</gallery>

Revision as of 09:00, 29 August 2018

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Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows.

CSM in Counter-Strike: Global Offensive

There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source.