Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions
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<noinclude>This template is our holder for all [[ | <noinclude>This template is our holder for all [[outputs]] that are assigned through {{ent|CBaseEntity}}. | ||
To add the <code>OnKilled</code> input, add ''<code>|l4d=1</code>'' between ''<code>{{O BaseEntity</code>'' and ''<code>}}</code>''. This output is in [[Left 4 Dead]] '''only''', no other games. | To add the <code>OnKilled</code> input, add ''<code>|l4d=1</code>'' between ''<code>{{O BaseEntity</code>'' and ''<code>}}</code>''. This output is in [[Left 4 Dead]] '''only''', no other games. |
Revision as of 07:04, 18 August 2018
This template is our holder for all outputs that are assigned through CBaseEntity.
To add the OnKilled
input, add |l4d=1
between {{O BaseEntity
and }}
. This output is in Left 4 Dead only, no other games.
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.
- OnKilled (in all games since
)
- This output fires when the entity is killed and removed from the game.
only.