Env hudhint: Difference between revisions

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[[Category:GUI Entities]]
[[Category:GUI Entities]]
==Tutorials about Env_HudHint (Russian)==
Lessons created by [https://vk.com/project_source Project-S]
*[https://www.youtube.com/watch?v=NHYZyAKLNsk Env_HudHint + Game_Text (на Русском)]

Revision as of 21:06, 25 August 2018

Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.

Note.pngNote:Counter-Strike: Source The HUD hints are only displayed to the activators of the I/O chain.

Keyvalues

Hint Text (localized) ([todo internal name (i)]) <string>
This should be match a HUD hint entry in hl2\resource\valve_english.txt or its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning.pngWarning:Entering an unlocalized text as a hint will work, though when used in a mod you cannot make it language-specific unless you make localized text for the specified name!
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ShowHudHint
Shows the hint message.
HideHudHint
Hides the hint message.


Outputs

See also

  • env_message - A similar entity that displays other predefined messages on the screen.