User:Pinsplash/Datamaps: Difference between revisions

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(updated tf2 link as it did not download correctly to clients)
(portal 1 reuploaded)
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*[https://cdn.discordapp.com/attachments/434089157875466242/469205642733682688/left4deaddatamap.txt Left 4 Dead] July 18, 2018
*[https://cdn.discordapp.com/attachments/434089157875466242/469205642733682688/left4deaddatamap.txt Left 4 Dead] July 18, 2018
*[https://cdn.discordapp.com/attachments/434089157875466242/469210644625883146/left4dead2datamap.txt Left 4 Dead 2] July 18, 2018
*[https://cdn.discordapp.com/attachments/434089157875466242/469210644625883146/left4dead2datamap.txt Left 4 Dead 2] July 18, 2018
*[https://cdn.discordapp.com/attachments/434089157875466242/469213857403895809/portaldatamap.txt Portal] July 18, 2018
*[https://cdn.discordapp.com/attachments/434089157875466242/480335835368128522/portaldatamap.zip Portal] July 18, 2018
*[https://cdn.discordapp.com/attachments/434089157875466242/469231049252274191/portal2datamap.txt Portal 2] July 16, 2018 (this one is actually from a modded Portal 2, and was not done through SourceMod which doesn't run on Portal 2. Thanks to [[User:Practical Problems]] for this one.)
*[https://cdn.discordapp.com/attachments/434089157875466242/469231049252274191/portal2datamap.txt Portal 2] July 16, 2018 (this one is actually from a modded Portal 2, and was not done through SourceMod which doesn't run on Portal 2. Thanks to [[User:Practical Problems]] for this one.)
*[https://cdn.discordapp.com/attachments/434089157875466242/479264786106810369/tf2datamap.zip Team Fortress 2] July 18, 2018
*[https://cdn.discordapp.com/attachments/434089157875466242/479264786106810369/tf2datamap.zip Team Fortress 2] July 18, 2018

Revision as of 04:24, 18 August 2018

Retrieved with the sm_dump_datamaps command from SourceMod.

What are datamaps?

Datamaps are text files that list every statically-defined (so, almost all) keyvalues, inputs, and outputs for every entity. Flags are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the spawnflags keyvalue. spawnflags is then used internally to do the functions of flags.